ability_mods: cha_mod: 1 con_mod: 3 dex_mod: 4 int_mod: -1 str_mod: -2 wis_mod: 1 ac: 16 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: If the hellcrown hits with a nail Strike, the target must attempt a DC 16 Fortitude save. On a failure, the nail is embedded in the creature, making it __enfeebled 1__ for 1 minute and giving it 1 persistent bleed damage (__enfeebled 2__ and 1d4 persistent bleed damage on a critical failure). Each additional embedded nail increases the __enfeebled__ value by 1 (to a maximum of __enfeebled 4__) and the bleed damage by 1. A creature can remove a nail with an Interact action to reduce the __enfeeblement__ and amount of bleed damage. Pulling out the last nail removes both conditions. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Bleeding Nail range: null raw_description: '**Bleeding Nail** If the hellcrown hits with a nail Strike, the target must attempt a DC 16 Fortitude save. On a failure, the nail is embedded in the creature, making it __enfeebled 1__ for 1 minute and giving it 1 persistent bleed damage (__enfeebled 2__ and 1d4 persistent bleed damage on a critical failure). Each additional embedded nail increases the __enfeebled__ value by 1 (to a maximum of __enfeebled 4__) and the bleed damage by 1. A creature can remove a nail with an Interact action to reduce the __enfeeblement__ and amount of bleed damage. Pulling out the last nail removes both conditions.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: All creatures that can see the hellcrown and are suffering from its bleeding nail must attempt a DC 16 Will saving throw. A creature that fails is __frightened 1__, and on a critical failure becomes fleeing for as long as it's __frightened__. Any creature that attempts a save is then temporarily immune for 10 minutes. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Terrifying Stare range: null raw_description: '**Terrifying Stare** [One Action] (__fear__, __mental__, __visual__) All creatures that can see the hellcrown and are suffering from its bleeding nail must attempt a DC 16 Will saving throw. A creature that fails is __frightened 1__, and on a critical failure becomes fleeing for as long as it''s __frightened__. Any creature that attempts a save is then temporarily immune for 10 minutes.' requirements: null saving_throw: null stages: null success: null traits: - fear - mental - visual trigger: null alignment: LE automatic_abilities: null description: 'The life of a Hellknight is bloody, brutal, and often short. Many who perish in service to a Hellknight order are glad to rest after having served their masters so faithfully, but others seek to continue their work even in death. When a Hellknight is decapitated, the ghostly undead known as a hellcrown is an occasional result. Consumed by the desire to bring about order by inflicting cruelty, hellcrowns haunt battlefields and abandoned castles, slaying all they encounter. A strange fusion of spirit and steel, a hellcrown has no corporeal form by itself, but instead inhabits the helmet it so proudly wore in life. Dangling from the helmet like a shroud is a shadow of the former Hellknight''s spine, adding to the creature''s terrifyingly gruesome appearance. Hellknights regard hellcrowns with a mixture of disgust and respect, considering the individuals who transform into these floating undead to have been resolute in purpose but weak in body. A hellcrown usually manifests hours or longer after its body''s death, and only when its body is unattended; this might even take days if the Hellknight perished in a major battle. Typically, no recognizable fragment of the Hellknight''s former personality survives the grisly transformation into a hellcrown, but in rare and particularly tragic cases a hellcrown might remember its life and hold grudges against those it views as the cause of its death. Regardless of whether they retain memories of their lives or have lost all former sense of self, hellcrowns linger around the site of their death, reminding all they encounter of the merciless principles of their order. **__Recall Knowledge - Undead__ (__Religion__)**: DC 17' hp: 20 hp_misc: negative healing immunities: - death effects - disease - paralyzed - poison - unconscious languages: - Common level: 1 melee_attacks: null name: Hellcrown perception: 10 ranged_attacks: - action_cost: One Action damage: formula: 1d4+2 type: piercing name: nail plus_damage: - formula: null type: bleeding nail to_hit: 9 traits: - range increment 20 feet rarity: Uncommon saves: fort: 4 fort_misc: null misc: null ref: 6 ref_misc: null will: 10 will_misc: null senses: - darkvision size: Tiny skills: - bonus: 8 misc: null name: Intimidation - bonus: 7 misc: null name: Stealth sources: - abbr: 'Pathfinder #145: Hellknight Hill' page_start: '90' page_stop: null speed: - amount: 25 misc: null type: fly spell_lists: null traits: - Undead