ability_mods: cha_mod: 10 con_mod: 7 dex_mod: 6 int_mod: 6 str_mod: 9 wis_mod: 6 ac: 45 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: The eremite excises flesh or bone from a creature it has grabbed. The target takes 6d10 __persistent bleed damage__. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Evisceration range: null raw_description: '**Evisceration** [One Action] (__attack__) **Requirements** The eremite has a creature __grabbed__; **Effect** The eremite excises flesh or bone from a creature it has grabbed. The target takes 6d10 __persistent bleed damage__.' requirements: The eremite has a creature grabbed saving_throw: null stages: null success: null traits: - attack trigger: null - action_cost: None critical_failure: null critical_success: null description: An eremite's knowledge of pressure points and pain centers is unsurpassed. A creature hit by an eremite's melee Strikes must succeed at a DC 40 Fortitude save or be __stunned 2__ (stunned 4 on a critical failure). A creature that critically succeeds is temporarily immune for 24 hours. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Exquisite Pain range: null raw_description: '**Exquisite Pain** An eremite''s knowledge of pressure points and pain centers is unsurpassed. A creature hit by an eremite''s melee Strikes must succeed at a DC 40 Fortitude save or be __stunned 2__ (stunned 4 on a critical failure). A creature that critically succeeds is temporarily immune for 24 hours.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The eremite stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against Paralytic Perfection. In addition, if the creature was already __paralyzed__, on a failed save, its unnatural longing causes it to become __doomed 1__. After attempting this save, the creature is then temporarily immune until the start of the eremite's next turn. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Focus Gaze range: null raw_description: '**Focus Gaze** [One Action] (__concentrate__, __divine__, __enchantment__, __fear__, __mental__, __visual__) The eremite stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against Paralytic Perfection. In addition, if the creature was already __paralyzed__, on a failed save, its unnatural longing causes it to become __doomed 1__. After attempting this save, the creature is then temporarily immune until the start of the eremite''s next turn.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - divine - enchantment - fear - mental - visual trigger: null - action_cost: One Action critical_failure: null critical_success: null description: '**Requirement** The eremite holds a piece of flesh they collected via Evisceration;' effect: The eremite attaches the stolen flesh to themself. They either regain 100 Hit Points; reduce the value of their __clumsy__, __drained__, __enfeebled__, or __stupefied__ condition by 3; or reduce the stage of any affliction affecting them by 3. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Graft Flesh range: null raw_description: '**Graft Flesh** [One Action] **Requirement** The eremite holds a piece of flesh they collected via Evisceration; **Effect** The eremite attaches the stolen flesh to themself. They either regain 100 Hit Points; reduce the value of their __clumsy__, __drained__, __enfeebled__, or __stupefied__ condition by 3; or reduce the stage of any affliction affecting them by 3.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: When an eremite uses __plane shift__ or __shadow walk__, they arrive at exactly their intended destination. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Shadow Traveler range: null raw_description: '**Shadow Traveler** (__divine__, __divination__) When an eremite uses __plane shift__ or __shadow walk__, they arrive at exactly their intended destination.' requirements: null saving_throw: null stages: null success: null traits: - divine - divination trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: An eremite's actions can't be disrupted due to damage or Strikes (such as __Attack of Opportunity__). effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Ignore Pain range: null raw_description: '**Ignore Pain** An eremite''s actions can''t be disrupted due to damage or Strikes (such as __Attack of Opportunity__).' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: When a creature ends its turn in the aura, it feels compelled to offer pieces of its own flesh to the eremite. The creature must succeed at a DC 40 Will save or become __paralyzed__ for 1 round. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Paralytic Perfection range: 30 feet raw_description: '**Paralytic Perfection** (__aura__, __divine__, __enchantment__, __fear__, __incapacitation__, __mental__, __visual__) 30 feet. When a creature ends its turn in the aura, it feels compelled to offer pieces of its own flesh to the eremite. The creature must succeed at a DC 40 Will save or become __paralyzed__ for 1 round.' requirements: null saving_throw: null stages: null success: null traits: - aura - divine - enchantment - fear - incapacitation - mental - visual trigger: null description: 'Eremites roam the planes to seek out ideal portions of other creatures, such as a hero''s sword-arm or an angel''s pinions. Eremites capture these specimens to clinically test their true limits, then harvest specimens and add them to their own bodies. An eremite might attach tongues to their hand as extra fingers or a fist to the back of their neck in a horrid “improvement.” Eremites average 7 feet tall and weigh approximately 200 pounds. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 40' hp: 375 hp_misc: regeneration 25 (deactivated by good or silver) immunities: - cold - fear - nonlethal languages: - Common - Infernal - Shadowtongue - telepathy 100 feet level: 20 melee_attacks: - action_cost: One Action damage: formula: 4d8+19 type: piercing name: jaws plus_damage: - formula: null type: 2d6 persistent bleed - formula: null type: exquisite pain to_hit: 39 traits: - evil - magical - action_cost: One Action damage: formula: 3d6+19 type: slashing name: claw plus_damage: - formula: null type: 2d6 persistent bleed - formula: null type: exquisite pain - formula: null type: Improved Grab to_hit: 39 traits: - agile - evil - magical name: Eremite perception: 34 ranged_attacks: null saves: fort: 37 fort_misc: null misc: +1 status to all saves vs. magic ref: 32 ref_misc: null will: 34 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A velstrac automatically knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Painsight range: null raw_description: '**Painsight** (__divination__, __divine__) A velstrac automatically knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__ conditions, as well as the value of those conditions.' requirements: null saving_throw: null stages: null success: null traits: - divination - divine trigger: null senses: - greater darkvision - painsight - true seeing size: Medium skills: - bonus: 35 misc: null name: Athletics - bonus: 38 misc: null name: Deception - bonus: 36 misc: null name: Diplomacy - bonus: 40 misc: null name: Intimidation - bonus: 36 misc: null name: Medicine - bonus: 34 misc: null name: Religion - bonus: 36 misc: null name: Stealth - bonus: 36 misc: null name: Torture Lore sources: - abbr: Bestiary 2 page_start: '285' page_stop: null speed: - amount: 30 misc: null type: Land - amount: 50 misc: null type: fly spell_lists: - attack_bonus: null cantrips: - level: 9 spells: - misc: null name: stabilize constants: - level: 9 spells: - misc: null name: true seeing dc: 42 focus_points: null misc: null spell_lists: - level: 9 spells: - misc: null name: bind soul - misc: null name: blade barrier - misc: ×2 name: harm - misc: ×2 name: heal - misc: null name: shadow blast - misc: at will name: shadow walk - level: 7 spells: - misc: at will name: dimension door - misc: null name: dimensional lock - misc: to Material Plane or Shadow Plane only name: plane shift - misc: at will name: shadow siphon - misc: null name: warp mind spells_source: Divine Innate Spells - attack_bonus: null cantrips: null constants: null dc: 42 focus_points: null misc: null spell_lists: - level: 8 spells: - misc: null name: imprisonment spells_source: Rituals traits: - Fiend - Velstrac weaknesses: - amount: 20 misc: null type: good - amount: 20 misc: null type: silver