action_abbr: '2' cast: '|2| somatic, verbal' components: - Somatic - Verbal descr: "The primal power of the world flows through you. You transform into an incarnation\ \ of nature, either a green man or a kaiju. Your battle form is Medium for a green\ \ man or Gargantuan (30-foot-by-30-foot space) for a kaiju. You must have enough\ \ space to expand into or the spell is lost. While in this form, you gain the plant\ \ trait (for a green man) or the beast trait (for a kaiju). You can Dismiss the\ \ spell. \n\nYou gain the following statistics and abilities regardless of which\ \ battle form you choose: \n\n * AC = 25 + your level. Ignore your armor's check\ \ penalty and Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\ \n * One or more attacks specific to the battle form you choose, which are the only\ \ attacks you can use. You're trained with them. Your attack modifier is +34, and\ \ you use the listed damage. These attacks are Strength based (for the purpose of\ \ the enfeebled condition, for example). If your unarmed attack modifier is higher,\ \ you can use it instead.\n\n * Athletics modifier of +36, unless your own modifier\ \ is higher.\n\n\nYou also gain specific abilities based on the type of incarnation\ \ you choose: \n\n * **Green Man** Speed 40 feet, climb Speed 40 feet; **Melee**\ \ |1| vines (reach 30 feet, versatile P), **Damage** 6d8+12 bludgeoning; **Ranged**\ \ |1| thorns (range 100 feet), **Damage** 6d6+6 piercing; **Green Caress** (aura,\ \ primal, transmutation) 60 feet. Enemies other than plants must succeed at a Fortitude\ \ save against your spell DC or become clumsy 1 for 1 round (clumsy 2 on a critical\ \ failure).\n\n * **Kaiju** Speed 50 feet; resistance 5 to physical damage; **Melee**\ \ |1| jaws (reach 30 feet), **Damage** 6d10+10 piercing; **Melee** |1| claws (agile,\ \ reach 30 feet), **Damage** 6d8+8 slashing; **Melee** |1| foot (agile, reach 15\ \ feet), **Damage** 6d6+10 bludgeoning; **Unstoppable** You are immune to being\ \ immobilized and ignore difficult terrain and greater difficult terrain; **Trample**\ \ |3| You move up to double your Speed and move through the spaces of Huge or smaller\ \ creatures, trampling each creature whose space you enter. A trampled creature\ \ takes foot damage with a basic Reflex save against your spell DC." duration: 1 minute has_been_manually_proofread: true level: 10 name: Nature Incarnate req: null source: - abbr: CRB page_start: 354 page_stop: 354 targets: null traditions: - Primal traits: - Polymorph - Transmutation trigger: null type: Spell