ability_mods:
cha_mod: -5
con_mod: 4
dex_mod: 0
int_mod: -5
str_mod: 5
wis_mod: 0
ac: 21
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The ice golem exhales a blast of freezing mist that deals 6d6 cold
damage in a 30-foot cone (DC 22 basic Reflex save). It can't use Breath Weapon
again for 1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __cold__, __evocation__)
The ice golem exhales a blast of freezing mist that deals 6d6 cold damage in a
30-foot cone (DC 22 basic Reflex save). It can''t use Breath Weapon again for
1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- cold
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the ice golem gets a critical hit with a fist Strike, the target
also takes 2d6 __persistent cold damage__ and is __slowed 1__ for 1 round.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Creeping Cold
range: null
raw_description: '**Creeping Cold** (__arcane__, __cold__, __evocation__) When the
ice golem gets a critical hit with a fist Strike, the target also takes 2d6 __persistent
cold damage__ and is __slowed 1__ for 1 round.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- cold
- evocation
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: harmed by fire (4d6, 1d10 from areas or __persistent damage__); healed
by cold (area 1d6 HP); __slowed__ by water
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Golem Antimagic
range: null
raw_description: '**Golem Antimagic** harmed by fire (4d6, 1d10 from areas or __persistent
damage__); healed by cold (area 1d6 HP); __slowed__ by water'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When an ice golem is destroyed, its body explodes in a blast of frigid
air and razor-sharp ice, dealing 2d6 slashing damage and 2d6 cold damage to creatures
in a 20-foot emanation, with a DC 19 basic Reflex save.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Icy Demise
range: null
raw_description: '**Icy Demise** (__arcane__, __cold__, __evocation__) When an ice
golem is destroyed, its body explodes in a blast of frigid air and razor-sharp
ice, dealing 2d6 slashing damage and 2d6 cold damage to creatures in a 20-foot
emanation, with a DC 19 basic Reflex save.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- cold
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An ice golem can be targeted with __endure elements__ even if it's
not willing. If it is targeted, for 1 round it can't use Breath Weapon or benefit
from creeping cold, and its fist attack doesn't deal cold damage.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Vulnerable to Endure Elements
range: null
raw_description: '**Vulnerable to Endure Elements** An ice golem can be targeted
with __endure elements__ even if it''s not willing. If it is targeted, for 1 round
it can''t use Breath Weapon or benefit from creeping cold, and its fist attack
doesn''t deal cold damage.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'Ice golems are either carved from massive blocks of ice, or pieced together
from individual components that are then fused together through heat and refreezing.
In most cases, the resulting shape is little more than a crude approximation of
a humanoid form, but given the right talent, an ice golem could be an exquisitely
carved statue of a mythical creature, famous persona, or even a deity.
While ice golems most frequently serve as guardians in freezing climates, the magic
that holds an ice golem together keeps it from melting in warmer temperatures. This,
combined with the fact that ice golems lie on the lower end of the scale as far
as cost and difficulty to create, gives these constructs unusual features that puts
them in great demand. The rich and powerful in hot, arid regions often commission
ice golems not only as guardians for their estates and vaults, but for comfort—the
presence of an ice golem standing quietly sentinel in the corner of a room can help
to keep the chamber at a comfortable temperature. The truly decadent use ice golems
as servants to keep drinks cold.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 22'
hp: 80
hp_misc: null
immunities:
- bleed
- cold
- death effects
- disease
- doomed
- drained
- electricity
- fatigued
- healing
- magic (see Golem Antimagic below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
level: 5
melee_attacks:
- action_cost: One Action
damage:
formula: 2d6+7
type: bludgeoning
name: fist
plus_damage:
- formula: null
type: 1d6 cold
to_hit: 15
traits:
- magical
- versatile P
name: Ice Golem
perception: 9
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 5
misc: except adamantine and bludgeoning
type: physical
saves:
fort: 15
fort_misc: null
misc: null
ref: 11
ref_misc: null
will: 9
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 15
misc: null
name: Athletics
sources:
- abbr: Bestiary 2
page_start: '129'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists: null
traits:
- Cold
- Construct
- Golem
- Mindless