ability_mods: cha_mod: 0 con_mod: 4 dex_mod: 5 int_mod: -3 str_mod: 4 wis_mod: 1 ac: 24 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The excorion plants a magical handprint on the target, marking them as chosen for death. The excorion makes a fist Strike against an adjacent creature; this does not count toward the excorion's multiple attack penalty. On a hit, the attack does no damage, but the creature becomes __observed__ to every excorion within 60 feet, even if an excorion's line of sight would be blocked by a wall or other obstacle. This effect lasts until the handprint is washed off, which requires water and spending 3 actions to fully clean off. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Bloody Handprint range: null raw_description: '**Bloody Handprint** [One Action] The excorion plants a magical handprint on the target, marking them as chosen for death. The excorion makes a fist Strike against an adjacent creature; this does not count toward the excorion''s multiple attack penalty. On a hit, the attack does no damage, but the creature becomes __observed__ to every excorion within 60 feet, even if an excorion''s line of sight would be blocked by a wall or other obstacle. This effect lasts until the handprint is washed off, which requires water and spending 3 actions to fully clean off.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: null effect: The excorion sacrifices itself and transfers its bloody, vital energy to a willing living creature within 30 feet. The excorion is immediately destroyed, and the targeted living creature heals a number of HP equal to half the excorion's remaining HP at the time that it used this ability. The living creature is __slowed 1__ during its next turn as its body adjusts to the newly transfused blood and vital energy; the living creature also counts as an excorion for 1 minute for the purpose of seeing other excorions' Bloody Handprint marks. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Vital Transfusion range: null raw_description: '**Vital Transfusion** [Two Actions] **Requirements** The excorion has at least 70 Hit Points; **Effect** The excorion sacrifices itself and transfers its bloody, vital energy to a willing living creature within 30 feet. The excorion is immediately destroyed, and the targeted living creature heals a number of HP equal to half the excorion''s remaining HP at the time that it used this ability. The living creature is __slowed 1__ during its next turn as its body adjusts to the newly transfused blood and vital energy; the living creature also counts as an excorion for 1 minute for the purpose of seeing other excorions'' Bloody Handprint marks.' requirements: The excorion has at least 70 Hit Points saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The excorion spews necrotic blood all over a foe it has __grabbed__. The grabbed creature must succeed at a DC 25 Fortitude save or become __sickened 2__. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Vomit Blood range: null raw_description: '**Vomit Blood** [One Action] The excorion spews necrotic blood all over a foe it has __grabbed__. The grabbed creature must succeed at a DC 25 Fortitude save or become __sickened 2__.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: NE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: The excorion moves about by way of hundreds of pulsating blood vessels, which stretch from its body in dozens of tight, ropy bundles and anchor it to the ground. An excorion cannot be __Tripped__, __Shoved__, or otherwise forcibly moved except by magic, and the excorion ignores difficult terrain (but not greater difficult terrain). effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Vein Walker range: null raw_description: '**Vein Walker** The excorion moves about by way of hundreds of pulsating blood vessels, which stretch from its body in dozens of tight, ropy bundles and anchor it to the ground. An excorion cannot be __Tripped__, __Shoved__, or otherwise forcibly moved except by magic, and the excorion ignores difficult terrain (but not greater difficult terrain).' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'These hideous undead creatures result from an exquisitely painful necromantic process where flayed humanoids are animated through their exposed blood vessels. Cults of undeath typically punish apostates and renegades with this cruel method of reanimation, though sacrificial victims or unfortunate prisoners might suffer a similar fate. Excorions have supernaturally strong, pulsing veins that extend outward from their bodies like thousands of tiny, bloody cilia. Excorions move their bulks not with their dead muscles, but with heaving contractions of their blood vessels that pull them along in a swift but jerky manner. Excorions can shift their magical blood easily throughout their bodies, allowing them to squirt blood from their gaping, skinless mouths or to messily mark their foes. **__Recall Knowledge - Undead__ (__Religion__)**: DC 25' hp: 160 hp_misc: negative healing immunities: - death effects - disease - mental - paralyzed - poison - unconscious level: 7 melee_attacks: - action_cost: One Action damage: formula: 2d8+8 type: bludgeoning name: fist plus_damage: - formula: null type: Grab to_hit: 18 traits: - agile - finesse name: Excorion perception: 18 ranged_attacks: - action_cost: One Action damage: formula: 3d6+4 type: bludgeoning and dazzled for 1 round name: bloody spew plus_damage: null to_hit: 18 traits: - range 20 feet rarity: Uncommon saves: fort: 17 fort_misc: null misc: null ref: 18 ref_misc: null will: 14 will_misc: null senses: - darkvision size: Medium skills: - bonus: 16 misc: null name: Acrobatics - bonus: 17 misc: null name: Athletics - bonus: 16 misc: null name: Stealth sources: - abbr: 'Pathfinder #158: Sixty Feet Under' page_start: '82' page_stop: null speed: - amount: 35 misc: null type: Land spell_lists: null traits: - Undead weaknesses: - amount: 10 misc: null type: positive - amount: 5 misc: null type: slashing