ability_mods: cha_mod: -2 con_mod: 3 dex_mod: 2 int_mod: -2 str_mod: 3 wis_mod: 2 ac: 21 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: Until the next time it acts, the gargoyle appears to be a statue. It has an automatic result of 32 on __Deception__ checks and DCs to pass as a statue. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Statue range: null raw_description: '**Statue** [One Action] (__concentrate__) Until the next time it acts, the gargoyle appears to be a statue. It has an automatic result of 32 on __Deception__ checks and DCs to pass as a statue.' requirements: null saving_throw: null stages: null success: null traits: - concentrate trigger: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The gargoyle makes a claw Strike against the triggering creature. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Clawed Feet range: null raw_description: '**Clawed Feet** [Reaction] (__attack__) ; **Trigger** The gargoyle is Flying, and a creature moves into an adjacent square below it. **Effect** The gargoyle makes a claw Strike against the triggering creature.' requirements: null saving_throw: null stages: null success: null traits: - attack trigger: The gargoyle is Flying, and a creature moves into an adjacent square below it. description: 'Gargoyles are monstrous hunters made of elemental stone. They use their resemblance to decorative statues to hide in plain sight in cities during the day and descend upon unlucky pedestrians at night. Their most common form is that of a horned humanoid with bat-like wings, but individual gargoyles show a great deal of variation, with some appearing more or less humanoid and others resembling no known creature. A gargoyle''s features are not flxed; city-dwelling gargoyles who remain in the same locale long enough slowly morph, day by day, to match the style of the local architecture. These patient monsters can stay disguised for long stretches of time as they patiently await an opportunity to strike. Gargoyles tend to be lone hunters, though sometimes they band into fearsome tribes called “wings” for protection or sport. On rare occasions, wings become relatively stable communities, and gargoyles in wings may even ally with other creatures such as demons and intelligent aberrations, though these alliances exist on a razor''s edge. The majority of gargoyles are treacherous, vindictive, and petty—traits that preclude lasting partnerships. Many tend to be obsessive and compulsive. Some are collectors, focusing on anything from books to grim trophies, while others are ritualistic or overly passionate about niche intellectual subjects or certain artistic motifs. These tendencies often contribute to the dissolution of wings as individuals'' obsessions and compulsions clash.' hp: 40 hp_misc: null languages: - Common - Terran level: 4 melee_attacks: - action_cost: One Action damage: formula: 2d8+3 type: piercing name: jaws plus_damage: null to_hit: 13 traits: null - action_cost: One Action damage: formula: 2d6+3 type: slashing name: claw plus_damage: null to_hit: 13 traits: - agile name: Gargoyle perception: 10 ranged_attacks: null resistances: - amount: 5 misc: except adamantine type: physical saves: fort: 13 fort_misc: null misc: null ref: 10 ref_misc: null will: 10 will_misc: null senses: - darkvision size: Medium skills: - bonus: 10 misc: null name: Acrobatics - bonus: 9 misc: null name: Athletics - bonus: 12 misc: null name: Stealth sources: - abbr: Bestiary page_start: '161' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 40 misc: null type: fly spell_lists: null traits: - Beast - Earth