ability_mods: cha_mod: -1 con_mod: 4 dex_mod: 3 int_mod: -4 str_mod: 3 wis_mod: 1 ac: 16 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The manta ray Swims, making one tail Strike at any point along the way. The Strike deals half damage. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Strafing Rush range: null raw_description: '**Strafing Rush** [One Action] The manta ray Swims, making one tail Strike at any point along the way. The Strike deals half damage.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The manta ray Swims twice. It has a +10-foot circumstance bonus to its Speed during these actions. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Swift Swimmer range: null raw_description: '**Swift Swimmer** [Two Actions] The manta ray Swims twice. It has a +10-foot circumstance bonus to its Speed during these actions.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: N automatic_abilities: null description: 'While manta rays might appear daunting, they are generally docile. Manta rays are found in temperate or tropical oceans, and they generally stay in the upper reaches or at the surface of deeper waters. These rays are filter feeders that subsist on plankton. They can also eat larger fish or aquatic creatures as the need arises, but rarely attack anything Small or larger. Many underwater cultures, particularly aquatic elves, raise and farm manta rays to serve as messengers, beasts of burden, or even pets. Manta rays don''t make particularly good mounts, but some aquatic civilizations use them to draw underwater carriages. **__Recall Knowledge - Animal__ (__Nature__)**: DC 15' hp: 24 hp_misc: null level: 1 melee_attacks: - action_cost: One Action damage: formula: 1d8+3 type: bludgeoning name: tail plus_damage: null to_hit: 8 traits: - agile name: Manta Ray perception: 6 ranged_attacks: null saves: fort: 6 fort_misc: null misc: null ref: 9 ref_misc: null will: 6 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A manta ray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Electrolocation range: null raw_description: '**Electrolocation** A manta ray in water can use its electrolocation as an imprecise sense at the listed range to detect living creatures that are in the same body of water as itself.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - electrolocation (imprecise) 30 feet - low-light vision size: Large skills: - bonus: 8 misc: null name: Athletics sources: - abbr: Bestiary 2 page_start: '226' page_stop: null speed: - amount: 40 misc: null type: swim spell_lists: null traits: - Animal - Aquatic