ability_mods: cha_mod: 2 con_mod: 0 dex_mod: 4 int_mod: 1 str_mod: -1 wis_mod: 2 ac: 17 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: "* **Boar **size Medium; scent (imprecise) 30 feet; **Speed **40 feet;\ \ **Melee **tusk +9 (__finesse__), **Damage **1d10–1 piercing\n\n * **Giant Spider**\ \ size Medium; **Speed **25 feet, climb 25 feet; **Melee **fangs +9 (__finesse__,\ \ __poison__), **Damage **1d6–1 piercing plus 1d4 poison\n\n * **Rat **scent;\ \ **Speed **20 feet; **Melee **jaws +9 (__agile__, __finesse__), **Damage **1\ \ piercing\n\n * **Raven **scent; **Speed **10 feet, fly 40 feet; **Melee **beak\ \ +9 (__finesse__), **Damage **1 piercing" effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Change Shape range: null raw_description: "**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__,\ \ __transmutation__)\n\n * **Boar **size Medium; scent (imprecise) 30 feet; **Speed\ \ **40 feet; **Melee **tusk +9 (__finesse__), **Damage **1d10–1 piercing\n\n \ \ * **Giant Spider** size Medium; **Speed **25 feet, climb 25 feet; **Melee **fangs\ \ +9 (__finesse__, __poison__), **Damage **1d6–1 piercing plus 1d4 poison\n\n\ \ * **Rat **scent; **Speed **20 feet; **Melee **jaws +9 (__agile__, __finesse__),\ \ **Damage **1 piercing\n\n * **Raven **scent; **Speed **10 feet, fly 40 feet;\ \ **Melee **beak +9 (__finesse__), **Damage **1 piercing" requirements: null saving_throw: null stages: null success: null traits: - concentrate - divine - polymorph - transmutation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The imp regains 1d6 Hit Points. failure: null frequency: once per round. full_description: null generic_description: null maximum_duration: null name: Diabolic Healing range: null raw_description: '**Diabolic Healing** [One Action] (__concentrate__, __divine__, __healing__, __necromancy__) **Frequency** once per round. **Effect** The imp regains 1d6 Hit Points.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - divine - healing - necromancy trigger: null - action_cost: None critical_failure: null critical_success: null description: null effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: 6 rounds name: Imp Venom range: null raw_description: '**Imp Venom** (__poison__) **Saving Throw** DC 16 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison and __clumsy 1__ (1 round); **Stage 2** 1d6 poison damage, __clumsy 1__, and __slowed 1__ (1 round)' requirements: null saving_throw: DC 16 Fortitude stages: - effect: 1d6 poison and __clumsy 1__ (1 round) - effect: 1d6 poison damage, __clumsy 1__, and __slowed 1__ (1 round) success: null traits: - poison trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck if the creature accepts. The boon lasts for 1 hour once accepted. If the creature dies while the boon is in place, its soul travels to Hell, where it is bound for eternity and unable to be raised or resurrected except by __wish__ or similar magic. Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result. failure: null frequency: once per day. full_description: null generic_description: null maximum_duration: null name: Infernal Temptation range: null raw_description: '**Infernal Temptation** [One Action] (__divine__, __concentrate__, __enchantment__, __evil__, __fortune__) **Frequency** once per day. **Effect** The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck if the creature accepts. The boon lasts for 1 hour once accepted. If the creature dies while the boon is in place, its soul travels to Hell, where it is bound for eternity and unable to be raised or resurrected except by __wish__ or similar magic. Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result.' requirements: null saving_throw: null stages: null success: null traits: - divine - concentrate - enchantment - evil - fortune trigger: null alignment: LE automatic_abilities: null description: 'Imps are infiltrators and corruptors who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into performing increasingly evil acts over time. An imp will often agree to serve a mortal and act docile and loyal in a long-term plot to eventually damn its master''s soul to Hell. Imps are born directly from Hell itself, rather than from mortal souls, and thus they serve outside the usual diabolic hierarchy, granting them leeway to pursue their specialties. Despite standing a mere 2-feet tall, imps can be vicious combatants, flying out of reach and turning invisible to escape should the odds turn against them. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 15' hp: 15 hp_misc: null immunities: - fire languages: - Common - Infernal - telepathy (touch) level: 1 melee_attacks: - action_cost: One Action damage: formula: 1d4-1 type: piercing name: stinger plus_damage: - formula: null type: 1d4 evil - formula: null type: imp venom to_hit: 9 traits: - agile - evil - finesse - magical name: Imp perception: 7 ranged_attacks: null resistances: - amount: 3 misc: except silver type: physical - amount: 5 misc: null type: poison saves: fort: 5 fort_misc: null misc: null ref: 9 ref_misc: null will: 7 will_misc: null senses: - greater darkvision size: Tiny skills: - bonus: 7 misc: null name: Acrobatics - bonus: 6 misc: null name: Athletics - bonus: 7 misc: null name: Deception - bonus: 5 misc: null name: Religion sources: - abbr: Bestiary page_start: '87' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 30 misc: null type: fly spell_lists: - attack_bonus: null cantrips: null constants: - level: 1 spells: - misc: null name: detect magic dc: 17 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: null name: read omens - level: 2 spells: - misc: at will, self only name: invisibility - level: 1 spells: - misc: null name: charm - misc: at will, good only name: detect alignment spells_source: Divine Innate Spells traits: - Devil - Fiend weaknesses: - amount: 3 misc: null type: good