ability_mods: cha_mod: 1 con_mod: 2 dex_mod: 4 int_mod: 0 str_mod: 1 wis_mod: 2 ac: 16 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The arbiter releases an electrical burst from its body that deals 3d6 electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter becomes stunned for 24 hours. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Electrical Burst range: null raw_description: '**Electrical Burst** [Two Actions] (__divine__, __electricity__, __evocation__) The arbiter releases an electrical burst from its body that deals 3d6 electricity damage (DC 17 basic Reflex save). Following such a burst, the arbiter becomes stunned for 24 hours.' requirements: null saving_throw: null stages: null success: null traits: - divine - electricity - evocation trigger: null alignment: LN automatic_abilities: null description: 'These spherical inevitables are scouts and diplomats. Found throughout the multiverse, they have traditionally kept watch over on chaos and its agents. With the announcement of the Convergence, many arbiters now serve as go-betweens among the aeon alliance and its mortal associates. **__Recall Knowledge - Monitor__ (__Religion__)**: DC 15' hp: 22 hp_misc: null immunities: - death effects - disease - emotion - poison - unconscious items: - shortsword languages: - Celestial - Common - Infernal - Utopian level: 1 melee_attacks: - action_cost: One Action damage: formula: 1d6+1 type: piercing name: shortsword plus_damage: - formula: null type: 1d4 lawful to_hit: 9 traits: - agile - finesse - lawful - magical - versatile S name: Arbiter perception: 7 ranged_attacks: null resistances: - amount: 3 misc: null type: electricity saves: fort: 5 fort_misc: null misc: +1 status to all saves vs. magic ref: 7 ref_misc: null will: 7 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Locate Inevitable range: null raw_description: '**Locate Inevitable** An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, but it cannot sense the range of the inevitable.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision - detect alignment (chaotic only) - locate inevitable size: Tiny skills: - bonus: 9 misc: null name: Acrobatics - bonus: 5 misc: null name: Axis Lore - bonus: 6 misc: null name: Diplomacy - bonus: 9 misc: null name: Stealth sources: - abbr: Bestiary page_start: '8' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 40 misc: null type: fly spell_lists: - attack_bonus: null cantrips: null constants: null dc: 17 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: null name: read omens - level: 1 spells: - misc: null name: command - misc: at will, chaotic only name: detect alignment - misc: x3 name: mending spells_source: Divine Innate Spells traits: - Aeon - Inevitable - Monitor weaknesses: - amount: 3 misc: null type: chaotic