ability_mods: cha_mod: 1 con_mod: 1 dex_mod: 4 int_mod: 4 str_mod: 3 wis_mod: 3 ac: 19 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The akizendri takes on the appearance of any Small or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Change Shape range: null raw_description: '**__Change Shape__** [One Action] (__concentrate__, __divine__, __polymorph__, __transmutation__) The akizendri takes on the appearance of any Small or smaller creature. This doesn''t change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - divine - polymorph - transmutation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: 1d8+3 bludgeoning, DC 20 effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Constrict range: null raw_description: '**__Constrict__** [One Action] 1d8+3 bludgeoning, DC 20' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A creature hit by the akizendri's bite Strike must attempt a DC 20 Will save. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Garbled Thoughts range: null raw_description: '**Garbled Thoughts** (__divine__, __emotion__, __enchantment__, __mental__) A creature hit by the akizendri''s bite Strike must attempt a DC 20 Will save.' requirements: null saving_throw: null stages: null success: null traits: - divine - emotion - enchantment - mental trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is unaffected. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Success range: null raw_description: '**Success** The creature is unaffected.' requirements: null saving_throw: null stages: null success: The creature is unaffected. traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is __stupefied 1__ for 1d4 rounds. effect: null failure: The creature is __stupefied 1__ for 1d4 rounds. frequency: null full_description: null generic_description: null maximum_duration: null name: Failure range: null raw_description: '**Failure** The creature is __stupefied 1__ for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: As failure, but the creature is also __confused__ for 1 round. critical_success: null description: As failure, but the creature is also __confused__ for 1 round. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure** As failure, but the creature is also __confused__ for 1 round.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: When the akizendri casts __secret page__, it can physically immerse itself in the text, changing the message of the text in the process. It can exit the book at any point by Dismissing secret page, at which point it appears in a space adjacent to the text. If it does so to begin combat, it rolls a __Deception__ check for initiative. As long as it remains immersed in the text, the akizendri has no body. It can communicate telepathically with a creature as long as the creature touches the book or scroll that contains the secret page. It can sense nearby creatures using its entropy sense, but not in any other way, nor can it use any attack, manipulate, or move actions or speak aloud. If the object it is immersed in is destroyed, the akizendri reappears in an adjacent square and is __stunned 1__. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Text Immersion range: null raw_description: '**Text Immersion** (__divine__, __transmutation__) When the akizendri casts __secret page__, it can physically immerse itself in the text, changing the message of the text in the process. It can exit the book at any point by Dismissing secret page, at which point it appears in a space adjacent to the text. If it does so to begin combat, it rolls a __Deception__ check for initiative. As long as it remains immersed in the text, the akizendri has no body. It can communicate telepathically with a creature as long as the creature touches the book or scroll that contains the secret page. It can sense nearby creatures using its entropy sense, but not in any other way, nor can it use any attack, manipulate, or move actions or speak aloud. If the object it is immersed in is destroyed, the akizendri reappears in an adjacent square and is __stunned 1__.' requirements: null saving_throw: null stages: null success: null traits: - divine - transmutation trigger: null alignment: CN automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 'An akizendri''s vital organs shift and change shape and position constantly. Immediately after the akizendri takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The akizendri is immune to __polymorph__ effects unless it is a willing target. If __blinded__ or __deafened__, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.' effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Protean Anatomy range: null raw_description: '**Protean Anatomy** (__divine__, __transmutation__) An akizendri''s vital organs shift and change shape and position constantly. Immediately after the akizendri takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The akizendri is immune to __polymorph__ effects unless it is a willing target. If __blinded__ or __deafened__, the akizendri automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.' requirements: null saving_throw: null stages: null success: null traits: - divine - transmutation trigger: null description: 'Akizendris gnaw at sources of knowledge and lore, gleefully corrupting and altering them to vex scholars and sages across the planes with contradictions and untruths. These proteans appear as cackling, serpentine creatures with elongated crocodilian faces, luminous eyes, and arms that vanish at the elbows into swirling clouds of runes before reforming into solid talons. Akizendris amuse themselves by rearranging or deleting texts, placing insulting acrostics in poetic verses, and penning crude insults upon title pages. Libraries in such places as __Heaven__, __Axis__, and __Hell__ are especially keen to avoid such contamination, knowing that their records are choice targets for every akizendri in existence. **__Recall Knowledge - Monitor__ (__Religion__)**: DC 18' hp: 42 hp_misc: fast healing 1 languages: - Abyssal - Celestial - Protean - telepathy (touch) level: 3 melee_attacks: - action_cost: One Action damage: formula: 2d8+3 type: piercing name: jaws plus_damage: - formula: null type: 1d4 chaotic - formula: null type: garbled thoughts to_hit: 12 traits: - chaotic - finesse - magical - action_cost: One Action damage: formula: 2d6+3 type: bludgeoning name: tail plus_damage: - formula: null type: 1d4 chaotic - formula: null type: Grab to_hit: 12 traits: - chaotic - finesse - magical name: Akizendri perception: 8 ranged_attacks: null resistances: - amount: 3 misc: null type: precision - amount: 6 misc: null type: protean anatomy saves: fort: 6 fort_misc: null misc: null ref: 11 ref_misc: null will: 10 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: An akizendri can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the akizendri the ability to sense creatures within the listed range. A creature under the effects of __nondetection__ or that is otherwise shielded from __divinations__ and __predictions__ cannot be noticed via entropy sense. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Entropy Sense range: null raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__) An akizendri can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the akizendri the ability to sense creatures within the listed range. A creature under the effects of __nondetection__ or that is otherwise shielded from __divinations__ and __predictions__ cannot be noticed via entropy sense.' requirements: null saving_throw: null stages: null success: null traits: - divination - divine - prediction trigger: null senses: - darkvision - entropy sense (imprecise) 30 feet size: Small skills: - bonus: 9 misc: null name: Acrobatics - bonus: 10 misc: null name: Deception - bonus: 11 misc: null name: Occultism - bonus: 10 misc: null name: Society - bonus: 9 misc: null name: Stealth - bonus: 9 misc: null name: Thievery sources: - abbr: Bestiary 2 page_start: '204' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 25 misc: null type: fly - amount: 25 misc: null type: swim - amount: null misc: null type: freedom of movement spell_lists: - attack_bonus: 12 cantrips: - level: 2 spells: - misc: null name: acid splash - misc: null name: daze - misc: null name: ghost sound - misc: null name: mage hand - misc: null name: sigil constants: - level: 4 spells: - misc: null name: freedom of movement dc: 20 focus_points: null misc: null spell_lists: - level: 3 spells: - misc: null name: glyph of warding - misc: null name: secret page - level: 1 spells: - misc: at will, lawful only name: detect alignment spells_source: Divine Innate Spells traits: - Monitor - Protean weaknesses: - amount: 3 misc: null type: lawful