ability_mods: cha_mod: -5 con_mod: 0 dex_mod: 4 int_mod: -5 str_mod: 3 wis_mod: 2 ac: 19 ac_special: null active_abilities: - action_cost: Three Actions critical_failure: null critical_success: null description: The necrophidius sways, its serpentine form undulating and clattering in a hypnotic rhythm. Each creature that witnesses the dance must attempt a DC 18 Will save. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Dance of Death range: null raw_description: '**Dance of Death** [Three Actions] (__enchantment__, __mental__, __occult__, __visual__) The necrophidius sways, its serpentine form undulating and clattering in a hypnotic rhythm. Each creature that witnesses the dance must attempt a DC 18 Will save.' requirements: null saving_throw: null stages: null success: null traits: - enchantment - mental - occult - visual trigger: null - action_cost: None critical_failure: null critical_success: The creature is unaffected and is temporarily immune for 24 hours. description: The creature is unaffected and is temporarily immune for 24 hours. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success** The creature is unaffected and is temporarily immune for 24 hours.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is unnerved by the swaying and becomes __flat-footed__ until the end of the necrophidius's next turn. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Success range: null raw_description: '**Success** The creature is unnerved by the swaying and becomes __flat-footed__ until the end of the necrophidius''s next turn.' requirements: null saving_throw: null stages: null success: The creature is unnerved by the swaying and becomes __flat-footed__ until the end of the necrophidius's next turn. traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature is distracted by the swaying, becoming __stunned 1__. After it recovers, it is flat-footed until the end of the necrophidius's next turn. effect: null failure: The creature is distracted by the swaying, becoming __stunned 1__. After it recovers, it is flat-footed until the end of the necrophidius's next turn. frequency: null full_description: null generic_description: null maximum_duration: null name: Failure range: null raw_description: '**Failure** The creature is distracted by the swaying, becoming __stunned 1__. After it recovers, it is flat-footed until the end of the necrophidius''s next turn.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: As failure, but stunned 3. critical_success: null description: As failure, but stunned 3. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure** As failure, but stunned 3.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: A living creature bitten by a necrophidius must succeed at a DC 20 Fortitude save or become __paralyzed__. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 for each save attempted. A creature that succeeds at this save is temporarily immune to necrophidic paralysis for 24 hours. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Necrophidic Paralysis range: null raw_description: '**Necrophidic Paralysis** (__incapacitation__, __occult__, __necromancy__) A living creature bitten by a necrophidius must succeed at a DC 20 Fortitude save or become __paralyzed__. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 for each save attempted. A creature that succeeds at this save is temporarily immune to necrophidic paralysis for 24 hours.' requirements: null saving_throw: null stages: null success: null traits: - incapacitation - occult - necromancy trigger: null alignment: N automatic_abilities: null description: 'Although the necrophidius is a mindless construct with no particular ability to comprehend the complexities of good or evil, these sinister-looking constructs are often crafted by evil or macabre creators seeking to imbue their guardians with a frightening aesthetic. Constructed from bones harvested from serpents and humans, a necrophidius is animated by occult magic, not unlife. Each necrophidius is built from the skeleton of a large snake, but its skull has been replaced by that of a humanoid creature. Some death cults or particularly cruel crafters seek out the skulls of specific individuals against whom they bear grudges to provide the head for their necrophidius. The final step of the construction is the alteration of the teeth and jaws to give the creature a more serpentine visage, complete with fangs. If a necrophidius''s creator dies, the construct follows the last series of commands it was given. If it cannot do so, the necrophidius aimlessly wanders the area near where it last served its creator and attacks any creatures it encounters. Some believe that those who know the secrets of a necrophidius''s origins can command it, provided its original creator no longer exists and no one else currently commands it. There are also a number of reports concerning strangely aware and intelligent necrophidiuses that roam with a purpose and track down or hunt specific living creatures they interpret as the targets of former assassination missions. **__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 18' hp: 50 hp_misc: null immunities: - bleed - death effects - disease - doomed - drained - fatigued - healing - mental - necromancy - nonlethal attacks - paralyzed - poison - sickened - unconscious level: 3 melee_attacks: - action_cost: One Action damage: formula: 1d10+3 type: piercing name: jaws plus_damage: - formula: null type: necrophidic paralysis to_hit: 8 traits: - agile - finesse name: Necrophidius perception: 9 ranged_attacks: null saves: fort: 7 fort_misc: null misc: null ref: 11 ref_misc: null will: 9 will_misc: null senses: - darkvision size: Medium skills: - bonus: 9 misc: null name: Acrobatics - bonus: 10 misc: null name: Athletics - bonus: 9 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '180' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Construct - Mindless weaknesses: - amount: 5 misc: null type: bludgeoning