ability_mods: cha_mod: 1 con_mod: 2 dex_mod: 4 int_mod: -3 str_mod: 1 wis_mod: 1 ac: 20 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: 1d6 bludgeoning, DC 17 effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Constrict range: null raw_description: '**__Constrict__** [One Action] 1d6 bludgeoning, DC 17' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: null effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: 4 rounds name: Reefclaw Venom range: null raw_description: '**Reefclaw Venom** (__poison__) **Saving Throw** DC 17 Fortitude; **Maximum Duration** 4 rounds; **Stage 1** 1d6 poison damage and __enfeebled 1__ (1 round), **Stage 2** 1d6 poison damage and __enfeebled 2__ (1 round).' requirements: null saving_throw: DC 17 Fortitude stages: - effect: 1d6 poison damage and __enfeebled 1__ (1 round), - effect: 1d6 poison damage and __enfeebled 2__ (1 round). success: null traits: - poison trigger: null alignment: CN automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The reefclaw makes a claw Strike before dying. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Death Frenzy range: null raw_description: '**Death Frenzy** [Reaction] **Trigger** The reefclaw is reduced to 0 Hit Points. **Effect** The reefclaw makes a claw Strike before dying.' requirements: null saving_throw: null stages: null success: null traits: null trigger: The reefclaw is reduced to 0 Hit Points. description: 'Reefclaws are aquatic monsters that resemble huge shrimp or lobsters. As one might expect from its name, a reefclaw''s oversized claws are powerful weapons with their vicelike grip and the ability to inject potent venom into unfortunate prey. While reefclaws can''t speak, they are intelligent enough to understand the local language of humanoids near their hunting grounds. The creatures sometimes listen to conversations, either to gain intelligence on the best place to ambush aquatic or land-dwelling prey, or merely for entertainment value—reefclaws are particularly fond of listening to people with high-pitched voices. Reefclaws are usually solitary hunters, but small swarms of female reefclaws have been known to gather around a single male for mating purposes or together for the communal raising of their broods. In the latter case, the females will perform widespread hunts in order to bring back a large enough bounty to feed their young. Such hunting parties are extremely dangerous—they''ve been known to tip over small flshing boats and attack those who fall overboard. Once a reefclaw has decided upon a course of action, it follows through even if doing so spells its own end. More than one reefclaw survivor has said that the creature released its bone-crushing grasp only after its brains were leaking from its broken skull, and even then the reefclaw was able to perform a terrible last slash as part of its dying breath. During mating season, female reefclaws are often a little more pragmatic and release their prey before endangering themselves and their offspring. Despite their intelligence and the accompanying moral quandaries, reefclaws frequently find their way onto the dinner plates of land-dwelling hunters such as humans and hobgoblins. According to those who have a taste for reefclaw flesh, the meat is either delectably sweet (for reefclaws raised in colder waters) or slightly tangy (in the case of warm-water reefclaws). Most civilized people who know of reefclaws'' intellect find the act of eating them distasteful, but this does not dissuade unscrupulous nobles in coastal regions, for whom reefclaw meat is a delicacy well worth the expense. Likewise, fisherfolk whose focus is on the bottom line of their ledgers are more than willing to hunt the dangerous creatures—or, even better, hire out the task to naive adventurers. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 15' hp: 17 hp_misc: null languages: - Common - (can't speak any language) level: 1 melee_attacks: - action_cost: One Action damage: formula: 1d6+1 type: slashing name: claw plus_damage: - formula: null type: reefclaw venom - formula: null type: Grab to_hit: 9 traits: - finesse name: Reefclaw perception: 8 ranged_attacks: null saves: fort: 7 fort_misc: null misc: null ref: 9 ref_misc: null will: 4 will_misc: null senses: - darkvision size: Small skills: - bonus: 7 misc: null name: Acrobatics - bonus: 4 misc: +8 to Swim name: Athletics sources: - abbr: Bestiary page_start: '279' page_stop: null speed: - amount: 5 misc: null type: Land - amount: 30 misc: null type: swim spell_lists: null traits: - Aberration - Aquatic