action_abbr: 10m cast: 10 minutes (material, somatic, verbal) components: - Material - Somatic - Verbal cost: diamonds worth a total value of the target's level (minimum 1) x 200 gp descr: "You attempt to call forth the dead creature's soul, requiring the creature's\ \ body to be present and relatively intact. The creature must have died within the\ \ past 3 days. If Pharasma has decided that the creature's time has come (at the\ \ GM's discretion), or if the creature doesn't wish to return to life, this spell\ \ automatically fails, but the diamonds aren't consumed in the casting. \n\nIf the\ \ spell is successful, the creature returns to life with 1 Hit Point, no spells\ \ prepared or spell slots available, no points in any pools or any other daily resources,\ \ and still with any long-term debilitations of the old body. The time spent in\ \ the Boneyard leaves the target temporarily debilitated, making it clumsy 2, drained\ \ 2, and enfeebled 2 for 1 week; these conditions can't be removed or reduced by\ \ any means until the week has passed. The creature is also permanently changed\ \ by its time in the afterlife, such as a slight personality shift, a streak of\ \ white in the hair, or a strange new birthmark. \n\n---\n**Heightened (7th)**\ \ The maximum level of the target increases to 15. The cost increases to the target's\ \ level (minimum 1) x 400 gp. \n\n**Heightened (8th)** The maximum level the target\ \ increases to 17. The cost increases to the target's level (minimum 1) x 800 gp.\ \ \n\n**Heightened (9th)** The maximum level of the target increases to 19. The\ \ cost increases to the target's level (minimum 1) x 1,600 gp. \n\n**Heightened\ \ (10th)** The maximum level the target increases to 21. The cost increases to\ \ the target's level (minimum 1) x 3,200 gp." duration: null has_been_manually_proofread: true level: 6 name: Raise Dead range: 10 feet req: null source: - abbr: CRB page_start: 362 page_stop: 362 targets: 1 dead creature of 13th level or lower traditions: - Divine traits: - Uncommon - Healing - Necromancy trigger: null type: Spell