ability_mods: cha_mod: 2 con_mod: 2 dex_mod: 3 int_mod: -1 str_mod: 3 wis_mod: 0 ac: 17 ac_special: null active_abilities: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The goblin commando Steps. failure: null frequency: null maximum_duration: null name: Goblin Scuttle range: null raw_description: '**Goblin Scuttle** [Reaction] **Trigger** A goblin ally ends a move action adjacent to the commando. **Effect** The goblin commando Steps.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A goblin ally ends a move action adjacent to the commando. description: 'The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming more glory from their tribe-mates. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 15' hp: 18 hp_misc: null items: - horsechopper - leather armor - shortbow (20 arrows) languages: - Common - Goblin level: 1 melee_attacks: - action_cost: One Action damage: - formula: 1d8+3 type: slashing name: horsechopper to_hit: 8 traits: - reach 10 feet - trip - versatile P name: Goblin Commando perception: 5 ranged_attacks: - action_cost: One Action damage: - formula: 1d6 type: piercing name: shortbow to_hit: 8 traits: - deadly 1d10 - range increment 60 feet - reload 0 saves: fort: 7 fort_misc: null misc: null ref: 8 ref_misc: null will: 5 will_misc: null senses: - darkvision size: Small skills: - bonus: 6 misc: null name: Acrobatics - bonus: 6 misc: null name: Athletics - bonus: 5 misc: null name: Intimidation - bonus: 5 misc: null name: Nature - bonus: 6 misc: null name: Stealth sources: - abbr: Bestiary page_start: '180' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Goblin - Humanoid