ability_mods: cha_mod: -5 con_mod: 3 dex_mod: -2 int_mod: -5 str_mod: 4 wis_mod: 0 ac: 19 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: The __sickened__ and __unconscious__ conditions from filth fever can't end or be reduced until the disease is cured. effect: null failure: null frequency: null maximum_duration: null name: Filth Fever range: null raw_description: '**Filth Fever** (__disease__) The __sickened__ and __unconscious__ conditions from filth fever can''t end or be reduced until the disease is cured.; **Saving Throw** DC 19 Fortitude; **Stage 1** carrier with no ill effect (1d4 hours); **Stage 2** sickened 1 (1 day); **Stage 3** sickened 1 and __slowed 1__ as long as it remains sickened (1 day); **Stage 4** unconscious (1 day); **Stage 5** dead' requirements: null saving_throw: DC 19 Fortitude stages: - effect: carrier with no ill effect (1d4 hours) - effect: sickened 1 (1 day) - effect: sickened 1 and __slowed 1__ as long as it remains sickened (1 day) - effect: unconscious (1 day) - effect: dead success: null traits: - disease trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: harmed by fire (4d6, 1d8 from areas or __persistent damage__); healed by electricity (area 1d6 HP); __slowed__ by cold effect: null failure: null frequency: null maximum_duration: null name: Golem Antimagic range: null raw_description: '**Golem Antimagic** harmed by fire (4d6, 1d8 from areas or __persistent damage__); healed by electricity (area 1d6 HP); __slowed__ by cold' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become __sickened 1__ (plus __slowed 1__ for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against __disease__ and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. effect: null failure: null frequency: null maximum_duration: null name: Stench range: 40 feet raw_description: '**Stench** (__aura__, __olfactory__) 40 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become __sickened 1__ (plus __slowed 1__ for as long as it''s sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against __disease__ and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: - aura - olfactory trigger: null - action_cost: None critical_failure: null critical_success: null description: Casting a __gentle repose__ spell on a carrion golem causes it to grow stiff. The golem attempts a DC 19 Fortitude save. It's unaffected on a critical success, __slowed 1__ for 1d4 rounds on a success, and on a failure is __immobilized__ and slowed for 1d4 rounds. effect: null failure: null frequency: null maximum_duration: null name: Vulnerable to Gentle Repose range: null raw_description: '**Vulnerable to Gentle Repose** Casting a __gentle repose__ spell on a carrion golem causes it to grow stiff. The golem attempts a DC 19 Fortitude save. It''s unaffected on a critical success, __slowed 1__ for 1d4 rounds on a success, and on a failure is __immobilized__ and slowed for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Carrion golems are foul-smelling and fly-swarmed amalgams of putrefied parts stitched together from many different creatures. Unlike most golems, carrion golems only rarely are given a humanoid form, instead appearing more twisted and bestial in frame. As a result, some students of golem crafting claim that the carrion golem isn''t a “true golem,” but regardless of those claims these foul constructs certainly share other golem-like traits, including their significant immunities. What is true is that most who craft carrion golems don''t do so out of true interest in the technique of golem crafting, but for the golem''s ability to spread disease. The crafters of carrion golems send their mindless minions to cause immediate destruction and leave wakes of illness and death behind them. **__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 21' hp: 60 hp_misc: null immunities: - bleed - __death__ effects - __disease__ - __doomed__ - __drained__ - electricity - __fatigued__ - __healing__ - magic (see Golem Antimagic below) - __mental__ - __necromancy__ - nonlethal attacks - __paralyzed__ - __poison__ - __sickened__ - __unconscious__ level: 4 melee_attacks: - action_cost: One Action damage: - formula: 2d10+4 type: piercing - formula: null type: filth fever name: jaws to_hit: 14 traits: - magical - action_cost: One Action damage: - formula: 2d6+4 type: slashing - formula: null type: filth fever name: claw to_hit: 14 traits: - agile - magical name: Carrion Golem perception: 6 ranged_attacks: null rarity: Uncommon resistances: - amount: 5 misc: except adamantine or slashing type: physical saves: fort: 13 fort_misc: null misc: null ref: 8 ref_misc: null will: 10 will_misc: null senses: - darkvision size: Medium skills: - bonus: 14 misc: null name: Athletics sources: - abbr: Bestiary 2 page_start: '128' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Construct - Golem - Mindless