ability_mods: cha_mod: 5 con_mod: 1 dex_mod: 4 int_mod: 4 str_mod: 2 wis_mod: 2 ac: 22 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The Coil spy Strides up to half their Speed and attempts a __Feint__, in either order. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Deceptive Reposition range: null raw_description: '**Deceptive Reposition** [One Action] The Coil spy Strides up to half their Speed and attempts a __Feint__, in either order.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A Coil spy can maintain an ongoing illusory disguise as long as they are conscious without having to re-cast the spell; they need only Cast the Spell again to reassume their illusory disguise if they wish to change their appearance or if the active spell is dispelled. Coil spies typically seek privacy when they need to sleep, as an ongoing illusory disguise ends an hour after they fall __unconscious__. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Maintain Disguise range: null raw_description: '**Maintain Disguise** A Coil spy can maintain an ongoing illusory disguise as long as they are conscious without having to re-cast the spell; they need only Cast the Spell again to reassume their illusory disguise if they wish to change their appearance or if the active spell is dispelled. Coil spies typically seek privacy when they need to sleep, as an ongoing illusory disguise ends an hour after they fall __unconscious__.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: null effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: 6 rounds name: Serpentfolk Venom range: null raw_description: '**Serpentfolk Venom** (__poison__) **Saving Throw** DC 19 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d4 poison damage and __enfeebled 1__ (1 round); **Stage 2** 2d4 poison damage and enfeebled 1 (1 round)' requirements: null saving_throw: DC 19 Fortitude stages: - effect: 1d4 poison damage and __enfeebled 1__ (1 round) - effect: 2d4 poison damage and enfeebled 1 (1 round) success: null traits: - poison trigger: null - action_cost: None critical_failure: null critical_success: null description: The Coil spy's Strikes deal an extra 2d6 precision damage to __flat-footed__ creatures. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Sneak Attack range: null raw_description: '**__Sneak Attack__** The Coil spy''s Strikes deal an extra 2d6 precision damage to __flat-footed__ creatures.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: NE automatic_abilities: null description: 'Some serpentfolk undergo intense ritual training and practice to improve their innate ability to disguise themselves. These serpentfolk often identify as members of a sinister society known as the Coils of __Ydersius__, and the most devoted of their number seek out methods of reincarnating into new forms to even more efficiently infiltrate enemy societies. But before such agents take this extreme step, they must prove themselves as Coil spies. These serpentfolk train in methods of infiltrating other societies to such an extent that they might be capable of infiltrating a mammalian civilization for years. Though they''re expected to work entirely toward the eventual triumph of their people, most Coil spies also find personal pursuits to keep them occupied in the shorter term. When Coil spies get caught, it''s rarely due to a lack of pure skill, but rather to their arrogance or recklessness as they pursue their hedonistic desires. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 21' hp: 48 hp_misc: null items: - hand crossbow (20 bolts) - hunting spider venom (2) - shortsword - thieves' tools languages: - Aklo - Common - Dwarven - Gnomish - Undercommon - telepathy 100 feet level: 4 melee_attacks: - action_cost: One Action damage: formula: 1d6+5 type: piercing name: shortsword plus_damage: - formula: null type: serpentfolk venom to_hit: 14 traits: - agile - finesse - versatile S - action_cost: One Action damage: formula: 1d6+5 type: piercing name: fangs plus_damage: - formula: null type: serpentfolk venom to_hit: 14 traits: - finesse name: Coil Spy perception: 10 ranged_attacks: - action_cost: One Action damage: formula: 1d6+3 type: piercing name: hand crossbow plus_damage: - formula: null type: serpentfolk venom or hunting spider venom to_hit: 10 traits: - range increment 60 feet - reload 1 rarity: Uncommon resistances: - amount: 5 misc: null type: poison saves: fort: 9 fort_misc: null misc: +1 status to all saves vs. magic ref: 12 ref_misc: null will: 10 will_misc: +4 status vs. mental senses: - darkvision - scent (imprecise) 30 feet size: Medium skills: - bonus: 10 misc: null name: Acrobatics - bonus: 13 misc: null name: Deception - bonus: 11 misc: null name: Diplomacy - bonus: 11 misc: null name: Intimidation - bonus: 10 misc: null name: Occultism - bonus: 10 misc: null name: Society - bonus: 12 misc: null name: Stealth - bonus: 12 misc: null name: Thievery sources: - abbr: Bestiary 2 page_start: '238' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: - attack_bonus: null cantrips: null constants: null dc: 21 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: null name: suggestion - level: 3 spells: - misc: at will name: illusory disguise - level: 2 spells: - misc: at will name: mirror image - level: 1 spells: - misc: at will name: ventriloquism spells_source: Occult Innate Spells traits: - Humanoid - Serpentfolk