ability_mods: cha_mod: 2 con_mod: 2 dex_mod: 5 int_mod: 2 str_mod: 0 wis_mod: 4 ac: 22 ac_special: null active_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The lurker in light becomes __invisible__ until it enters an area of dim light or darkness, or until it uses a hostile action. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Blend with Light range: null raw_description: '**Blend with Light** [Reaction] **Trigger** The lurker in light uses a __move__ action; **Requirements** The lurker in light is in an area of bright light; **Effect** The lurker in light becomes __invisible__ until it enters an area of dim light or darkness, or until it uses a hostile action.' requirements: The lurker in light is in an area of bright light saving_throw: null stages: null success: null traits: null trigger: The lurker in light uses a move action; Requirements The lurker in light is in an area of bright light; - action_cost: None critical_failure: null critical_success: null description: A creature that takes damage from a lurker in light's mote of light must attempt a DC 22 Will save. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Lurker's Glow range: null raw_description: '**Lurker''s Glow** (__evocation__, __light__, __primal__) A creature that takes damage from a lurker in light''s mote of light must attempt a DC 22 Will save.' requirements: null saving_throw: null stages: null success: null traits: - evocation - light - primal trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is unaffected and is temporarily immune to lurker's glow for 24 hours. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Success range: null raw_description: '**Success** The creature is unaffected and is temporarily immune to lurker''s glow for 24 hours.' requirements: null saving_throw: null stages: null success: The creature is unaffected and is temporarily immune to lurker's glow for 24 hours. traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is lined in golden light for 1 minute and can't be __concealed__ during this time. If the creature becomes __invisible__, it is concealed rather than being __undetected__. effect: null failure: The creature is lined in golden light for 1 minute and can't be __concealed__ during this time. If the creature becomes __invisible__, it is concealed rather than being __undetected__. frequency: null full_description: null generic_description: null maximum_duration: null name: Failure range: null raw_description: '**Failure** The creature is lined in golden light for 1 minute and can''t be __concealed__ during this time. If the creature becomes __invisible__, it is concealed rather than being __undetected__.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: As failure, but the creature sheds bright light in a 20-foot emanation for the duration of the effect. In addition, the creature is __dazzled__ on its first turn after failing this save. critical_success: null description: As failure, but the creature sheds bright light in a 20-foot emanation for the duration of the effect. In addition, the creature is __dazzled__ on its first turn after failing this save. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure** As failure, but the creature sheds bright light in a 20-foot emanation for the duration of the effect. In addition, the creature is __dazzled__ on its first turn after failing this save.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The lurker in light casts summon fey with only a verbal component, using the act of slaughter to replace the normal material and somatic components for the spell. If the fey creature summoned has the same alignment as the lurker in light, the lurker in light can sustain the summon fey spell for up to 1 hour instead of 1 minute. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Ritual Gate range: null raw_description: '**Ritual Gate** [One Action] (__conjuration__, __primal__) **Requirements** The lurker in light has reduced a living creature to 0 Hit Points on this turn or its previous turn and has a __summon fey__ innate spell available; **Effect** The lurker in light casts summon fey with only a verbal component, using the act of slaughter to replace the normal material and somatic components for the spell. If the fey creature summoned has the same alignment as the lurker in light, the lurker in light can sustain the summon fey spell for up to 1 hour instead of 1 minute.' requirements: The lurker in light has reduced a living creature to 0 Hit Points on this turn or its previous turn and has a summon fey innate spell available saving_throw: null stages: null success: null traits: - conjuration - primal trigger: null - action_cost: None critical_failure: null critical_success: null description: A lurker in light's Strikes deal an additional 2d6 precision damage to __flat-footed__ creatures. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Sneak Attack range: null raw_description: '**__Sneak Attack__** A lurker in light''s Strikes deal an additional 2d6 precision damage to __flat-footed__ creatures.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: NE automatic_abilities: null description: 'These malicious and strange fey appear as fairies about 2 feet tall, with insectile wings, large eyes, and bulbous heads. They slaughter and cause mischief in a pattern only their alien intellect understands, but they''ve been seen to take particular umbrage against dwarves, gnomes, and creatures who live in darkness. With their grudges and pursuit of their own wicked and sadistic whims, lurkers in light deftly overturn the conventional wisdom that creatures associated with light are benign and friendly. While lurkers in light are fey and have ties to the __First World__, these creatures are often found elsewhere in the Great Beyond. They are particularly fond of invading the __Shadow Plane__ to bring light to those who dwell there-not to help, but to spread misery and pain among those to whom light is agonizing. **__Recall Knowledge - Fey__ (__Nature__)**: DC 20' hp: 72 hp_misc: null immunities: - blinded languages: - Aklo - Common - Sylvan level: 5 melee_attacks: - action_cost: One Action damage: formula: 2d6+2 type: slashing name: claw plus_damage: null to_hit: 14 traits: - agile - finesse name: Lurker In Light perception: 13 ranged_attacks: - action_cost: One Action damage: formula: 2d4+2 type: force name: mote of light plus_damage: - formula: null type: lurker's glow to_hit: 14 traits: - agile - magical - range increment 10 feet saves: fort: 9 fort_misc: null misc: null ref: 14 ref_misc: null will: 13 will_misc: null senses: - low-light vision size: Small skills: - bonus: 14 misc: null name: Acrobatics - bonus: 11 misc: null name: Nature - bonus: 11 misc: null name: Occultism - bonus: 14 misc: null name: Stealth - bonus: 13 misc: null name: Survival sources: - abbr: Bestiary 2 page_start: '169' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 25 misc: null type: fly spell_lists: - attack_bonus: 14 cantrips: - level: 3 spells: - misc: null name: dancing lights - misc: null name: ghost sound - misc: null name: light - misc: null name: mage hand constants: null dc: 22 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: only when in bright light, and only to an area in bright light name: dimension door - misc: null name: summon fey - level: 3 spells: - misc: null name: blindness - misc: null name: searing light - misc: null name: summon fey spells_source: Primal Innate Spells traits: - Fey weaknesses: - amount: 5 misc: null type: cold iron