ability_mods: cha_mod: 4 con_mod: 0 dex_mod: 5 int_mod: -1 str_mod: -5 wis_mod: 2 ac: 22 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: '**Requirement** The poltergeist must be invisible.' effect: The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 21 Will save, becoming __frightened 2__ on a failure. On a critical failure, it's also fleeing for as long as it's __frightened__. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes invisible again. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Frighten range: null raw_description: '**Frighten** [One Action] (__concentrate__, __emotion__, __fear__, __incapacitation__, __mental__) **Requirement** The poltergeist must be invisible. **Effect** The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 21 Will save, becoming __frightened 2__ on a failure. On a critical failure, it''s also fleeing for as long as it''s __frightened__. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes invisible again.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - emotion - fear - incapacitation - mental trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: "The poltergeist telekinetically throws numerous small objects, such\ \ as dozens of pieces of silverware or books, either spreading them out among\ \ multiple foes or directing them at one target.\n\n * When this effect is spread\ \ out among multiple foes, the poltergeist makes a telekinetic object Strike at\ \ a –2 penalty against each creature within 30 feet. These count as one attack\ \ for the poltergeist's multiple attack penalty, and the penalty doesn't increase\ \ until after all the attacks.\n\n * When this effect has only one target, the\ \ poltergeist makes a telekinetic object Strike against the target, and the damage\ \ increases to 3d12. It deals 1d12 damage on a failure, and no damage on a critical\ \ failure." effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Telekinetic Storm range: null raw_description: "**Telekinetic Storm** [Two Actions] (__concentrate__, __evocation__,\ \ __occult__) The poltergeist telekinetically throws numerous small objects, such\ \ as dozens of pieces of silverware or books, either spreading them out among\ \ multiple foes or directing them at one target.\n\n * When this effect is spread\ \ out among multiple foes, the poltergeist makes a telekinetic object Strike at\ \ a –2 penalty against each creature within 30 feet. These count as one attack\ \ for the poltergeist's multiple attack penalty, and the penalty doesn't increase\ \ until after all the attacks.\n\n * When this effect has only one target, the\ \ poltergeist makes a telekinetic object Strike against the target, and the damage\ \ increases to 3d12. It deals 1d12 damage on a failure, and no damage on a critical\ \ failure." requirements: null saving_throw: null stages: null success: null traits: - concentrate - evocation - occult trigger: null alignment: LE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The poltergeist makes a telekinetic object Strike against the triggering creature. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Natural Invisibility range: null raw_description: '**Natural Invisibility** A poltergeist is naturally invisible. It becomes visible only when it uses Frighten. **Rejuvenation** (__necromancy__, __occult__) When a poltergeist is destroyed, it re-forms, fully healed, where it was destroyed after 2d4 days. A poltergeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting. **Telekinetic Defense** [Reaction] **Trigger** A creature approaches within 10 feet of the poltergeist. **Effect** The poltergeist makes a telekinetic object Strike against the triggering creature.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature approaches within 10 feet of the poltergeist. description: 'When a creature dies, and for whatever reason its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless invisible spirit that is still able to manipulate physical objects. Many poltergeists perished in a way that resulted from or has led to extreme emotional trauma. **__Recall Knowledge - Spirit__ (__Occultism__)**: DC 20 **__Recall Knowledge - Undead__ (__Religion__)**: DC 20' hp: 55 hp_misc: rejuvenation immunities: - death effects - disease - paralyzed - poison - precision - unconscious languages: - Common level: 5 melee_attacks: null name: Poltergeist perception: 11 ranged_attacks: - action_cost: One Action damage: formula: null type: 2d12 bludgeoning, piercing, or slashing (depending on object) name: telekinetic object plus_damage: null to_hit: 13 traits: - evocation - magical - occult - range increment 60 feet resistances: - amount: 5 misc: null type: all damage saves: fort: 9 fort_misc: null misc: null ref: 14 ref_misc: null will: 13 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A poltergeist is tied to a location and can't travel more than 120 feet from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Site Bound range: null raw_description: '**Site Bound** A poltergeist is tied to a location and can''t travel more than 120 feet from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision size: Medium skills: - bonus: 14 misc: null name: Acrobatics - bonus: 15 misc: null name: Intimidation - bonus: 14 misc: null name: Stealth sources: - abbr: Bestiary page_start: '264' page_stop: null speed: - amount: 20 misc: null type: fly spell_lists: - attack_bonus: 13 cantrips: - level: 3 spells: - misc: null name: mage hand constants: null dc: 23 focus_points: null misc: null spell_lists: - level: 3 spells: - misc: at will name: telekinetic maneuver spells_source: Occult Innate Spells traits: - Incorporeal - Spirit - Undead