ability_mods: cha_mod: 5 con_mod: 4 dex_mod: 4 int_mod: 1 str_mod: 6 wis_mod: 3 ac: 28 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: A living creature hit by a mohrg's tongue Strike must succeed at a DC 26 Fortitude save or become __paralyzed__. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each attempt. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Paralysis range: null raw_description: '**Paralysis** (__occult__, __incapacitation__, __necromancy__) A living creature hit by a mohrg''s tongue Strike must succeed at a DC 26 Fortitude save or become __paralyzed__. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each attempt.' requirements: null saving_throw: null stages: null success: null traits: - occult - incapacitation - necromancy trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: Resistances piercing 10, slashing 5 effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: unconscious range: null raw_description: '**__unconscious__** Resistances piercing 10, slashing 5' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A living creature slain by a mohrg that had a lower level than the mohrg rises as a mohrg spawn after 1d4 rounds, on its turn. This mohrg spawn is under the command of the mohrg that created it. If the creator of the mohrg spawn is destroyed, the mohrg spawn is destroyed as well, immediately collapsing into a pile of decayed flesh and bones. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Mohrg Spawn range: null raw_description: '**Mohrg Spawn** (__occult__, __necromancy__) A living creature slain by a mohrg that had a lower level than the mohrg rises as a mohrg spawn after 1d4 rounds, on its turn. This mohrg spawn is under the command of the mohrg that created it. If the creator of the mohrg spawn is destroyed, the mohrg spawn is destroyed as well, immediately collapsing into a pile of decayed flesh and bones.' requirements: null saving_throw: null stages: null success: null traits: - occult - necromancy trigger: null description: 'The weight of murder wears heavy on the soul. With souls marked by a lifetime of dealing death, these killers, whether mass murderers, bloodthirsty soldiers, or sadistic executioners, sometimes do not let judgment and lawful execution stanch their slaying sprees. When such individuals are brought to justice, they may rise after death as mohrgs to continue their ruinous work. Drawn to others of their kind, mohrgs prefer to hunt in small groups, occasionally in partnership with weaker free-willed undead such as shadows and wights. They seek out weak prey and revel in causing drawn-out suffering. Some mohrgs haunt locations they favored in life, reenacting old crimes on new victims. They may even skulk about in public, wearing rags, cloaks, or freshly harvested skins to hide their nature. The most dangerous mohrgs are those who grow powerful enough to no longer fear being struck down again and openly assault settlements in an attempt to turn living towns into mass graves. Since those slain by a mohrg rise soon thereafter as mohrg spawn, the murders of a mohrg rarely go unnoticed for long, even when they take extra care to prey only on a society''s dregs. Since mohrg spawn remain under a mohrg''s control, a canny mohrg might order its spawn to remain in hiding to keep its presence secret until a point where it feels confident unleashing its undead army upon a doomed settlement. Mohrgs retain a twisted sentimentality for the crimes of their mortal life, seeking out trinkets that remind them of favorite murders. When not out hunting, mohrgs arrange their mementos into disturbing shrines. Often, these trinkets are valuable objects, and might even provide important clues to ongoing mysteries.' hp: 120 hp_misc: "negative healing\r\n" immunities: - death effects - disease - paralyzed - poison languages: - Common - Necril level: 8 melee_attacks: - action_cost: One Action damage: formula: 2d10+9 type: slashing name: claw plus_damage: - formula: null type: Grab to_hit: 20 traits: null - action_cost: One Action damage: formula: null type: paralysis name: tongue plus_damage: null to_hit: 20 traits: - agile name: Mohrg perception: 17 ranged_attacks: null saves: fort: 18 fort_misc: null misc: null ref: 16 ref_misc: null will: 13 will_misc: null senses: - darkvision size: Medium skills: - bonus: 16 misc: null name: Acrobatics - bonus: 18 misc: null name: Athletics - bonus: 19 misc: null name: Intimidation - bonus: 15 misc: null name: Society - bonus: 18 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '172' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Undead