ability_mods: cha_mod: -2 con_mod: 3 dex_mod: 3 int_mod: -4 str_mod: 3 wis_mod: 0 ac: 18 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The wolverine Strides and makes a Strike at the end of that movement. If the wolverine begins this action __hidden__, it remains hidden until after the attack. effect: null failure: null frequency: null maximum_duration: null name: Pounce range: null raw_description: '**Pounce** [One Action] The wolverine Strides and makes a Strike at the end of that movement. If the wolverine begins this action __hidden__, it remains hidden until after the attack.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: claw effect: null failure: null frequency: null maximum_duration: null name: Rend range: null raw_description: '**__Rend__** [One Action] claw' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The wolverine enters a state of pure rage that lasts either for 1 minute, until there are no enemies it can perceive, or until it falls __unconscious__, whichever comes first. While raging, the wolverine has AC 17, its jaws Strike deals 1d8+7 damage, and its claw Strike deals 1d6+7 damage. While raging, the wolverine can't use actions that have the __concentrate__ trait, except for __Seek__. After it's stopped raging, a wolverine can't use Wolverine Rage again for 1 minute. effect: null failure: null frequency: null maximum_duration: null name: Wolverine Rage range: null raw_description: '**Wolverine Rage** [One Action] (__concentrate__, __emotion__, __mental__) The wolverine enters a state of pure rage that lasts either for 1 minute, until there are no enemies it can perceive, or until it falls __unconscious__, whichever comes first. While raging, the wolverine has AC 17, its jaws Strike deals 1d8+7 damage, and its claw Strike deals 1d6+7 damage. While raging, the wolverine can''t use actions that have the __concentrate__ trait, except for __Seek__. After it''s stopped raging, a wolverine can''t use Wolverine Rage again for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - emotion - mental trigger: null alignment: N automatic_abilities: null description: 'Wolverines resemble small bears, to which they are related. Stocky and muscular with long claws, wolverines are about 3 feet in length and weigh approximately 40 pounds. They have a thick fur coat that protects them from the cold temperatures of the forests and frozen tundras where they reside. **__Recall Knowledge - Animal__ (__Nature__)**: DC 16' hp: 34 hp_misc: null level: 2 melee_attacks: - action_cost: One Action damage: - formula: 1d8+5 type: piercing name: jaws to_hit: 11 traits: null - action_cost: One Action damage: - formula: 1d6+5 type: slashing name: claw to_hit: 11 traits: - agile name: Wolverine perception: 8 ranged_attacks: null saves: fort: 9 fort_misc: null misc: null ref: 7 ref_misc: null will: 6 will_misc: null senses: - low-light vision - scent (imprecise) 30 feet size: Medium skills: - bonus: 7 misc: null name: Athletics - bonus: 7 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '295' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 10 misc: null type: burrow - amount: 10 misc: null type: climb spell_lists: null traits: - Animal