ability_mods: cha_mod: 4 con_mod: 5 dex_mod: 5 int_mod: 8 str_mod: 6 wis_mod: 5 ac: 34 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: The ice devil channels the extreme cold of its body through its appendages and weapons. A creature hit by an ice devil's weapon or unarmed attack in melee must attempt a DC 32 Fortitude save or be __slowed 1__ for 1d4 rounds. A weapon used by an ice devil gains the effects of a __frost rune__ while the gelugon holds it, and the ice devil can throw any such weapon with a 20-foot range increment, trailing motes of frost. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Slowing Frost range: null raw_description: '**Slowing Frost** (__cold__, __divine__, __evocation__) The ice devil channels the extreme cold of its body through its appendages and weapons. A creature hit by an ice devil''s weapon or unarmed attack in melee must attempt a DC 32 Fortitude save or be __slowed 1__ for 1d4 rounds. A weapon used by an ice devil gains the effects of a __frost rune__ while the gelugon holds it, and the ice devil can throw any such weapon with a 20-foot range increment, trailing motes of frost.' requirements: null saving_throw: null stages: null success: null traits: - cold - divine - evocation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: An ice devil's logical mind devises genius tactics from its perfect memory. It can telepathically send a tactical repositioning to its allies, allowing all commanded or allied evil creatures in the range of its telepathy to immediately Stride (or Burrow, Climb, Fly, or Swim, if the creature has the corresponding Speed). effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Tactician of Cocytus range: null raw_description: '**Tactician of Cocytus** [One Action] (__concentrate__) An ice devil''s logical mind devises genius tactics from its perfect memory. It can telepathically send a tactical repositioning to its allies, allowing all commanded or allied evil creatures in the range of its telepathy to immediately Stride (or Burrow, Climb, Fly, or Swim, if the creature has the corresponding Speed).' requirements: null saving_throw: null stages: null success: null traits: - concentrate trigger: null alignment: LE automatic_abilities: - action_cost: None critical_failure: The creature is __frightened 4__. critical_success: The creature is unaffected by the presence. description: A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. effect: null failure: The creature is __frightened 2__. frequency: null full_description: null generic_description: null maximum_duration: null name: Frightful Presence range: null raw_description: '**Frightful Presence** A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster''s Frightful Presence for 1 minute. **Critical Success** The creature is unaffected by the presence. **Success** The creature is __frightened 1__. **Failure** The creature is __frightened 2__. **Critical Failure** The creature is __frightened 4__.' requirements: null saving_throw: null stages: null success: The creature is __frightened 1__. traits: - aura - emotion - fear - mental trigger: null description: 'Insectile ice devils are strategists and masterminds in Hell''s armies, using their superior intellect to strike against their enemies and spread Hell''s influence throughout the planes. An ice devil rarely breaks their solitary contemplation of strategy save to pursue a plan they have devised. They can be enticed otherwise only by an exchange of services to be determined at a later time, adding to the pieces they can play on the board. Occasionally, a mortal strategist of outstanding skill might amuse an ice devil enough for the gelugon to agree to a contest of strategy, typically a strategic board game like chess, to decide a dispute. In the unlikely event the devil loses such a contest, they inevitably go to great lengths to later obtain that mortal''s services for their own infernal ends. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 31' hp: 215 hp_misc: null immunities: - cold - fire items: - +1 striking longspear languages: - Celestial - Common - Draconic - Infernal - telepathy 100 feet level: 13 melee_attacks: - action_cost: One Action damage: formula: 2d8+12 type: piercing name: frost longspear plus_damage: - formula: null type: 1d6 cold - formula: null type: 1d6 evil - formula: null type: slowing frost to_hit: 28 traits: - cold - evil - magical - reach 15 feet - action_cost: One Action damage: formula: 2d6+12 type: bludgeoning name: tail plus_damage: - formula: null type: 2d6 cold - formula: null type: 1d6 evil - formula: null type: slowing frost to_hit: 25 traits: - agile - cold - evil - magical - reach 10 feet name: Gelugon perception: 26 ranged_attacks: - action_cost: One Action damage: formula: 2d8+12 type: piercing name: frost longspear plus_damage: - formula: null type: 1d6 cold to_hit: 27 traits: - cold - magical - thrown 20 feet resistances: - amount: 10 misc: except silver type: physical - amount: 10 misc: null type: poison saves: fort: 24 fort_misc: null misc: +1 status to all saves vs. magic ref: 24 ref_misc: null will: 26 will_misc: null senses: - greater darkvision size: Large skills: - bonus: 22 misc: null name: Acrobatics - bonus: 23 misc: null name: Athletics - bonus: 25 misc: null name: Deception - bonus: 25 misc: null name: Diplomacy - bonus: 23 misc: null name: Intimidation - bonus: 26 misc: null name: Religion - bonus: 25 misc: null name: Society - bonus: 22 misc: null name: Stealth - bonus: 30 misc: null name: Warfare Lore sources: - abbr: Bestiary page_start: '91' page_stop: null speed: - amount: 35 misc: null type: Land - amount: 35 misc: from fly type: fly spell_lists: - attack_bonus: null cantrips: - level: 7 spells: - misc: null name: ray of frost constants: - level: 4 spells: - misc: null name: fly dc: 33 focus_points: null misc: null spell_lists: - level: 7 spells: - misc: x2 name: cone of cold - level: 6 spells: - misc: null name: illusory scene - level: 5 spells: - misc: null name: dimension door - misc: x3 name: wall of ice - level: 4 spells: - misc: at will name: dimension door spells_source: Divine Innate Spells - attack_bonus: null cantrips: null constants: null dc: 33 focus_points: null misc: null spell_lists: - level: 1 spells: - misc: null name: infernal pact spells_source: Rituals traits: - Devil - Fiend weaknesses: - amount: 10 misc: null type: good