ability_mods: cha_mod: 2 con_mod: 3 dex_mod: 3 int_mod: 1 str_mod: 6 wis_mod: 4 ac: 24 ac_special: null active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: The nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 3d6 fire damage (DC 24 basic Reflex save) once to each creature other than the nightmare's rider that the nightmare moves adjacent to during its gallop. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Flaming Gallop range: null raw_description: '**Flaming Gallop** [Two Actions] (__fire__) The nightmare Strides or Flies up to triple its Speed. Its hooves burst with intense flame, dealing 3d6 fire damage (DC 24 basic Reflex save) once to each creature other than the nightmare''s rider that the nightmare moves adjacent to during its gallop.' requirements: null saving_throw: null stages: null success: null traits: - fire trigger: null alignment: NE automatic_abilities: null description: 'Nightmares are flaming equine harbingers of death. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 22 **__Recall Knowledge - Fiend__ (__Religion__)**: DC 22' hp: 100 hp_misc: null languages: - Abyssal - Daemonic - Infernal level: 6 melee_attacks: - action_cost: One Action damage: formula: 2d10+6 type: piercing name: jaws plus_damage: - formula: null type: 1d6 evil to_hit: 16 traits: - evil - magical - action_cost: One Action damage: formula: 1d8+6 type: bludgeoning name: hoof plus_damage: - formula: null type: 1d6 evil - formula: null type: 1d8 fire to_hit: 16 traits: - agile - evil - fire - magical name: Nightmare perception: 14 ranged_attacks: null resistances: - amount: 10 misc: null type: fire saves: fort: 15 fort_misc: null misc: null ref: 15 ref_misc: null will: 12 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The nightmare continually exhales black smoke that creates concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes sickened 2 (DC 23 Fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura's sickened effect but not the concealment. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Smoke range: 15 feet raw_description: '**Smoke** (__aura__) 15 feet. The nightmare continually exhales black smoke that creates concealment in an aura around it. Nightmares and their riders can see through this smoke. A creature that begins its turn in the area becomes sickened 2 (DC 23 Fortitude negates) and is then temporarily immune sickness from the smoke for 1 minute. The nightmare, its rider, any creature currently holding its breath (or that does not need to breathe), and any creature immune to poison are immune to the aura''s sickened effect but not the concealment.' requirements: null saving_throw: null stages: null success: null traits: - aura trigger: null senses: - darkvision size: Large skills: - bonus: 13 misc: null name: Acrobatics - bonus: 16 misc: null name: Athletics - bonus: 14 misc: null name: Intimidation - bonus: 12 misc: null name: Survival sources: - abbr: Bestiary page_start: '244' page_stop: null speed: - amount: 40 misc: null type: Land - amount: 90 misc: null type: fly spell_lists: - attack_bonus: null cantrips: null constants: null dc: 24 focus_points: null misc: null spell_lists: - level: 7 spells: - misc: self and rider only name: plane shift spells_source: Divine Innate Spells traits: - Beast - Fiend