ability_mods: cha_mod: 5 con_mod: 6 dex_mod: 3 int_mod: 3 str_mod: 7 wis_mod: 5 ac: 30 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: The __drained__ condition from Abyssal rot is cumulative, to a maximum of drained 4; **Saving Throw **DC 29 Fortitude; **Maximum Duration **6 rounds; **Stage 1 **3d6 negative damage (1 round); **Stage 2 **3d6 negative damage and drained 1 (1 round); **Stage 3 **3d6 negative damage and drained 2 (1 round) effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Abyssal Rot range: null raw_description: '**Abyssal Rot** (__disease__, __necromancy__) The __drained__ condition from Abyssal rot is cumulative, to a maximum of drained 4; **Saving Throw **DC 29 Fortitude; **Maximum Duration **6 rounds; **Stage 1 **3d6 negative damage (1 round); **Stage 2 **3d6 negative damage and drained 1 (1 round); **Stage 3 **3d6 negative damage and drained 2 (1 round)' requirements: null saving_throw: null stages: null success: null traits: - disease - necromancy trigger: null - action_cost: None critical_failure: null critical_success: null description: A creature hit by the bebilith's web Strike is __restrained__ and tethered to the bebilith, preventing it from moving further away from the bebilith. The restrained creature is also under the effects of a __dimensional anchor__ spell (DC 29) with a duration that lasts as long as the creature remains tethered. The bebilith can have only one creature tethered at a time. The DC to __Escape__ or __Force Open__ the tether is 29. The tether can be severed with a Strike (AC 20, Hardness 2, HP 20); this ends the dimensional anchor effect but does not free the restrained creature. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Dimensional Tether range: null raw_description: '**Dimensional Tether** A creature hit by the bebilith''s web Strike is __restrained__ and tethered to the bebilith, preventing it from moving further away from the bebilith. The restrained creature is also under the effects of a __dimensional anchor__ spell (DC 29) with a duration that lasts as long as the creature remains tethered. The bebilith can have only one creature tethered at a time. The DC to __Escape__ or __Force Open__ the tether is 29. The tether can be severed with a Strike (AC 20, Hardness 2, HP 20); this ends the dimensional anchor effect but does not free the restrained creature.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: Against demons, a bebilith's Strikes count as __cold iron__ and good. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Penetrating Strike range: null raw_description: '**Penetrating Strike** Against demons, a bebilith''s Strikes count as __cold iron__ and good.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. description: 'While __demons__ control much of the __Abyss__, even they are hunted in the wilder regions of this horrific plane. The most notorious of these predators—though not the deadliest—is the bebilith. These fiends resemble elephant-sized spiders with glowing eyes, barbed chitin, and a fanged maw dripping caustic fluid. Many demons and planar travelers have underestimated bebiliths'' devious intellects, believing them to be little more than oversized vermin. Bebiliths take advantage of this, ambushing foes with unexpected tactics. While they lash out at any creatures they encounter, they take great pleasure in chewing on demonic flesh. __Qlippoth__ are the only creatures bebiliths never consume. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 27 **__Recall Knowledge - Fiend__ (__Religion__)**: DC 27' hp: 200 hp_misc: null languages: - Abyssal - (can't speak any languages) - telepathy 100 feet level: 10 melee_attacks: - action_cost: One Action damage: formula: 2d10+13 type: piercing name: jaws plus_damage: - formula: null type: Abyssal rot to_hit: 23 traits: - magical - reach 10 feet - action_cost: One Action damage: formula: 2d8+13 type: slashing name: claw plus_damage: null to_hit: 23 traits: - agile - magical - reach 15 feet name: Bebilith perception: 21 ranged_attacks: - action_cost: One Action damage: formula: null type: dimensional tether name: web plus_damage: null to_hit: 23 traits: - range increment 60 feet saves: fort: 22 fort_misc: null misc: null ref: 19 ref_misc: null will: 19 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A bebilith can smell demons as a __precise sense__. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Scent Demons range: null raw_description: '**Scent Demons** A bebilith can smell demons as a __precise sense__.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision - scent demons 60 feet - scent (imprecise) 30 feet size: Huge skills: - bonus: 19 misc: null name: Acrobatics - bonus: 23 misc: null name: Athletics - bonus: 21 misc: null name: Intimidation - bonus: 19 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '37' page_stop: null speed: - amount: 35 misc: null type: Land - amount: 15 misc: null type: climb spell_lists: - attack_bonus: null cantrips: null constants: null dc: 29 focus_points: null misc: null spell_lists: - level: 7 spells: - misc: self only name: plane shift spells_source: Divine Innate Spells traits: - Beast - Fiend weaknesses: - amount: 10 misc: null type: good