ability_mods:
cha_mod: 1
con_mod: 4
dex_mod: 2
int_mod: 0
str_mod: 5
wis_mod: 2
ac: 24
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When the sand sentry critically hits with a fist Strike, the target
is blinded for 1 round.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Blinding Sand
range: null
raw_description: '**Blinding Sand** When the sand sentry critically hits with a
fist Strike, the target is blinded for 1 round.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A sand sentry can __Burrow__ through earthen matter, including rock.
When it does so, it moves at its full burrow Speed, leaving no tunnels or signs
of its passing.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Earth Glide
range: null
raw_description: '**Earth Glide** A sand sentry can __Burrow__ through earthen matter,
including rock. When it does so, it moves at its full burrow Speed, leaving no
tunnels or signs of its passing.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When the sand sentry takes fire or lightning damage, its outer layer
of sand fuses into sheets of hardened glass for 1 minute. This increases the sand
sentry's AC to 26 and grants it resistance 5 to acid, cold, electricity, fire,
force, piercing, and slashing damage. A sand sentry can't use earth glide while
glass armor is active.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Glass Armor
range: null
raw_description: '**Glass Armor** When the sand sentry takes fire or lightning damage,
its outer layer of sand fuses into sheets of hardened glass for 1 minute. This
increases the sand sentry''s AC to 26 and grants it resistance 5 to acid, cold,
electricity, fire, force, piercing, and slashing damage. A sand sentry can''t
use earth glide while glass armor is active.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'Shifting back and forth between a detailed likeness of a human and a
muted and featureless bipedal form, this creature of pure sand moves with an eerie
grace. The sand sentry is often called upon by spellcasters to stand guard over
an area of great importance—these elementals are patient participants in such roles,
making them well suited for long-term service.
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 22'
hp: 94
hp_misc: null
immunities:
- bleed
- paralyzed
- poison
- sleep
languages:
- Terran
level: 6
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+8
type: bludgeoning
name: fist
plus_damage:
- formula: null
type: blinding sand
to_hit: 17
traits: null
name: Sand Sentry
perception: 14
ranged_attacks: null
saves:
fort: 16
fort_misc: null
misc: null
ref: 12
ref_misc: null
will: 14
will_misc: null
senses:
- darkvision
- tremorsense (imprecise) 60 feet
size: Medium
skills:
- bonus: 14
misc: null
name: Acrobatics
- bonus: 14
misc: +17 in sand
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '109'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 50
misc: null
type: burrow
- amount: null
misc: null
type: earth glide
spell_lists: null
traits:
- Earth
- Elemental