ability_mods: cha_mod: 4 con_mod: 1 dex_mod: 3 int_mod: 1 str_mod: 1 wis_mod: 3 ac: 19 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The d'ziriak causes its body to flare with intense colorful light. Non-d'ziriaks in a 20-foot emanation must attempt a DC 20 Fortitude save. After using this ability, the d'ziriak loses its glow for 24 hours; during this time it can't use Dazzling Burst again. A creature that attempts this save is immune to all Dazzling Bursts for 1 minute. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Dazzling Burst range: null raw_description: '**Dazzling Burst** [Two Actions] (__light__, __visual__) The d''ziriak causes its body to flare with intense colorful light. Non-d''ziriaks in a 20-foot emanation must attempt a DC 20 Fortitude save. After using this ability, the d''ziriak loses its glow for 24 hours; during this time it can''t use Dazzling Burst again. A creature that attempts this save is immune to all Dazzling Bursts for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: - light - visual trigger: null - action_cost: None critical_failure: null critical_success: The creature is unaffected. description: The creature is unaffected. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success **The creature is unaffected.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is __dazzled__ for 1 round. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Success range: null raw_description: '**Success **The creature is __dazzled__ for 1 round.' requirements: null saving_throw: null stages: null success: The creature is __dazzled__ for 1 round. traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is dazzled for 1 minute. effect: null failure: The creature is dazzled for 1 minute. frequency: null full_description: null generic_description: null maximum_duration: null name: Failure range: null raw_description: '**Failure **The creature is dazzled for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: The creature is __blinded__ for 1 round and dazzled for 1 minute. critical_success: null description: The creature is __blinded__ for 1 round and dazzled for 1 minute. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure **The creature is __blinded__ for 1 round and dazzled for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The d'ziriak makes two claw Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. This counts as two attacks for the d'ziriak's multiple attack penalty, and the penalty doesn't increase until after both attacks. failure: null frequency: once per round full_description: null generic_description: null maximum_duration: null name: Double Claw range: null raw_description: '**Double Claw** [One Action] **Frequency **once per round; **Effect **The d''ziriak makes two claw Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. This counts as two attacks for the d''ziriak''s multiple attack penalty, and the penalty doesn''t increase until after both attacks.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: The colorful runes that decorate a d'ziriak's body create dim light. The natural bioluminescence is specially adapted to the Shadow Plane, able to overcome magical __darkness__ as if it were magical __light__ of the d'ziriak's level. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Glow range: 20 feet raw_description: '**Glow** (__aura__, __light__) 20 feet. The colorful runes that decorate a d''ziriak''s body create dim light. The natural bioluminescence is specially adapted to the Shadow Plane, able to overcome magical __darkness__ as if it were magical __light__ of the d''ziriak''s level.' requirements: null saving_throw: null stages: null success: null traits: - aura - light trigger: null description: 'These strange creatures are native to the __Plane of Shadows__, where their colorful nature is in opposition to that realm''s overwhelmingly monochromatic palette. Averaging 7 feet in height, D''ziriaks have four arms, two legs, and a termite-like abdomen. The larger pair of arms, used for most tasks, have five-fingered hands with sharp, insectile claws. The smaller pair of arms are reserved for fine manipulations and are not effective in combat. D''ziriaks'' otherwise dull brown carapaces are decorated with numerous runes glowing in bright colors. These tattoo-like runes indicate an individual''s role in D''ziriak society, and set them apart from their home plane''s other native inhabitants. The runes glow with natural bioluminescence, and D''ziriaks can make them flare brightly for an instant, at the expense of overstressing the biochemical glands that create and maintain the runes for an extended time. The color and shape of the runes are partially natural, but can be shaped and customized carefully over time to fit the individual''s station. The D''ziriak language is a mix of buzzes and chitters, and is spoken by few other creatures. D''ziriaks prefer to communicate with other species using telepathy rather than endure the sound of their language being "butchered by fleshy throats." D''ziriaks organize into hive cities led by a king and queen. These hive cities consist of impressive spires, yet these towers are only the foremost part of the settlement, with many more chambers reaching deep below for residences, workshops, and fungus farms. D''ziriak settlements are lit inside and out with alchemical and magical light sources, often in the shapes of runes. These dimly glowing towers provide travelers with landmarks, and perhaps promise safe havens, on the otherwise gloomy Shadow Plane. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 18' hp: 45 hp_misc: null languages: - D'ziriak - Shadowtongue - telepathy 100 feet level: 3 melee_attacks: - action_cost: One Action damage: formula: 1d10+4 type: piercing name: claw plus_damage: null to_hit: 12 traits: - agile - finesse name: D'ziriak perception: 10 ranged_attacks: null saves: fort: 6 fort_misc: null misc: null ref: 12 ref_misc: null will: 10 will_misc: null senses: - darkvision size: Medium skills: - bonus: 8 misc: null name: Arcana - bonus: 6 misc: null name: Athletics - bonus: 10 misc: null name: Occultism - bonus: 10 misc: null name: Stealth - bonus: 8 misc: null name: Survival sources: - abbr: Bestiary 2 page_start: '104' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: - attack_bonus: null cantrips: null constants: null dc: 19 focus_points: null misc: null spell_lists: - level: 7 spells: - misc: self only; to Shadow Plane only name: plane shift spells_source: Occult Innate Spells traits: - Aberration - Shadow