ability_mods: cha_mod: 5 con_mod: 5 dex_mod: 3 int_mod: 2 str_mod: 4 wis_mod: 3 ac: 25 ac_special: null active_abilities: null alignment: CG automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: A lillend's auditory and sonic effects attempt to counteract any effect that would directly control, manipulate, or prevent them from expressing themself freely, such as silence. She can also spend an action, which has concentrate trait, to speak forcefully and counteract such effects. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Free Expression range: null raw_description: '**Free Expression** A lillend''s auditory and sonic effects attempt to counteract any effect that would directly control, manipulate, or prevent them from expressing themself freely, such as silence. She can also spend an action, which has concentrate trait, to speak forcefully and counteract such effects.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Lillends are tale-tellers, chroniclers, and champions of freedom of expression. They are generally peaceful, but are quick to act if a masterful piece of art is threatened or free speech is suppressed. They pride themselves on inspiring mortals to greater heights of expression and creativity, and more than one bard looks to a lillend as their personal inspiration. Lillends sometimes secretly follow the adventures of mortal heroes to record their stories as epic poems and songs, which they then perform in the packed mead halls of Elysium. When pursuing such goals, lillends take pains to use their innate spells to remain in hiding, as they would rather observe and record events without “polluting” them with their own intervention. Nevertheless, a lillend who sees their charge faced with certain death often cannot resist the urge to intervene and save the day. Inevitably, this brings a close to the lillend''s chronicles, as their relationship with their subject invariably shifts from one of detached observation to friendship or more. Yet lillends remain hesitant to involve themselves for overlong in a mortal''s life, in part because they fear what sort of fiendish attention their presence might attract, but mostly out of respect for the mortal''s own destiny. A lillend would, all things being equal, prefer to let mortals choose their own fate rather than run the risk of sending someone down a path to which their heart is not set. **__Recall Knowledge - Celestial__ (__Religion__)**: DC 23' hp: 145 hp_misc: null items: - +1 longsword - virtuoso harp languages: - Celestial - Draconic - Infernal - speak with animals - speak with plants - tongues level: 7 melee_attacks: - action_cost: One Action damage: formula: 1d8+10 type: slashing name: longsword plus_damage: - formula: null type: 1d6 chaotic - formula: null type: 1d6 good to_hit: 18 traits: - chaotic - magical - versatile P - action_cost: One Action damage: formula: 2d6+10 type: bludgeoning name: tail plus_damage: - formula: null type: 1d6 chaotic - formula: null type: 1d6 good - formula: null type: Grab to_hit: 18 traits: - agile - magical - reach 10 feet name: Lillend perception: 16 ranged_attacks: null saves: fort: 14 fort_misc: null misc: null ref: 16 ref_misc: null will: 16 will_misc: null senses: - darkvision size: Large skills: - bonus: 14 misc: null name: Acrobatics - bonus: 16 misc: null name: Deception - bonus: 18 misc: null name: Diplomacy - bonus: 14 misc: null name: Nature - bonus: 20 misc: null name: Performance - bonus: 14 misc: null name: Religion - bonus: 12 misc: null name: Survival sources: - abbr: Bestiary page_start: '32' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 45 misc: null type: fly spell_lists: - attack_bonus: null cantrips: - level: 4 spells: - misc: null name: daze - misc: null name: detect magic - misc: null name: ghost sound - misc: null name: inspire competence - misc: null name: inspire courage - misc: null name: light constants: - level: 5 spells: - misc: null name: tongues - level: 4 spells: - misc: null name: speak with plants - level: 2 spells: - misc: null name: speak with animals dc: 26 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: null name: counter performance - misc: null name: hallucinatory terrain - misc: null name: heal - misc: null name: inspire heroics - misc: null name: sound burst - misc: null name: suggestion - level: 3 spells: - misc: null name: sleep - level: 2 spells: - misc: null name: darkness - misc: null name: invisibility - level: 1 spells: - misc: null name: charm spells_source: Divine Innate Spells traits: - Azata - Celestial weaknesses: - amount: 10 misc: null type: cold iron - amount: 10 misc: null type: evil