ability_mods: cha_mod: 8 con_mod: 5 dex_mod: 5 int_mod: 4 str_mod: 8 wis_mod: 5 ac: 34 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The frost yai takes on the appearance of a frost giant. This doesn't change their Speed or Strike attack and damage. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Change Shape range: null raw_description: '**__Change Shape__** [One Action] (__concentrate__, __polymorph__, __primal__, __transmutation__) The frost yai takes on the appearance of a frost giant. This doesn''t change their Speed or Strike attack and damage.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - polymorph - primal - transmutation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The ice yai makes two fist Strikes. failure: null frequency: once per round full_description: null generic_description: null maximum_duration: null name: Double Punch range: null raw_description: '**Double Punch** [One Action] **Frequency** once per round; **Effect** The ice yai makes two fist Strikes.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: On a critical hit with a fist Strike or a hit with an ice missile Strike, the target creature must attempt a DC 33 Fortitude save. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Frozen Strike range: null raw_description: '**Frozen Strike** On a critical hit with a fist Strike or a hit with an ice missile Strike, the target creature must attempt a DC 33 Fortitude save.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: The creature is unaffected. description: The creature is unaffected. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success** The creature is unaffected.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is slowed 1 for 1 round. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Success range: null raw_description: '**Success** The creature is slowed 1 for 1 round.' requirements: null saving_throw: null stages: null success: The creature is slowed 1 for 1 round. traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is slowed 2 for 1 round. effect: null failure: The creature is slowed 2 for 1 round. frequency: null full_description: null generic_description: null maximum_duration: null name: Failure range: null raw_description: '**Failure** The creature is slowed 2 for 1 round.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: The creature is slowed 3 for 1 round. critical_success: null description: The creature is slowed 3 for 1 round. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure** The creature is slowed 3 for 1 round.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Attack of Opportunity range: null raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it''s using. **Effect** You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn''t count toward your multiple attack penalty, and your multiple attack penalty doesn''t apply to this Strike.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The ice yai creates a reflective blockade of ice, gaining a +4 circumstance bonus to AC against the triggering attack roll. If the attack misses, the ice yai redirects the attack to another creature within 20 feet of the yai. The attacker rerolls the attack roll against the new target. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Icy Deflection range: null raw_description: '**Icy Deflection [Reaction]** **Trigger** The ice yai is targeted by a ranged Strike or spell attack roll that doesn''t have the __fire__ trait; **Effect** The ice yai creates a reflective blockade of ice, gaining a +4 circumstance bonus to AC against the triggering attack roll. If the attack misses, the ice yai redirects the attack to another creature within 20 feet of the yai. The attacker rerolls the attack roll against the new target.' requirements: null saving_throw: null stages: null success: null traits: null trigger: The ice yai is targeted by a ranged Strike or spell attack roll that doesn't have the fire trait; description: 'Ice yai combine the brutality of __frost giants__ with the grace of martial artists. More than any other oni, ice yai delight not in the pleasures of the flesh, but in flesh itself—rather than indulging in oft-destructive mortal vices like drink or lust, ice yai pursue physical perfection, reveling in the process of turning their bodies into powerful fighting machines. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 31 **__Recall Knowledge - Humanoid__ (__Society__)**: DC 31' hp: 230 hp_misc: regeneration 15 (deactivated by acid or fire) immunities: - cold languages: - Common - Jotun level: 13 melee_attacks: - action_cost: One Action damage: formula: 2d8+16 type: bludgeoning name: fist plus_damage: - formula: null type: 2d6 cold - formula: null type: frozen strike to_hit: 27 traits: - agile - evil - magical - reach 10 feet name: Frost Yai perception: 26 ranged_attacks: - action_cost: One Action damage: formula: 2d10+12 type: cold and frozen strike name: ice missile plus_damage: null to_hit: 25 traits: - cold - evil - magical - range increment 60 feet saves: fort: 21 fort_misc: null misc: +1 status on all saves vs. magic ref: 25 ref_misc: null will: 23 will_misc: null senses: - greater darkvision size: Large skills: - bonus: 24 misc: null name: Acrobatics - bonus: 23 misc: null name: Arcana - bonus: 25 misc: null name: Athletics - bonus: 27 misc: null name: Deception - bonus: 27 misc: null name: Intimidation - bonus: 24 misc: null name: Nature - bonus: 26 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '189' page_stop: null speed: - amount: 40 misc: null type: Land - amount: 40 misc: null type: fly spell_lists: - attack_bonus: null cantrips: null constants: null dc: 33 focus_points: null misc: null spell_lists: - level: 7 spells: - misc: null name: cone of cold - misc: null name: wall of ice - level: 6 spells: - misc: ×3 name: cone of cold - level: 4 spells: - misc: ×3 name: charm - misc: null name: darkness - misc: null name: gaseous form - misc: null name: solid fog - level: 2 spells: - misc: at will, self only name: invisibility spells_source: Primal Innate Spells traits: - Cold - Fiend - Giant - Humanoid - Oni weaknesses: - amount: 15 misc: null type: fire