ability_mods: cha_mod: 4 con_mod: 4 dex_mod: 6 int_mod: 0 str_mod: -5 wis_mod: 4 ac: 25 ac_special: null active_abilities: - action_cost: None critical_failure: As failure, but the creature remains a thrall to the specter until the curse is removed or until the specter succumbs to pain starvation; it can't attempt new Will saves to recover on its own. critical_success: The creature is unaffected and is temporarily immune to spectral corruption for 1 minute. description: When the specter damages a living creature with its vile touch Strike, the specter gains 5 temporary Hit Points and the target creature must attempt a DC 25 Will save to avoid becoming corrupted. effect: null failure: The creature succumbs to the corruption and becomes a spectral thrall. The creature is controlled by the specter, obeying the specter's telepathic or spoken orders, though a spectral thrall does not obey obviously self-destructive orders. It can attempt a new Will save at the end of each of its turns; on a success, it is no longer controlled by the specter but becomes stupefied 2 for 1 hour. frequency: null maximum_duration: null name: Spectral Corruption range: null raw_description: '**Spectral Corruption** (__curse__, __divine__, __enchantment__, __incapacitation__, __mental__) When the specter damages a living creature with its vile touch Strike, the specter gains 5 temporary Hit Points and the target creature must attempt a DC 25 Will save to avoid becoming corrupted. **Critical Success** The creature is unaffected and is temporarily immune to spectral corruption for 1 minute. **Success** The creature is __stupefied 2__ for 1 hour. **Failure** The creature succumbs to the corruption and becomes a spectral thrall. The creature is controlled by the specter, obeying the specter''s telepathic or spoken orders, though a spectral thrall does not obey obviously self-destructive orders. It can attempt a new Will save at the end of each of its turns; on a success, it is no longer controlled by the specter but becomes stupefied 2 for 1 hour. **Critical Failure** As failure, but the creature remains a thrall to the specter until the curse is removed or until the specter succumbs to pain starvation; it can''t attempt new Will saves to recover on its own.' requirements: null saving_throw: null stages: null success: The creature is __stupefied 2__ for 1 hour. traits: - curse - divine - enchantment - incapacitation - mental trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. description: A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. effect: null failure: The creature is __frightened 2__. frequency: null maximum_duration: null name: Frightful Presence range: 30 feet raw_description: '**Frightful Presence** A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster''s Frightful Presence for 1 minute. **Critical Success** The creature is unaffected by the presence. **Success** The creature is __frightened 1__. **Failure** The creature is __frightened 2__. **Critical Failure** The creature is __frightened 4__.' requirements: null saving_throw: DC 22 stages: null success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental trigger: null - action_cost: None critical_failure: null critical_success: null description: A specter that goes for more than a month without dealing negative damage to a living humanoid becomes desperate and almost feral. It changes alignment from lawful evil to chaotic evil, loses control of any corrupted thralls it might have, and becomes __quickened__. It can use its additional action only to make vile touch Strikes against __humanoid__ targets. At the end of any turn in which it deals any amount of negative damage to a living humanoid, it reverts to lawful evil and is no longer quickened, but any thralls it lost control of remain free. effect: null failure: null frequency: null maximum_duration: null name: Pain Starvation range: null raw_description: '**Pain Starvation** A specter that goes for more than a month without dealing negative damage to a living humanoid becomes desperate and almost feral. It changes alignment from lawful evil to chaotic evil, loses control of any corrupted thralls it might have, and becomes __quickened__. It can use its additional action only to make vile touch Strikes against __humanoid__ targets. At the end of any turn in which it deals any amount of negative damage to a living humanoid, it reverts to lawful evil and is no longer quickened, but any thralls it lost control of remain free.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A specter caught in sunlight is __clumsy 2__ and __slowed 2__ for as long as it remains in the sunlight. effect: null failure: null frequency: null maximum_duration: null name: Sunlight Powerlessness range: null raw_description: '**Sunlight Powerlessness** A specter caught in sunlight is __clumsy 2__ and __slowed 2__ for as long as it remains in the sunlight.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'When an evil mortal creature dies, it sometimes returns to haunt the area of its death as a specter, a hateful remnant, always seeking to slay others—particularly __humanoids__—in an attempt to distribute its pain among as many souls as it can. A specter maintains a strange semblance of its prior identity, but with a corrupted sense of purpose. It cannot be reasoned with. A specter denied the opportunity to harm living humanoids grows increasingly agonized and irrational, akin to the mindset of a starving person forever denied a release from agony through death. **__Recall Knowledge - Undead__ (__Religion__)**: DC 23' hp: 95 hp_misc: negative healing immunities: - __death__ effects - __disease__ - __paralyzed__ - __poison__ - precision - __unconscious__ languages: - Common - Necril - telepathy 100 feet (with spectral thralls only) level: 7 melee_attacks: - action_cost: One Action damage: - formula: 6d6 type: negative - formula: null type: spectral corruption name: vile touch to_hit: 18 traits: - finesse name: Specter perception: 15 ranged_attacks: null resistances: - amount: 5 misc: null type: all saves: fort: 13 fort_misc: null misc: null ref: 17 ref_misc: null will: 15 will_misc: null senses: - darkvision size: Medium skills: - bonus: 17 misc: null name: Acrobatics - bonus: 15 misc: null name: Intimidation - bonus: 17 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '248' page_stop: null speed: - amount: 40 misc: null type: fly spell_lists: null traits: - Incorporeal - Undead