ability_mods: cha_mod: 6 con_mod: 3 dex_mod: 2 int_mod: 4 str_mod: 6 wis_mod: 3 ac: 27 ac_special: null alignment: LE automatic_abilities: null description: 'Bidas are black-scaled dragons with long, serpentine bodies and bat-like wings. Their legs and claws are smaller than those of most dragons, but their powerful undulating coils, like those of a boa constrictor, are potent weapons capable of squeezing the life from several unfortunate victims at a time. A bida uses its impressive intellect and powerful magic to pose as a humanoid and infiltrate a settlement. Over the course of weeks or months, it establishes itself as a key member of the village, and only after it has become invaluable to the community does it reveal the terrible price of its assistance: regular offerings of flesh and gold. From this point on, the bida dwells almost exclusively within its smoggy lair, growing fat off the blood of its sacrificial offerings. To hide its presence from the outside world, a bida conceals its enslaved settlement in a large-scale illusion, leaving only a stand of jungle trees where once a thriving village may have been and ordering the townsfolk to destroy any roads in and out of town. Bidas begrudgingly tolerate others of their kind, instead preferring the company of their small, tasty thralls. In rare cases, a pair of bidas may join forces to conquer a particularly large settlement, extracting that much more wealth (and blood) from the populace as a result of their partnership. **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 26' hp: 135 hp_misc: null immunities: - paralyzed - sleep items: null languages: - Common - Draconic - Mwangi level: 8 melee: - action_cost: One Action damage: formula: 2d12+9 type: piercing name: jaws plus_damage: null to_hit: 20 traits: - reach 15 feet - action_cost: One Action damage: formula: 2d6+9 type: bludgeoning name: tail plus_damage: - formula: null type: Improved Grab to_hit: 20 traits: - reach 15 feet name: Bida perception: 15 proactive_abilities: - action_cost: One Action critical_failure: null critical_success: null description: 1d6+6 bludgeoning, DC 26 effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Constrict range: null raw_description: '**Constrict** 1d6+6 bludgeoning, DC 26' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A bida can Strike with its tail even while Grabbing creatures with it. The bida can have up to eight Medium or smaller creatures grabbed with its tail at a time; it can also grab Large creatures, but they count as four Medium creatures for this purpose. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Eight Coils range: null raw_description: '**Eight Coils** A bida can Strike with its tail even while Grabbing creatures with it. The bida can have up to eight Medium or smaller creatures grabbed with its tail at a time; it can also grab Large creatures, but they count as four Medium creatures for this purpose.' requirements: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: By concentrating for 4 hours, the bida hides a small settlement. This is a 5th-level __hallucinatory terrain__ spell, except the area is a 500-foot burst and creatures are invisible while inside structures in the area. The bida can conceal only one settlement at a time, and must concentrate on the effect for 10 minutes at the beginning of each day to maintain the illusion. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Mask Settlement range: null raw_description: '**Mask Settlement** (__arcane__, __illusion__) By concentrating for 4 hours, the bida hides a small settlement. This is a 5th-level __hallucinatory terrain__ spell, except the area is a 500-foot burst and creatures are invisible while inside structures in the area. The bida can conceal only one settlement at a time, and must concentrate on the effect for 10 minutes at the beginning of each day to maintain the illusion.' requirements: null success: null traits: - arcane - illusion trigger: null ranged: null rarity: Uncommon resistances: - amount: 10 type: acid - amount: 10 type: poison ritual_lists: null saves: fort: 18 fort_misc: null misc: +2 circumstance to all saves to disbelieve illusions ref: 15 ref_misc: null will: 18 will_misc: null sense_abilities: null senses: - Perception +15 - darkvision - scent (imprecise) 30 feet size: Huge skills: - bonus: 20 misc: null name: 'Deception ' - bonus: 18 misc: null name: 'Diplomacy ' - bonus: 18 misc: null name: 'Intimidation ' - bonus: 16 misc: null name: 'Society ' - bonus: 16 misc: null name: 'Stealth ' source: - abbr: 'Pathfinder #146: Cult of Cinders' page_start: 81 page_stop: null speed: - amount: 40 type: Land - amount: 20 type: climb - amount: 60 type: fly spell_lists: - dc: 26 misc: null name: Occult Innate Spells spell_groups: - heightened_level: null level: 3 spells: - frequency: null name: nondetection requirement: null - heightened_level: null level: 2 spells: - frequency: null name: humanoid form requirement: null to_hit: null traits: - Uncommon - LE - Huge - Dragon type: Creature weaknesses: null