ability_mods: cha_mod: 0 con_mod: 2 dex_mod: 4 int_mod: -3 str_mod: 1 wis_mod: 3 ac: 17 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The cobbleswarm attempts an __Athletics__ check and compares the result to the Fortitude DC of all creatures in its space. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Grasping Bites range: null raw_description: '**Grasping Bites** [Two Actions] (__attack__) The cobbleswarm attempts an __Athletics__ check and compares the result to the Fortitude DC of all creatures in its space.' requirements: null saving_throw: null stages: null success: null traits: - attack trigger: null - action_cost: None critical_failure: null critical_success: The creature falls __prone__ and takes 1d6 bludgeoning damage, and is __restrained__ by the cobbleswarm until the end of the cobbleswarm's next turn. description: The creature falls __prone__ and takes 1d6 bludgeoning damage, and is __restrained__ by the cobbleswarm until the end of the cobbleswarm's next turn. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success** The creature falls __prone__ and takes 1d6 bludgeoning damage, and is __restrained__ by the cobbleswarm until the end of the cobbleswarm''s next turn.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature falls prone, and is __grabbed__ by the cobbleswarm until the creature until the end of the cobbleswarm's next turn. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Success range: null raw_description: '**Success** The creature falls prone, and is __grabbed__ by the cobbleswarm until the creature until the end of the cobbleswarm''s next turn.' requirements: null saving_throw: null stages: null success: The creature falls prone, and is __grabbed__ by the cobbleswarm until the creature until the end of the cobbleswarm's next turn. traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: Each enemy in the cobbleswarm's space takes 2d4 bludgeoning damage (DC 17 basic Reflex save). effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Pummeling Assault range: null raw_description: '**Pummeling Assault** [One Action] Each enemy in the cobbleswarm''s space takes 2d4 bludgeoning damage (DC 17 basic Reflex save).' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: null description: 'Cobble mites look like stones or rocks with small mouths that resemble the inside of geodes. Tiny, unassuming, and typically harmless, they reside in mountains and cavernous regions, subsisting on scraps of food and gravel. When dozens of cobble mites congregate, they use their collective might to overwhelm and consume small creatures, much like a school of hungry piranhas attacking and devouring unfortunate animals. Cobbleswarms, also known as stone flocks or rock hives, typically live simple existences. However, some cobble mites end up pulled from their native mountainsides or caverns. Humanoids tend to see cobble mites as endearing little creatures and sometimes take one as a pet. Because cobbleswarms have consistent, smooth shapes, they''re sometimes inadvertently collected for use in road building and other construction. Other times, cobble mites simply get lost after wandering far from their home territory. Lone cobble mites have an uncanny knack for finding each other, especially when forming a cobbleswarm. Most cobbleswarms living in urban environments hide among cobbled city streets. They consume the rocks caught in the grooves of boots and food dropped by pedestrians. Cobble mites are tough creatures that can endure being trodden upon uninjured. Some streets bear several cobble mites that even locals don''t suspect, as the creatures stay well-fed enough to refrain from moving much or causing trouble. Loud explosions frighten cobble mites, and many cobbleswarms lash out during firework displays, mostly due to fear. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 16' hp: 20 hp_misc: null immunities: - precision - swarm mind level: 2 melee_attacks: null name: Cobbleswarm perception: 9 ranged_attacks: null resistances: - amount: 6 misc: null type: piercing - amount: 6 misc: null type: slashing saves: fort: 10 fort_misc: null misc: null ref: 12 ref_misc: null will: 7 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The cobbleswarm's space is difficult terrain. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Clutching Cobbles range: null raw_description: '**Clutching Cobbles** The cobbleswarm''s space is difficult terrain.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The cobbleswarm's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. The cobbleswarm can't sense anything beyond the range of its tremorsense. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Precise Tremorsense range: null raw_description: '**Precise Tremorsense** The cobbleswarm''s tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. The cobbleswarm can''t sense anything beyond the range of its tremorsense.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - tremorsense (precise) 40 feet size: Large skills: - bonus: 10 misc: null name: Athletics - bonus: 13 misc: null name: Stealth sources: - abbr: 'Pathfinder #157: Devil at the Dreaming Palace' page_start: '83' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 10 misc: null type: burrow spell_lists: null traits: - Aberration - Earth - Swarm weaknesses: - amount: 3 misc: null type: area damage - amount: 150 misc: null type: