ability_mods: cha_mod: 10 con_mod: 8 dex_mod: 6 int_mod: 5 str_mod: 10 wis_mod: 9 ac: 49 ac_special: null active_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The solar's weapon leaps into the air and moves with the solar as if held with both hands. The weapon gains the effects of the __dancing__ weapon rune for 1 minute. failure: null frequency: null maximum_duration: null name: Animate Weapon range: null raw_description: '**Animate Weapon** [Reaction] **Trigger** The solar hits with a melee weapon Strike while Animate Weapon is not already in effect; **Effect **The solar''s weapon leaps into the air and moves with the solar as if held with both hands. The weapon gains the effects of the __dancing__ weapon rune for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: null trigger: The solar hits with a melee weapon Strike while Animate Weapon is not already in effect - action_cost: None critical_failure: null critical_success: null description: The solar doesn't need to provide ammunition for their bow. When they draw their bow, they create a magical arrow of light that sheds bright light in a 20-foot radius until the end of the solar's next turn. On a critical hit with the arrow, if the target has 75 or fewer Hit Points after taking the damage, it drops to 0 Hit Points and becomes __dying 1__ (or, if it was already dying, increases its dying value by 3). effect: null failure: null frequency: null maximum_duration: null name: Arrow of Mortality range: null raw_description: '**Arrow of Mortality** The solar doesn''t need to provide ammunition for their bow. When they draw their bow, they create a magical arrow of light that sheds bright light in a 20-foot radius until the end of the solar''s next turn. On a critical hit with the arrow, if the target has 75 or fewer Hit Points after taking the damage, it drops to 0 Hit Points and becomes __dying 1__ (or, if it was already dying, increases its dying value by 3).' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The solar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or Strikes. effect: null failure: null frequency: null maximum_duration: null name: Change Shape range: null raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, __transmutation__) The solar can take on the appearance of any Small or Medium humanoid. This doesn''t change their Speed or Strikes.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - divine - polymorph - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: Any weapon gains the effect of a __holy__ property rune while a solar wields it. effect: null failure: null frequency: null maximum_duration: null name: Holy Armaments range: null raw_description: '**Holy Armaments** (__divine__, __evocation__) Any weapon gains the effect of a __holy__ property rune while a solar wields it.' requirements: null saving_throw: null stages: null success: null traits: - divine - evocation trigger: null alignment: NG automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: Allies in the solar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to saves against effects from evil creatures. The bonus increases to +4 against control by evil creatures and attacks by evil summoned creatures. When the solar or an ally is hit by an attack from a creature in the aura, that foe must succeed at a DC 43 Will save or be blinded for 1 minute (this is an __incapacitation__ effect). It's then temporarily immune for 1 minute. effect: null failure: null frequency: null maximum_duration: null name: Aura of Protection range: 20 feet raw_description: '**Aura of Protection** (__abjuration__, __aura__, __divine__) 20 feet. Allies in the solar''s aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to saves against effects from evil creatures. The bonus increases to +4 against control by evil creatures and attacks by evil summoned creatures. When the solar or an ally is hit by an attack from a creature in the aura, that foe must succeed at a DC 43 Will save or be blinded for 1 minute (this is an __incapacitation__ effect). It''s then temporarily immune for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: - abjuration - aura - divine trigger: null description: 'Solars are among the greatest of all angels, ranking just below empyreal lords. Many solars serve at the right hand of a deity or champion a cause that benefits an entire world. Most archangels resemble humanoids, but not all—they can adopt more unusual forms as needed. A typical solar is about 9 feet tall and weighs about 500 pounds, with a commanding voice that is impossible to ignore. Most have silvery or golden skin. Solars are legendary trackers; the most masterful of them are said to be able to follow the centuries-old passage of a pit fiend flying through the Astral Plane. **__Recall Knowledge - Celestial__ (__Religion__)**: DC 51' hp: 500 hp_misc: regeneration 20 (deactivated by evil) items: - +3 major striking greatsword - +3 major striking longbow languages: - Celestial - Draconic - Infernal - tongues level: 23 melee_attacks: - action_cost: One Action damage: - formula: 4d12+22 type: slashing - formula: 2d6 type: good name: holy greatsword to_hit: 44 traits: - good - magical - versatile P name: Solar perception: 40 ranged_attacks: - action_cost: One Action damage: - formula: 4d8+17 type: piercing - formula: 2d6 type: good - formula: null type: arrow of mortality name: holy longbow to_hit: 40 traits: - deadly d10 - good - magical - propulsive - range increment 100 feet - volley 30 feet rarity: Rare saves: fort: 40 fort_misc: null misc: +1 status to all saves vs. magic ref: 34 ref_misc: null will: 37 will_misc: null senses: - darkvision - true seeing size: Large skills: - bonus: 38 misc: null name: Arcana - bonus: 43 misc: null name: Athletics - bonus: 43 misc: null name: Diplomacy - bonus: 43 misc: null name: Religion - bonus: 36 misc: null name: Stealth - bonus: 46 misc: null name: Survival sources: - abbr: Bestiary 2 page_start: '16' page_stop: null speed: - amount: 35 misc: null type: Land - amount: 100 misc: null type: fly spell_lists: - attack_bonus: null cantrips: null constants: - level: 10 spells: - misc: evil only name: detect alignment - misc: null name: tongues - misc: null name: true seeing dc: 46 focus_points: null misc: spell attack +38 spell_lists: - level: 10 spells: - misc: null name: charm - misc: null name: power word stun - misc: null name: remove curse - misc: null name: remove disease - misc: null name: revival - level: 9 spells: - misc: at will name: dispel magic - misc: null name: heal - misc: null name: overwhelming presence - misc: null name: power word blind - misc: null name: power word kill - misc: null name: sunburst - level: 7 spells: - misc: null name: plane shift - misc: at will name: remove fear - level: 6 spells: - misc: at will name: restoration - level: 5 spells: - misc: null name: breath of life - misc: null name: death ward - level: 4 spells: - misc: at will name: dimensional anchor - level: 2 spells: - misc: at will; self only name: invisibility spells_source: Divine Innate Spells - attack_bonus: null cantrips: null constants: null dc: 46 focus_points: null misc: null spell_lists: - level: 8 spells: - misc: null name: freedom - misc: null name: imprisonment - level: 5 spells: - misc: null name: call spirit - misc: null name: resurrect - level: 2 spells: - misc: null name: animate object - level: 1 spells: - misc: null name: angelic messenger spells_source: Rituals traits: - Angel - Celestial weaknesses: - amount: 25 misc: null type: evil