ability_mods: cha_mod: 1 con_mod: 1 dex_mod: 3 int_mod: -2 str_mod: 4 wis_mod: 3 ac: 17 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The morlock tinkers with an adjacent construct or mechanical hazard. They attempt a __Crafting__ check against the construct's or hazard's Fortitude DC. The morlock can't succeed if the target's level is more than double the morlock's. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Instinctual Tinker range: null raw_description: '**Instinctual Tinker** [Two Actions] The morlock tinkers with an adjacent construct or mechanical hazard. They attempt a __Crafting__ check against the construct''s or hazard''s Fortitude DC. The morlock can''t succeed if the target''s level is more than double the morlock''s.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: The target gains 4d6 HP and a +1 circumstance bonus to attack rolls for 1 minute. description: The target gains 4d6 HP and a +1 circumstance bonus to attack rolls for 1 minute. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success** The target gains 4d6 HP and a +1 circumstance bonus to attack rolls for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The target gains 2d6 HP. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Success range: null raw_description: '**Success** The target gains 2d6 HP.' requirements: null saving_throw: null stages: null success: The target gains 2d6 HP. traits: null trigger: null - action_cost: None critical_failure: The morlock injures itself, taking 2d6 damage (typically bludgeoning, piercing, or slashing, but potentially a different type at the GM's discretion). critical_success: null description: The morlock injures itself, taking 2d6 damage (typically bludgeoning, piercing, or slashing, but potentially a different type at the GM's discretion). effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure** The morlock injures itself, taking 2d6 damage (typically bludgeoning, piercing, or slashing, but potentially a different type at the GM''s discretion).' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: The morlock Strides up to twice its Speed, during which it attempts a __High Jump__ or a __Long Jump__. At any point during its movement, the morlock can make a melee Strike against an enemy in its reach. The morlock then can't use Leap Attack for 1 round. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Leap Attack range: null raw_description: '**Leap Attack** [Two Actions] The morlock Strides up to twice its Speed, during which it attempts a __High Jump__ or a __Long Jump__. At any point during its movement, the morlock can make a melee Strike against an enemy in its reach. The morlock then can''t use Leap Attack for 1 round.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A morlock's Strikes deal an extra 1d6 precision damage to __flat-footed__ creatures. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Sneak Attack range: null raw_description: '**__Sneak Attack__** A morlock''s Strikes deal an extra 1d6 precision damage to __flat-footed__ creatures.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Swarming Stance range: null raw_description: '**Swarming Stance** A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: CE automatic_abilities: null description: 'Originating from humans long lost from the world of light, morlocks are brutal monsters that dwell in the tangled tunnels of the upper reaches of the Darklands. Their wiry frames mask the strength of their limbs and their swift reactions, and their arms are long enough that they can drop into an uncanny, four-limbed shuffle for speed or stealth. They no longer remember the lives their ancestors led on the surface, although many morlocks still dwell in the shattered ruins of their ancient homes. Some morlocks worship the statues of humans from these bygone eras as gods, but others now worship __Lamashtu__, __Rovagug__, or other violent deities. Morlock young are insatiable and clamor for even the slightest morsel of food, even consuming their siblings if no other meal presents itself. Most morlocks encourage the practice to ensure their ancestral group as a whole grows stronger. A typical morlock stands just over 5 feet tall and weighs roughly 150 pounds. **__Recall Knowledge - Humanoid__ (__Society__)**: DC 16' hp: 38 hp_misc: null items: - club languages: - Undercommon level: 2 melee_attacks: - action_cost: One Action damage: formula: 1d6+4 type: bludgeoning name: club plus_damage: null to_hit: 9 traits: null - action_cost: One Action damage: formula: 1d4+4 type: piercing name: jaws plus_damage: null to_hit: 9 traits: - agile name: Morlock perception: 7 ranged_attacks: - action_cost: One Action damage: formula: 1d6+4 type: bludgeoning name: club plus_damage: null to_hit: 8 traits: - range increment 10 feet saves: fort: 7 fort_misc: null misc: +2 status to all saves vs. disease and poison ref: 11 ref_misc: null will: 9 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: null effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Light Blindness range: null raw_description: '**__Light Blindness__**' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision size: Medium skills: - bonus: 7 misc: null name: Acrobatics - bonus: 8 misc: +11 Climbing name: Athletics - bonus: 8 misc: Repair only name: Crafting - bonus: 9 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '174' page_stop: null speed: - amount: 30 misc: null type: Land - amount: 20 misc: null type: climb spell_lists: null traits: - Humanoid