ability_mods: cha_mod: 6 con_mod: 0 dex_mod: 3 int_mod: 6 str_mod: -5 wis_mod: 3 ac: 27 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The ghost laments its fate, forcing each living creature within 30 feet to attempt a DC 29 Will save. On a failure, a creature becomes __frightened 2__ (or frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Frightful Moan range: null raw_description: '**Frightful Moan** [One Action] (__auditory__, __divine__, __emotion__, __enchantment__, __fear__, __mental__) The ghost laments its fate, forcing each living creature within 30 feet to attempt a DC 29 Will save. On a failure, a creature becomes __frightened 2__ (or frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost''s frightful moan for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: - auditory - divine - emotion - enchantment - fear - mental trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The ghost cries out in pain and anguish as small objects and debris fly about in a 30-foot emanation. Creatures in this area take 6d6 bludgeoning damage, subject to a basic Reflex save (DC 29). effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Telekinetic Assault range: null raw_description: '**Telekinetic Assault** [Two Actions] (__divine__, __evocation__) The ghost cries out in pain and anguish as small objects and debris fly about in a 30-foot emanation. Creatures in this area take 6d6 bludgeoning damage, subject to a basic Reflex save (DC 29).' requirements: null saving_throw: null stages: null success: null traits: - divine - evocation trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 'When a ghost is destroyed, it re-forms after 2d4 days within the location it''s bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting. Completing the ghost mage''s project allows it to move on to the afterlife.' effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Rejuvenation range: null raw_description: '**Rejuvenation** (__divine__, __necromancy__) When a ghost is destroyed, it re-forms after 2d4 days within the location it''s bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting. Completing the ghost mage''s project allows it to move on to the afterlife.' requirements: null saving_throw: null stages: null success: null traits: - divine - necromancy trigger: null description: 'A wizard who died with a major project left undone might become a ghost mage, constantly seeking to finish its task in undeath. **__Recall Knowledge - Spirit__ (__Occultism__)**: DC 27 **__Recall Knowledge - Undead__ (__Religion__)**: DC 27' hp: 135 hp_misc: negative healing, rejuvenation immunities: - death effects - disease - paralyzed - poison - precision - unconscious languages: - Common - Draconic level: 10 melee_attacks: - action_cost: One Action damage: formula: 2d8+12 type: negative name: ghostly hand plus_damage: null to_hit: 21 traits: - agile - finesse - magical name: Ghost Mage perception: 17 ranged_attacks: null resistances: - amount: 10 misc: null type: all damage saves: fort: 16 fort_misc: null misc: null ref: 19 ref_misc: null will: 22 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Site Bound range: null raw_description: '**Site Bound** A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision size: Medium skills: - bonus: 22 misc: null name: Arcana - bonus: 22 misc: null name: Intimidation - bonus: 21 misc: null name: Stealth sources: - abbr: Bestiary page_start: '167' page_stop: null speed: - amount: 25 misc: null type: fly spell_lists: - attack_bonus: 23 cantrips: - level: 5 spells: - misc: null name: detect magic - misc: null name: ghost sound - misc: null name: mage hand - misc: null name: prestidigitation constants: null dc: 29 focus_points: null misc: null spell_lists: - level: 5 spells: - misc: null name: cone of cold - misc: null name: hallucination - level: 4 spells: - misc: null name: phantasmal killer - misc: null name: suggestion - level: 3 spells: - misc: null name: blindness - misc: null name: dispel magic - misc: null name: nondetection - level: 2 spells: - misc: x2 name: telekinetic maneuver - level: 1 spells: - misc: x2 name: ray of enfeeblement spells_source: Arcane Innate Spells traits: - Ghost - Incorporeal - Spirit - Undead