ability_mods: cha_mod: 4 con_mod: 1 dex_mod: 3 int_mod: 0 str_mod: 0 wis_mod: 1 ac: 16 ac_special: null active_abilities: - action_cost: Three Actions critical_failure: null critical_success: null description: null effect: The nixie can duplicate any 1st-level spell or produce any effect with a power level in line with a 1st-level spell, but only in response to the request or desire of a non-fey creature. The creature whose desire is granted can never again benefit from that particular nixie's Grant Desire ability. failure: null frequency: once per day maximum_duration: null name: Grant Desire range: null raw_description: '**Grant Desire** [Three Actions] (__divination__, __primal__) **Frequency** once per day; **Effect** The nixie can duplicate any 1st-level spell or produce any effect with a power level in line with a 1st-level spell, but only in response to the request or desire of a non-fey creature. The creature whose desire is granted can never again benefit from that particular nixie''s Grant Desire ability.' requirements: null saving_throw: null stages: null success: null traits: - divination - primal trigger: null alignment: N automatic_abilities: null description: 'These aquatic fey often guard ponds, rivers, lakes, and springs, protecting their bucolic homes from the advances of predators and careless humanoids alike. Nixies tend to be reclusive and try to keep their presence hidden from humanoids, hoping trespassers won''t give them cause to act. Stories of minor miracles granted by nixies to those they befriend encourage humanoids to seek out these reclusive fey, and ironically make it even more unlikely for a nixie to grant such a boon. On the other hand, if someone approaches a nixie with respect, or even better, a positive attitude that displays just the right amount of humility and easygoing openness, a nixie is far more likely to respond positively to any requests for aid. Often a nixie will ask those who seek their assistance to perform a task for them first; such requests can be minor acts of entertainment (such as telling a rousing story or performing a requested song), but in other cases the nixie might need more significant aid, such as driving off an unwanted local predator or investigating the source of pollution near their home. Nixies resort to violence only if no other tactic works. They much prefer solutions that rely upon primal magic to defuse conflicts before they can escalate to bloodshed. In pursuit of such resolutions, nixies rely on their ability to charm individuals and, when they can establish magical influence, encourage intruders to leave peacefully. While some nixies try to confuse intruders and subtly guide them from the area, others use local animals and beasts to scare off trespassers. Occasionally, nixies recruit charmed humanoids to act as protectors or help with a task that is simply too big for them to deal with. If this task is underwater, nixies use their magic to temporarily grant the ability to breathe water to the charmed creature. Only those who manage to befriend a nixie are given invitations to return to swim or dine with the fey, and only the most trusted of allies are granted a minor wish. Nixies appear as aquatic humanoids the size of a child, with large eyes, catfish-like whiskers, and webbed fingers and toes. They have scaly skin, pointed ears, and long hair the color of seaweed. Nixies often form small communities, even building underwater societies if their numbers are great enough. In many cultures'' folklore, there are stories of nixie nations hidden at the bottom of particularly large lakes. **__Recall Knowledge - Fey__ (__Nature__)**: DC 15' hp: 25 hp_misc: null languages: - Aquan - Sylvan level: 1 melee_attacks: - action_cost: One Action damage: - formula: 1d6 type: slashing name: claw to_hit: 7 traits: - agile - finesse name: Nixie perception: 6 ranged_attacks: null saves: fort: 6 fort_misc: null misc: +1 status to all saves vs. magic ref: 10 ref_misc: null will: 6 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The nixie can use __Diplomacy__ to __Make an Impression__ on and make very simple Requests of __aquatic__ or __amphibious__ animals. effect: null failure: null frequency: null maximum_duration: null name: Wild Empathy range: null raw_description: '**Wild Empathy** The nixie can use __Diplomacy__ to __Make an Impression__ on and make very simple Requests of __aquatic__ or __amphibious__ animals.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - low-light vision size: Small skills: - bonus: 6 misc: null name: Athletics - bonus: 5 misc: null name: Nature - bonus: 8 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '183' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 30 misc: null type: swim spell_lists: - attack_bonus: 9 cantrips: null constants: null dc: 17 focus_points: null misc: null spell_lists: - level: 2 spells: - misc: null name: water breathing - level: 1 spells: - misc: ×3 name: charm - misc: null name: hydraulic push spells_source: Primal Innate Spells traits: - Aquatic - Fey weaknesses: - amount: 3 misc: null type: cold iron