ability_mods: cha_mod: 3 con_mod: 2 dex_mod: 3 int_mod: 0 str_mod: 4 wis_mod: 5 ac: 21 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The peryton rips out the heart of an adjacent corpse with their jaws. The creature must have died in the last minute. As the peryton rips the heart free and swallows it whole, they regain 2d6 HP, and any non-peryton that witnesses this event must succeed at a DC 21 Will save or become __frightened 1__ (or frightened 2 on a critical failure). effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Heart Ripper range: null raw_description: '**Heart Ripper** [One Action] (__attack__, __emotion__, __fear__, __visual__) The peryton rips out the heart of an adjacent corpse with their jaws. The creature must have died in the last minute. As the peryton rips the heart free and swallows it whole, they regain 2d6 HP, and any non-peryton that witnesses this event must succeed at a DC 21 Will save or become __frightened 1__ (or frightened 2 on a critical failure).' requirements: null saving_throw: null stages: null success: null traits: - attack - emotion - fear - visual trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The peryton Flies, going no higher than 20 feet over the target creature. The target creature must succeed at a DC 21 Will save or the peryton's shadow changes to match that cast by the target creature. With their shadow so transformed, the peryton gains a +2 status bonus to attack and damage rolls against that creature. In addition, each time the peryton successfully Strikes that creature, the creature must succeed at a DC 21 Will save or become __frightened 1__, or increase its frightened condition by 1 if it's already frightened. This is an __emotion__ and __fear__ effect. The shadow remains transformed for 1 hour or until the peryton Mimics a Shadow again, whichever comes first. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Mimic Shadow range: null raw_description: '**Mimic Shadow** [One Action] (__necromancy__, __occult__, __shadow__) **Requirements** The target must be casting a shadow; **Effect** The peryton Flies, going no higher than 20 feet over the target creature. The target creature must succeed at a DC 21 Will save or the peryton''s shadow changes to match that cast by the target creature. With their shadow so transformed, the peryton gains a +2 status bonus to attack and damage rolls against that creature. In addition, each time the peryton successfully Strikes that creature, the creature must succeed at a DC 21 Will save or become __frightened 1__, or increase its frightened condition by 1 if it''s already frightened. This is an __emotion__ and __fear__ effect. The shadow remains transformed for 1 hour or until the peryton Mimics a Shadow again, whichever comes first.' requirements: The target must be casting a shadow saving_throw: null stages: null success: null traits: - necromancy - occult - shadow trigger: null alignment: CE automatic_abilities: null description: 'The peryton is an amalgam of horror, merging the features of a stag, wolf, and hawk. They love using shadows to stalk their victims before ripping out their still-beating hearts and relishing the dying pulse as they swallow them whole, so the doomed victims spends their last moments watching as their flesh is consumed. Despite perytons'' animalistic appearance and brutal behavior, they are viciously cunning and as intelligent as humans. Their preferred tactic is to find a lone traveler and stalk it from on high. Most perytons are loners who loathe all other creatures. These feelings extend to other perytons as well, and adult males attack each other on sight as surely as they attack anything else. Once per year, perytons mate. The males offer up hearts they have collected from humanoids to attract females. Those that manage to secure a mate rarely survive long though, as their mating ritual is short and violent. Female perytons generally abandon their eggs after laying them, so newly hatched perytons must fend for themselves from the moment they emerge. A lone peryton typically builds a nest in a rocky overhang or an exceptionally tall and strong tree where they can observe nearby lands. Although they aren''t particularly interested in wealth, perytons do like to collect small objects from their victims. During those times between hunts, they sometimes study these trophies in order to relive the memories of victims'' last moments and the taste of victims'' hearts. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 19' hp: 60 hp_misc: null languages: - Common level: 4 melee_attacks: - action_cost: One Action damage: formula: 1d12+7 type: piercing name: antler plus_damage: null to_hit: 14 traits: - deadly d8 - action_cost: One Action damage: formula: 1d8+7 type: slashing name: fangs plus_damage: null to_hit: 14 traits: - agile name: Peryton perception: 13 ranged_attacks: null saves: fort: 8 fort_misc: null misc: null ref: 11 ref_misc: null will: 13 will_misc: null senses: - darkvision size: Medium skills: - bonus: 11 misc: null name: Acrobatics - bonus: 11 misc: null name: Intimidation - bonus: 11 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '197' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 50 misc: null type: fly spell_lists: null traits: - Beast