ability_mods: cha_mod: 1 con_mod: 6 dex_mod: 4 int_mod: -4 str_mod: 8 wis_mod: 2 ac: 30 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: null effect: The spinosaurus reaches up and slashes with its claws at the creature it has grabbed, dealing 4d8 slashing damage (DC 30 basic Reflex save) and 1d6 __persistent bleed damage__. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Rip and Tear range: null raw_description: '**Rip and Tear** [One Action] **Requirements **The spinosaurus has a creature __grabbed__ in its jaws; **Effect **The spinosaurus reaches up and slashes with its claws at the creature it has grabbed, dealing 4d8 slashing damage (DC 30 basic Reflex save) and 1d6 __persistent bleed damage__.' requirements: The spinosaurus has a creature grabbed in its jaws saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: null effect: With a powerful lunge to the side, the spinosaurus uses its sail to slap the surface of the water, creating a crushing wave of water that deals 6d6 bludgeoning damage in a 30-foot cone. Each creature in the water in the area must attempt a DC 30 Reflex save. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Staggering Sail range: null raw_description: '**Staggering Sail** [Two Actions] (__incapacitation__) **Requirements **The spinosaurus is swimming on the surface of water; **Effect **With a powerful lunge to the side, the spinosaurus uses its sail to slap the surface of the water, creating a crushing wave of water that deals 6d6 bludgeoning damage in a 30-foot cone. Each creature in the water in the area must attempt a DC 30 Reflex save.' requirements: The spinosaurus is swimming on the surface of water saving_throw: null stages: null success: null traits: - incapacitation trigger: null - action_cost: None critical_failure: null critical_success: The creature is unaffected. description: The creature is unaffected. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success **The creature is unaffected.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature takes half damage. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Success range: null raw_description: '**Success **The creature takes half damage.' requirements: null saving_throw: null stages: null success: The creature takes half damage. traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature takes full damage and is __slowed 1__ until the end of its next turn. effect: null failure: The creature takes full damage and is __slowed 1__ until the end of its next turn. frequency: null full_description: null generic_description: null maximum_duration: null name: Failure range: null raw_description: '**Failure **The creature takes full damage and is __slowed 1__ until the end of its next turn.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: The creature takes double damage and is __stunned 3__. critical_success: null description: The creature takes double damage and is __stunned 3__. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure **The creature takes double damage and is __stunned 3__.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: One Action critical_failure: null critical_success: null description: Medium, 2d12+12 bludgeoning, Rupture 19 effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Swallow Whole range: null raw_description: '**__Swallow Whole__** [One Action] (__attack__) Medium, 2d12+12 bludgeoning, Rupture 19' requirements: null saving_throw: null stages: null success: null traits: - attack trigger: null alignment: N automatic_abilities: null description: 'The spinosaurus is more than just one of the largest carnivorous dinosaurs—it''s also one of the most unusual in appearance, with a large, sail-like fin running along its spine. Often quite colorful, this sail allows the spinosaurus to attract mates, aids in swimming, and makes it appear to be even larger than it actually is. A swimming spinosaurus can also use the sail as part of a unique means of staggering prey by slapping the water with it to make a crushing wave. The spinosaurus is equally at home in water as it is on land, and its long, toothy maw is well-adapted to catching swimming prey. Attempts by giants to capture spinosauruses to serve as guardians typically go poorly, for these headstrong dinosaurs do not domesticate well. Their surly attitudes and striking appearances make them better suited for bloodsports, and they are popular prizes for those who run arenas specializing in battles that pit gladiators against hungry animals or beasts. Of course, an angry dinosaur forced to fight for the amusement of others won''t discriminate between potential meals on the battleground and ones seated in the surrounding stands. The spinosaurus''s appearance and strength make it attractive to more than just giants and bloodsport organizers. Spellcasters who mutate and transform animals into magical guardians have long been intrigued by the spinosaurus''s potential. More so than any other dinosaurs, spinosauruses have been subjected to fleshwarping procedures, crossbreeding with monsters, and other magical techniques to enhance the creatures'' viability as effective guardians. A spinosaurus can measure up to 60 feet in length and weighs 25,000 pounds. **__Recall Knowledge - Animal__ (__Nature__)**: DC 28' hp: 200 hp_misc: null level: 11 melee_attacks: - action_cost: One Action damage: formula: 2d12+14 type: piercing name: bite plus_damage: - formula: null type: Grab to_hit: 23 traits: - deadly d12 - reach 20 feet - action_cost: One Action damage: formula: 2d8+14 type: slashing name: claw plus_damage: null to_hit: 23 traits: - agile - reach 15 feet name: Spinosaurus perception: 21 ranged_attacks: null saves: fort: 23 fort_misc: null misc: null ref: 21 ref_misc: null will: 19 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A spinosaurus can hold its breath for 2 hours. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Deep Breath range: null raw_description: '**Deep Breath** A spinosaurus can hold its breath for 2 hours.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - low-light vision - scent (imprecise) 30 feet size: Gargantuan skills: - bonus: 19 misc: null name: Acrobatics - bonus: 23 misc: +25 to Swim name: Athletics sources: - abbr: Bestiary 2 page_start: '82' page_stop: null speed: - amount: 40 misc: null type: Land - amount: 30 misc: null type: swim spell_lists: null traits: - Animal - Dinosaur