ability_mods: cha_mod: 0 con_mod: 2 dex_mod: 0 int_mod: -4 str_mod: 7 wis_mod: 2 ac: 21 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: When the iridescent elephant stomps its foot, a bright, disorienting burst of light pulses through its leg. Each creatures adjacent to the iridescent elephant when it makes a foot Strike (regardless of whether or not it hit) must succeed at a DC 24 Will save or be __flat-footed__ until the beginning of the elephant's next turn. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Color Splash range: null raw_description: '**Color Splash** (__visual__) When the iridescent elephant stomps its foot, a bright, disorienting burst of light pulses through its leg. Each creatures adjacent to the iridescent elephant when it makes a foot Strike (regardless of whether or not it hit) must succeed at a DC 24 Will save or be __flat-footed__ until the beginning of the elephant''s next turn.' requirements: null saving_throw: null stages: null success: null traits: - visual trigger: null - action_cost: None critical_failure: null critical_success: null description: A Medium or smaller creature hit by the elephant's trunk is __grabbed__. If the elephant moves, it can bring the grabbed creature along with it. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Grabbing Trunk range: null raw_description: '**Grabbing Trunk** A Medium or smaller creature hit by the elephant''s trunk is __grabbed__. If the elephant moves, it can bring the grabbed creature along with it.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Three Actions critical_failure: null critical_success: null description: Large or smaller, foot, DC 22 effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Trample range: null raw_description: '**Trample** [Three Actions] Large or smaller, foot, DC 22' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: null effect: The iridescent elephant blasts a beam of light from its trunk in a 30-foot line. Each creature in the area must attempt a DC 22 Fortitude save. failure: null frequency: once per day full_description: null generic_description: null maximum_duration: null name: Trunk Beam range: null raw_description: '**Trunk Beam** (__visual__, __light__) **Frequency** once per day; **Effect** The iridescent elephant blasts a beam of light from its trunk in a 30-foot line. Each creature in the area must attempt a DC 22 Fortitude save.' requirements: null saving_throw: null stages: null success: null traits: - visual - light trigger: null - action_cost: None critical_failure: null critical_success: The creature is unaffected. description: The creature is unaffected. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success** The creature is unaffected.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is __dazzled__ for 1 round. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Success range: null raw_description: '**Success** The creature is __dazzled__ for 1 round.' requirements: null saving_throw: null stages: null success: The creature is __dazzled__ for 1 round. traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is __blinded__ for 1 minute. effect: null failure: The creature is __blinded__ for 1 minute. frequency: null full_description: null generic_description: null maximum_duration: null name: Failure range: null raw_description: '**Failure** The creature is __blinded__ for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: The creature is blinded permanently. critical_success: null description: The creature is blinded permanently. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure** The creature is blinded permanently.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: An iridescent animal emits phosphorescent bright light in a 15-foot aura. The animal can suppress this display until the end of its next turn as a single action, which has the __concentrate__ trait. The color of the light is determined by the iridescent animal's creator. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Glowing Bones range: null raw_description: '**Glowing Bones** An iridescent animal emits phosphorescent bright light in a 15-foot aura. The animal can suppress this display until the end of its next turn as a single action, which has the __concentrate__ trait. The color of the light is determined by the iridescent animal''s creator.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'An iridescent animal is a wild or domesticated animal that has undergone a magical transformation to become a luminescent beast that can glow in the dark and use dazzling light-based powers. Although the effect is glamorous, the life of an iridescent animal is a sad one. The change drastically weakens the animal, diminishing both its strength and its vitality. This effect is desirable for some—particularly the circuses, menageries, and royal courts that typically purchase these glowing beasts—but never for the animal itself. Because the effects of the transformation are so deleterious, the act of creating an iridescent animal is strongly frowned upon by druids and other naturalists, some of whom dedicate their lives to rescuing and fostering these maltreated creatures. The procedure cannot be reversed, and few iridescent animals are fit to live in the wild after the transformation, cementing their lot in life to serve as showy beasts of burden or objects of entertainment and ridicule. **__Recall Knowledge - Animal__ (__Nature__)**: DC 25' hp: 110 hp_misc: null level: 7 melee_attacks: - action_cost: One Action damage: formula: 3d8+7 type: piercing name: tusk plus_damage: null to_hit: 14 traits: - reach 10 feet - action_cost: One Action damage: formula: null type: grabbing trunk name: trunk plus_damage: null to_hit: 16 traits: - reach 15 feet - action_cost: One Action damage: formula: 2d10+7 type: bludgeoning name: foot plus_damage: - formula: null type: color splash to_hit: 14 traits: - reach 10 feet name: Iridescent Elephant perception: 11 ranged_attacks: null rarity: Uncommon saves: fort: 16 fort_misc: null misc: null ref: 9 ref_misc: null will: 14 will_misc: null senses: - scent (imprecise) 30 feet size: Huge skills: - bonus: 15 misc: null name: Athletics - bonus: 13 misc: null name: Survival sources: - abbr: 'Pathfinder #152: Legacy of the Lost God' page_start: '80' page_stop: null speed: - amount: 40 misc: null type: Land spell_lists: null traits: - Animal