ability_mods: cha_mod: 0 con_mod: 2 dex_mod: 5 int_mod: -4 str_mod: 4 wis_mod: 4 ac: 22 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The skrik nettle attempts to __counteract__ (with a modifier of +17) a single effect currently levitating a creature it can detect with its motionsense. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Negate Levitation range: null raw_description: '**Negate Levitation** [One Action] (__evocation__, __primal__) The skrik nettle attempts to __counteract__ (with a modifier of +17) a single effect currently levitating a creature it can detect with its motionsense.' requirements: null saving_throw: null stages: null success: null traits: - evocation - primal trigger: null - action_cost: None critical_failure: null critical_success: null description: null effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: 6 rounds name: Skrik Nettle Venom range: null raw_description: '**Skrik Nettle Venom** (__evocation__, __poison__, __primal__) **Saving Throw** DC 27 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** __clumsy 1__ and levitate upward 5 feet (1 round); **Stage 2** clumsy 2 and levitate upward 10 feet (1 round) A levitating creature takes a –2 circumstance penalty to attack rolls. It can spend an Interact action to stabilize itself and negate this penalty for the remainder of its turn. If it''s adjacent to a fixed object or stable terrain, it can move across the surface by climbing (if the surface is vertical) or crawling (if the surface is horizontal, such as a ceiling). A flying creature can move normally but still increases its altitude as appropriate from the venom. A creature that can''t fly falls as soon as it recovers from skrik nettle venom.' requirements: null saving_throw: DC 27 Fortitude stages: - effect: __clumsy 1__ and levitate upward 5 feet (1 round) - effect: 'clumsy 2 and levitate upward 10 feet (1 round) A levitating creature takes a –2 circumstance penalty to attack rolls. It can spend an Interact action to stabilize itself and negate this penalty for the remainder of its turn. If it''s adjacent to a fixed object or stable terrain, it can move across the surface by climbing (if the surface is vertical) or crawling (if the surface is horizontal, such as a ceiling). A flying creature can move normally but still increases its altitude as appropriate from the venom. A creature that can''t fly falls as soon as it recovers from skrik nettle venom.' success: null traits: - evocation - poison - primal trigger: null alignment: N automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The skrik nettle ejects its venom onto an adjacent creature. That creature is exposed to skrik nettle venom. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Spill Venom range: null raw_description: '**Spill Venom [Reaction]** **Trigger** The skrik nettle takes piercing or slashing damage; **Effect** The skrik nettle ejects its venom onto an adjacent creature. That creature is exposed to skrik nettle venom.' requirements: null saving_throw: null stages: null success: null traits: null trigger: The skrik nettle takes piercing or slashing damage; description: 'The expansive skies of the __First World__ are home to skrik nettles—delicate, bizarre-looking creatures that resemble large jellyfishes. A fringe of brightly colored feathers circles their bodies, and long tendrils trail from their center, each ending in a snapping beak. Known for their eerie, chirping melodies, skrik nettles soar above the First World in flocks of a dozen or more, diligently scavenging for food in the fey realm''s cutthroat ecosystem. When hunting or provoked, skrik nettles attack their foes by injecting them with a magical poison that causes the victim to float helplessly up into the sky. Skrik nettles continuously inject this poison into their helpless prey until it dies or is so high up that the skrik nettle needs only wait for the poison to end, its meal crashing helplessly to the ground below. Skrik nettles that find their way to the Material Plane (or any plane other than the First World, for that matter) tend to be much more aggressive, for the planar energies that they find comforting and soothing on the First World are conspicuously absent. The first few minutes after a skrik nettle arrives on any plane but the First World tend to be filled with violence and fear, as the panicking creature lashes out at any nearby creatures (including other skrik nettles) in the mistaken notion that these others are somehow responsible for the discomforting change. After 10 minutes or so, assuming the skrik nettle survives its bout of violence, the creature calms down somewhat and does its best to acclimate to its new home. Yet even skrik nettles who find themselves marooned beyond the First World for years never lose their longing for home, and they instinctively seek out portals to this plane for the rest of their lives. **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 22' hp: 130 hp_misc: fast healing 5 level: 6 melee_attacks: - action_cost: One Action damage: formula: 2d8+6 type: piercing name: beak plus_damage: - formula: null type: skrik nettle venom to_hit: 17 traits: - agile - finesse - reach 10 feet name: Skrik Nettle perception: 16 ranged_attacks: null saves: fort: 10 fort_misc: null misc: null ref: 17 ref_misc: null will: 14 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A flying skrik nettle can detect the movement of nearby creatures and objects from the tiny gusts of wind created by their movements. This is a precise sense at the listed range, but it works only against creatures and objects that moved through air in the previous round. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Motionsense range: null raw_description: '**Motionsense** A flying skrik nettle can detect the movement of nearby creatures and objects from the tiny gusts of wind created by their movements. This is a precise sense at the listed range, but it works only against creatures and objects that moved through air in the previous round.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - motionsense 30 feet size: Large skills: - bonus: 16 misc: null name: Acrobatics sources: - abbr: Bestiary 2 page_start: '242' page_stop: null speed: - amount: 10 misc: null type: Land - amount: 25 misc: null type: fly spell_lists: null traits: - Aberration weaknesses: - amount: 5 misc: null type: piercing - amount: 5 misc: null type: slashing