ability_mods: cha_mod: 7 con_mod: 7 dex_mod: 5 int_mod: -3 str_mod: 9 wis_mod: 6 ac: 41 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot cone that deals 15d6 cold damage to creatures within the area (DC 38 basic Reflex save). The freezing ooze clings to those struck and hardens into thick sheets of ice. A creature that fails the saving throw is __immobilized__ by the ice until it succeeds at a check to Escape or it or an ally Forces Open the ice (DC 34 for either case). At the start of its turn, a creature still immobilized by the ice takes 4d6 cold damage. Another creature can free a frozen target by dealing a total of 20 fire damage to the frozen target. Left unattended, the ice crumbles away in 1 minute on its own. Creatures with the fire trait can't be frozen in place by this breath weapon. Flying creatures fall if frozen, and swimming creatures that are frozen rise toward the surface of the water at a speed of 60 feet per round. An ice linnorm can't use Breath Weapon again for 1d4 rounds. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Breath Weapon range: null raw_description: '**Breath Weapon** [Two Actions] (__cold__, __evocation__, __primal__) The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot cone that deals 15d6 cold damage to creatures within the area (DC 38 basic Reflex save). The freezing ooze clings to those struck and hardens into thick sheets of ice. A creature that fails the saving throw is __immobilized__ by the ice until it succeeds at a check to Escape or it or an ally Forces Open the ice (DC 34 for either case). At the start of its turn, a creature still immobilized by the ice takes 4d6 cold damage. Another creature can free a frozen target by dealing a total of 20 fire damage to the frozen target. Left unattended, the ice crumbles away in 1 minute on its own. Creatures with the fire trait can''t be frozen in place by this breath weapon. Flying creatures fall if frozen, and swimming creatures that are frozen rise toward the surface of the water at a speed of 60 feet per round. An ice linnorm can''t use Breath Weapon again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: - cold - evocation - primal trigger: null - action_cost: One Action critical_failure: null critical_success: null description: 2d6+18 bludgeoning, DC 38 effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Constrict range: null raw_description: '**__Constrict__** [One Action] 2d6+18 bludgeoning, DC 38' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: null effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: 10 rounds name: Ice Linnorm Venom range: null raw_description: '**Ice Linnorm Venom** (__cold__, __injury__, __poison__) **Saving Throw** DC 38 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 5d6 cold damage and __drained 1__; **Stage 2** 7d6 cold damage and __drained 2__.' requirements: null saving_throw: DC 38 Fortitude stages: - effect: 5d6 cold damage and __drained 1__ - effect: 7d6 cold damage and __drained 2__. success: null traits: - cold - injury - poison trigger: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: Tail only. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Curse of Frost range: null raw_description: '**Curse of Frost** (__cold__, __curse__, __primal__) When a creature slays an ice linnorm, it must succeed at a DC 40 Will save or permanently gain weakness to cold 15. **Attack of Opportunity** [Reaction] Tail only.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'The ice linnorm dwells amid glacial crevasses, atop wind-blasted mountain peaks, or within glittering caverns carved from the hearts of the mightiest of icebergs. **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 38' hp: 330 hp_misc: regeneration 10 (deactivated by cold iron) immunities: - cold - curse - paralyzed - sleep languages: - Aklo - Draconic - Sylvan level: 17 melee_attacks: - action_cost: One Action damage: formula: 3d12+17 type: piercing name: jaws plus_damage: - formula: null type: ice linnorm venom to_hit: 34 traits: - reach 25 feet - magical - action_cost: One Action damage: formula: 3d8+17 type: slashing name: claw plus_damage: null to_hit: 34 traits: - reach 20 feet - agile - magical - action_cost: One Action damage: formula: 3d6+17 type: bludgeoning name: tail plus_damage: - formula: null type: Improved Grab to_hit: 34 traits: - reach 25 feet - agile - magical name: Ice Linnorm perception: 29 ranged_attacks: null rarity: Uncommon saves: fort: 32 fort_misc: null misc: +1 status to all saves vs. magic ref: 28 ref_misc: null will: 27 will_misc: null senses: - darkvision - scent (imprecise) 60 feet - true seeing size: Gargantuan skills: - bonus: 28 misc: null name: Acrobatics - bonus: 32 misc: null name: Athletics sources: - abbr: Bestiary page_start: '225' page_stop: null speed: - amount: 35 misc: null type: Land - amount: 100 misc: null type: fly - amount: 40 misc: null type: swim - amount: null misc: null type: freedom of movement spell_lists: - attack_bonus: null cantrips: null constants: - level: 8 spells: - misc: null name: freedom of movement - level: 7 spells: - misc: null name: true seeing dc: 38 focus_points: null misc: null spell_lists: null spells_source: Primal Innate Spells traits: - Cold - Dragon weaknesses: - amount: 15 misc: null type: cold iron - amount: 10 misc: null type: fire