ability_mods: cha_mod: -3 con_mod: 1 dex_mod: 3 int_mod: -4 str_mod: -2 wis_mod: 1 ac: 14 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: The __sickened__ and __unconscious__ conditions from filth fever don't improve on their own until the disease is cured. effect: null failure: null frequency: null maximum_duration: null name: Filth Fever range: null raw_description: '**Filth Fever** (__disease__) The __sickened__ and __unconscious__ conditions from filth fever don''t improve on their own until the disease is cured. **Saving Throw** DC 14 Fortitude; **Stage 1** carrier with no ill effect (1d4 hours), **Stage 2** __sickened 1__ (1 day), **Stage 3** __sickened 1__ and __slowed 1__ (1 day), **Stage 4** __unconscious__ (1 day), **Stage 5** dead' requirements: null saving_throw: DC 14 Fortitude stages: - effect: carrier with no ill effect (1d4 hours), - effect: __sickened 1__ (1 day), - effect: __sickened 1__ and __slowed 1__ (1 day), - effect: __unconscious__ (1 day), - effect: dead success: null traits: - disease trigger: null - action_cost: One Action critical_failure: null critical_success: null description: Each enemy in the swarm's space takes 1d6 piercing damage and must attempt a DC 17 basic Reflex save. A creature that fails its save is exposed to filth fever. effect: null failure: null frequency: null maximum_duration: null name: Swarming Bites range: null raw_description: '**Swarming Bites** [One Action] Each enemy in the swarm''s space takes 1d6 piercing damage and must attempt a DC 17 basic Reflex save. A creature that fails its save is exposed to filth fever.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: null description: 'A swarm of rats can cause total chaos within a household or business. Contracting filth fever is all the easier when dozens of these agitated or hungry vermin gather to bite victims en masse, making rat-hunting a viable career in many parts of the world as desperate townspeople seek relief from the disease''s spread. **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 14 hp_misc: null immunities: - precision - swarm mind level: 1 melee_attacks: null name: Rat Swarm perception: 5 ranged_attacks: null resistances: - amount: 6 misc: except bludgeoning type: physical saves: fort: 2 fort_misc: null misc: null ref: 7 ref_misc: null will: 4 will_misc: null senses: - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 8 misc: null name: Acrobatics - bonus: 4 misc: +6 to Climb or Swim name: Athletics - bonus: 6 misc: null name: Stealth sources: - abbr: Bestiary page_start: '276' page_stop: null speed: - amount: 30 misc: null type: Land - amount: 10 misc: null type: climb spell_lists: null traits: - Animal - Swarm weaknesses: - amount: 3 misc: null type: area damage - amount: 3 misc: null type: splash damage