ability_mods: cha_mod: 5 con_mod: 4 dex_mod: 6 int_mod: 2 str_mod: 4 wis_mod: 1 ac: 30 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The raja rakshasa takes on the appearance of any Medium humanoid. This doesn't change the raja rakshasa's Speed or its attack and damage modifiers with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs Strike unless the humanoid form has fangs or a similar unarmed attack. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Change Shape range: null raw_description: '**Change Shape** [One Action] (__concentrate__, __occult__, __polymorph__, __transmutation__) The raja rakshasa takes on the appearance of any Medium humanoid. This doesn''t change the raja rakshasa''s Speed or its attack and damage modifiers with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs Strike unless the humanoid form has fangs or a similar unarmed attack.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - occult - polymorph - transmutation trigger: null - action_cost: One Action critical_failure: null critical_success: null description: The raja rakshasa's eyes flash green as it projects a telepathic wave in a 30-foot emanation. All creatures in the area are assailed by a vision of evil decadence from one of the rakshasa's past lives. Each non-evil creature in the area must succeed at a DC 29 Will save or become __sickened 1__ (and __stunned 1__ on a critical failure). The visions last 1d4 rounds, and while they do, the raja rakshasa and all evil creatures in the area gain a +1 status bonus to all checks. The raja rakshasa can use this ability again only once the previous visions end. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Disturbing Vision range: null raw_description: '**Disturbing Vision** [One Action] (__concentrate__, __enchantment__, __mental__, __occult__) The raja rakshasa''s eyes flash green as it projects a telepathic wave in a 30-foot emanation. All creatures in the area are assailed by a vision of evil decadence from one of the rakshasa''s past lives. Each non-evil creature in the area must succeed at a DC 29 Will save or become __sickened 1__ (and __stunned 1__ on a critical failure). The visions last 1d4 rounds, and while they do, the raja rakshasa and all evil creatures in the area gain a +1 status bonus to all checks. The raja rakshasa can use this ability again only once the previous visions end.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - enchantment - mental - occult trigger: null alignment: LE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The raja rakshasa expends a spell slot that could be used to cast dispel magic and attempts to counteract the triggering spell or ability. The raja rakshasa can't Scoff at the Divine for 1d4 rounds. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Scoff at the Divine range: null raw_description: '**Scoff at the Divine** [Reaction] **Trigger** A creature within 30 feet casts a divine spell or uses a divine ability. **Requirements** The raja rakshasa has an unexpended spell slot that can be used to cast __dispel magic__. **Effect** The raja rakshasa expends a spell slot that could be used to cast dispel magic and attempts to counteract the triggering spell or ability. The raja rakshasa can''t Scoff at the Divine for 1d4 rounds.' requirements: The raja rakshasa has an unexpended spell slot that can be used to cast dispel magic. saving_throw: null stages: null success: null traits: null trigger: A creature within 30 feet casts a divine spell or uses a divine ability. Requirements The raja rakshasa has an unexpended spell slot that can be used to cast dispel magic. description: 'When not disguised as a humanoid, the raja rakshasa has the head of an animal. The hands of a raja rakshasa are more subtly unsettling, for the fingers of these fiends bend outward, away from the palms. More than any other types of rakshasa, rajas scoff at religion. They understand the power of the divine, yet they view themselves as the only things worthy of worship from mortal creatures; not even their own immortals are deemed deserving of such glorification. Raja rakshasas often form close-knit families that work together to bring down mortal cities or to rule them from the shadows within. Such families of rakshasas often incorporate other breeds of the fiend, often using dandasukas as favored servants or stealthy spies. Even though a raja family works together to achieve a shared goal, infighting and treachery among their own is a constant threat. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 27' hp: 155 hp_misc: null items: - +1 striking kukri languages: - Common - Infernal - Undercommon level: 10 melee_attacks: - action_cost: One Action damage: formula: 2d6+10 type: slashing name: kukri plus_damage: null to_hit: 23 traits: - agile - finesse - magical - trip - action_cost: One Action damage: formula: 2d12+10 type: piercing name: fangs plus_damage: null to_hit: 20 traits: - agile - magical - action_cost: One Action damage: formula: 2d8+10 type: slashing name: claw plus_damage: null to_hit: 22 traits: - agile - finesse - magical name: Raja Rakshasa perception: 19 ranged_attacks: null resistances: - amount: 10 misc: except piercing type: physical saves: fort: 19 fort_misc: null misc: +2 status to all saves vs. magic, +3 status to all saves vs. divine magic ref: 21 ref_misc: null will: 18 will_misc: null senses: - darkvision size: Medium skills: - bonus: 23 misc: null name: Deception - bonus: 21 misc: null name: Diplomacy - bonus: 21 misc: null name: Intimidation - bonus: 18 misc: null name: Occultism - bonus: 19 misc: null name: Performance - bonus: 20 misc: null name: Stealth sources: - abbr: Bestiary page_start: '275' page_stop: null speed: - amount: 35 misc: null type: Land spell_lists: - attack_bonus: null cantrips: - level: 5 spells: - misc: null name: detect magic - misc: null name: ghost sound - misc: null name: mage hand - misc: null name: read aura - misc: null name: sigil constants: null dc: 31 focus_points: null misc: null spell_lists: - level: 5 spells: - misc: null name: dispel magic - misc: null name: hallucination - misc: 3 slots name: shadow blast - level: 4 spells: - misc: null name: clairvoyance - misc: null name: dispel magic - misc: null name: fly - misc: 4 slots name: suggestion - level: 3 spells: - misc: null name: clairaudience - misc: null name: dispel magic - misc: null name: nondetection - misc: 4 slots name: vampiric touch - level: 2 spells: - misc: null name: blur - misc: null name: hideous laughter - misc: 4 slots name: invisibility - level: 1 spells: - misc: null name: charm - misc: null name: illusory object - misc: 4 slots name: item facade spells_source: Occult Spontaneous Spells - attack_bonus: null cantrips: null constants: null dc: 31 focus_points: null misc: null spell_lists: - level: 3 spells: - misc: at will name: mind reading spells_source: Occult Innate Spells traits: - Fiend - Rakshasa weaknesses: - amount: 10 misc: null type: good