ability_mods: cha_mod: 1 con_mod: 1 dex_mod: 3 int_mod: 0 str_mod: 0 wis_mod: -1 ac: 16 ac_special: null active_abilities: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The goblin warrior Steps. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Goblin Scuttle range: null raw_description: '**Goblin Scuttle** [Reaction] **Trigger** A goblin ally ends a move action adjacent to the warrior. **Effect** The goblin warrior Steps.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A goblin ally ends a move action adjacent to the warrior. description: 'The frontline fighters of goblin tribes prefer to fight in large groups—especially when they can outnumber their foes at least three to one. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 13' hp: 6 hp_misc: null items: - dogslicer - leather armor - shortbow (10 arrows) languages: - Goblin level: -1 melee_attacks: - action_cost: One Action damage: formula: null type: 1d6 slashing name: dogslicer plus_damage: null to_hit: 8 traits: - agile - backstabber - finesse name: Goblin Warrior perception: 2 ranged_attacks: - action_cost: One Action damage: formula: null type: 1d6 piercing name: shortbow plus_damage: null to_hit: 8 traits: - deadly 1d10 - range increment 60 feet - reload 0 saves: fort: 5 fort_misc: null misc: null ref: 7 ref_misc: null will: 3 will_misc: null senses: - darkvision size: Small skills: - bonus: 5 misc: null name: Acrobatics - bonus: 2 misc: null name: Athletics - bonus: 1 misc: null name: Nature - bonus: 5 misc: null name: Stealth sources: - abbr: Bestiary page_start: '180' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Goblin - Humanoid