ability_mods: cha_mod: 3 con_mod: 4 dex_mod: 5 int_mod: 1 str_mod: 5 wis_mod: 3 ac: 28 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The marid can take on the appearance of any water elemental or humanoid. This ability doesn't change the marid's Speed or its attack and damage bonuses with its Strikes. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Change Shape range: null raw_description: '**Change Shape** [One Action] (__arcane__, __concentrate__, __polymorph__, __transmutation__) The marid can take on the appearance of any water elemental or humanoid. This ability doesn''t change the marid''s Speed or its attack and damage bonuses with its Strikes.' requirements: null saving_throw: null stages: null success: null traits: - arcane - concentrate - polymorph - transmutation trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning damage (DC 28 basic Reflex save). A creature that fails its save is also pushed 10 feet (20 feet on a critical failure). The marid can't use Rush of Water again for 1d4 rounds. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Rush of Water range: null raw_description: '**Rush of Water** [Two Actions] (__arcane__, __evocation__, __water__) The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning damage (DC 28 basic Reflex save). A creature that fails its save is also pushed 10 feet (20 feet on a critical failure). The marid can''t use Rush of Water again for 1d4 rounds.' requirements: null saving_throw: null stages: null success: null traits: - arcane - evocation - water trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The marid makes a trident Strike, dealing an extra 2d6 persistent bleed damage on a hit (4d6 on a critical hit). effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Skewer range: null raw_description: '**Skewer** [One Action] The marid makes a trident Strike, dealing an extra 2d6 persistent bleed damage on a hit (4d6 on a critical hit).' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CN automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: Water in the aura that is also in the same body of water as the marid is difficult terrain for Swimming creatures. Creatures with the water trait are immune. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Vortex range: 40 feet raw_description: '**Vortex** (__aura__, __water__) 40 feet. Water in the aura that is also in the same body of water as the marid is difficult terrain for Swimming creatures. Creatures with the water trait are immune.' requirements: null saving_throw: null stages: null success: null traits: - aura - water trigger: null description: 'Marids are capricious but powerful genies from the Plane of Water; among geniekind, they are rivaled in power only by the fiery efreet. Marids embody the strength of the ocean''s waves and currents, but they also have a gentler side, loving performance and art such as dancing, music, and storytelling. Marids regard efreet with hostility but rarely encounter them in their native environment. They get along with djinn, jann, and shaitans, although the latter consider marids flighty and annoying, associating only long enough to close trade deals. Marid society has strict rules of hospitality, and many marid cities have a magically sealed foreign quarter where marid shahzadas conduct business with air-breathers. **__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 28' hp: 145 hp_misc: null items: - +1 striking trident languages: - Aquan - Common level: 9 melee_attacks: - action_cost: One Action damage: formula: 2d8+11 type: piercing name: trident plus_damage: null to_hit: 21 traits: - magical - reach 10 feet - action_cost: One Action damage: formula: 1d4+11 type: bludgeoning name: fist plus_damage: null to_hit: 20 traits: - agile - magical - nonlethal - reach 10 feet name: Marid perception: 18 ranged_attacks: - action_cost: One Action damage: formula: 2d8+11 type: piercing name: trident plus_damage: null to_hit: 21 traits: - magical - thrown 20 feet rarity: Uncommon resistances: - amount: 10 misc: null type: fire saves: fort: 18 fort_misc: null misc: null ref: 21 ref_misc: null will: 17 will_misc: null senses: - darkvision - detect alignment - detect magic - wavesense (imprecise) 60 feet size: Large skills: - bonus: 20 misc: +24 to swim name: Athletics - bonus: 16 misc: null name: Crafting - bonus: 19 misc: null name: Diplomacy - bonus: 18 misc: null name: Nature - bonus: 16 misc: null name: Performance - bonus: 14 misc: null name: Society - bonus: 18 misc: null name: Stealth sources: - abbr: Bestiary page_start: '165' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 40 misc: null type: swim spell_lists: - attack_bonus: null cantrips: null constants: - level: 5 spells: - misc: null name: detect magic - level: 1 spells: - misc: evil or good only name: detect alignment dc: 28 focus_points: null misc: null spell_lists: - level: 7 spells: - misc: at will; to Astral Plane, Elemental Planes, or Material Plane only name: plane shift - level: 5 spells: - misc: at will name: control water - misc: null name: hallucinatory terrain - level: 4 spells: - misc: at will name: hydraulic push - misc: null name: hydraulic torrent - misc: null name: solid fog - level: 2 spells: - misc: at will name: blur - misc: null name: illusory object spells_source: Arcane Innate Spells traits: - Elemental - Genie - Water