ability_mods: cha_mod: -5 con_mod: 5 dex_mod: -3 int_mod: -5 str_mod: 6 wis_mod: 0 ac: 16 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: 1d8+6 bludgeoning plus 1d8 persistent fire, DC 24 effect: null failure: null frequency: null maximum_duration: null name: Constrict range: null raw_description: '**__Constrict__** [One Action] 1d8+6 bludgeoning plus 1d8 persistent fire, DC 24' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A fuming sludge's ejected globs cling to targets. A creature hit by an ejected glob Strike is __encumbered__ for 1 round. If the attack was a critical hit, the creature is instead __restrained__ for 1 round (__Escape__ DC 24). effect: null failure: null frequency: null maximum_duration: null name: Cooling Glob range: null raw_description: '**Cooling Glob** A fuming sludge''s ejected globs cling to targets. A creature hit by an ejected glob Strike is __encumbered__ for 1 round. If the attack was a critical hit, the creature is instead __restrained__ for 1 round (__Escape__ DC 24).' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. failure: null frequency: null maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'The slurry from alchemical experiments is often as flammable as it is toxic. In especially volatile cases, a fuming sludge can form from ignited pools of unstable alchemical runoff. It resembles a charcoal-colored slurry studded with tiny embers, and it continually emits a thin haze of accelerant that amplifies the fires it starts. A fuming sludge must consume the base chemicals of living creatures to survive and can instinctively identify the complex molecules found in most animate creatures. The first meal of many a fuming sludge is its accidental creator, but it soon moves on to hunt in lush forests or densely populated settlements. A fuming sludge can extrude a powerful pseudopod to strike its victims, but it can also eject portions of its body with peristaltic contractions. These rapidly-cooling globs of goo slow down fleeing prey, but the cold, crusty residue can also alert canny explorers to their presence. **__Recall Knowledge - Ooze__ (__Occultism__)**: DC 25' hp: 160 hp_misc: null immunities: - critical hits - fire - mental - piercing - precision - slashing - __unconscious__ - __visual__ level: 7 melee_attacks: - action_cost: One Action damage: - formula: 2d10+6 type: bludgeoning - formula: 1d8 type: persistent fire - formula: null type: Grab name: pseudopod to_hit: 17 traits: null name: Fuming Sludge perception: 11 ranged_attacks: - action_cost: One Action damage: - formula: 3d6+6 type: bludgeoning - formula: 1d8 type: persistent fire - formula: null type: cooling glob name: ejected glob to_hit: 17 traits: - brutal - range increment 20 feet rarity: Uncommon saves: fort: 18 fort_misc: null misc: null ref: 8 ref_misc: null will: 11 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A fuming sludge detects nearby living and __undead__ creatures by their complex chemical compositions, but it can't detect __elementals__ or other creatures composed of a single element. effect: null failure: null frequency: null maximum_duration: null name: Chemical Sense range: null raw_description: '**Chemical Sense** A fuming sludge detects nearby living and __undead__ creatures by their complex chemical compositions, but it can''t detect __elementals__ or other creatures composed of a single element.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The fuming sludge constantly emits incendiary smoke that creates __concealment__ around it. The smoke doesn't impair the fuming sludge's chemical sense. A creature that enters the aura or begins its turn in the aura becomes __sickened 1__ (DC 25 Fortitude negates) and cannot recover from __persistent fire damage__ for 1 round. It is then temporarily immune to the sickening effect of the smoldering haze for 1 minute. A creature that is currently holding its breath, that doesn't need to breathe, or that's immune to __poison__ is immune to the aura's sickened effect but not the concealment or inability to recover from persistent fire damage. effect: null failure: null frequency: null maximum_duration: null name: Smoldering Haze range: 15 feet raw_description: '**Smoldering Haze** (__aura__, __fire__) 15 feet. The fuming sludge constantly emits incendiary smoke that creates __concealment__ around it. The smoke doesn''t impair the fuming sludge''s chemical sense. A creature that enters the aura or begins its turn in the aura becomes __sickened 1__ (DC 25 Fortitude negates) and cannot recover from __persistent fire damage__ for 1 round. It is then temporarily immune to the sickening effect of the smoldering haze for 1 minute. A creature that is currently holding its breath, that doesn''t need to breathe, or that''s immune to __poison__ is immune to the aura''s sickened effect but not the concealment or inability to recover from persistent fire damage.' requirements: null saving_throw: null stages: null success: null traits: - aura - fire trigger: null senses: - chemical sense 60 feet - no vision size: Medium skills: - bonus: 19 misc: null name: Athletics sources: - abbr: The Slithering page_start: '63' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 20 misc: null type: climb spell_lists: null traits: - Mindless - Ooze weaknesses: - amount: 5 misc: null type: cold