ability_mods: cha_mod: 2 con_mod: 4 dex_mod: 1 int_mod: 0 str_mod: 3 wis_mod: 1 ac: 16 ac_special: - descr: 19 while Inhabiting a Body active_abilities: - action_cost: Two Actions critical_failure: null critical_success: null description: '**Requirement** The worm demon is Inhabiting a Body;' effect: The worm demon crawls out of the body it is inhabiting, devouring much of the body's remaining flesh and regaining 10 Hit Points in the process. The corpse it leaves behind is little more than a husk. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Abandon Body range: null raw_description: '**Abandon Body** [Two Actions] (__manipulate__) **Requirement** The worm demon is Inhabiting a Body; **Effect** The worm demon crawls out of the body it is inhabiting, devouring much of the body''s remaining flesh and regaining 10 Hit Points in the process. The corpse it leaves behind is little more than a husk.' requirements: null saving_throw: null stages: null success: null traits: - manipulate trigger: null - action_cost: Three Actions critical_failure: null critical_success: null description: The worm demon crawls into the body of an adjacent dead Medium humanoid, consuming the bulk of the victim's skeleton and internal organs as it does so and cramming itself into the cavity. As long as it Inhabits a Body, the worm demon loses its bite attack, can wield weapons like a humanoid, gains a +3 circumstance bonus to AC, and gains a +3 circumstance bonus to Deception checks to Impersonate the creature it is inhabiting. It cannot use this ability if it is already Inhabiting a Body. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Inhabit Body range: null raw_description: '**Inhabit Body** [Three Actions] (__manipulate__) The worm demon crawls into the body of an adjacent dead Medium humanoid, consuming the bulk of the victim''s skeleton and internal organs as it does so and cramming itself into the cavity. As long as it Inhabits a Body, the worm demon loses its bite attack, can wield weapons like a humanoid, gains a +3 circumstance bonus to AC, and gains a +3 circumstance bonus to Deception checks to Impersonate the creature it is inhabiting. It cannot use this ability if it is already Inhabiting a Body.' requirements: null saving_throw: null stages: null success: null traits: - manipulate trigger: null - action_cost: None critical_failure: null critical_success: null description: Whenever the vermlek Abandons a Body or Inhabits a Body, all creatures within 30 feet who can see the vermlek must succeed at a DC 19 Will save or become __frightened 1__. On a critical failure, the creature is frightened 1 and __sickened 1__. Regardless of the result, creatures are immune to the same vermlek's unsettling movement for 24 hours. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Unsettling Movement range: null raw_description: '**Unsettling Movement** (__emotion__, __fear__, __mental__, __visual__) Whenever the vermlek Abandons a Body or Inhabits a Body, all creatures within 30 feet who can see the vermlek must succeed at a DC 19 Will save or become __frightened 1__. On a critical failure, the creature is frightened 1 and __sickened 1__. Regardless of the result, creatures are immune to the same vermlek''s unsettling movement for 24 hours.' requirements: null saving_throw: null stages: null success: null traits: - emotion - fear - mental - visual trigger: null alignment: CE automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: Worm demons can't stand the sight of a good meal presented and then swiftly taken away. Whenever a __dying__ creature within sight of the worm demon has its dying condition removed, the worm demon takes 1d6 mental damage. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Recoil from Wasted Opportunities range: null raw_description: '**Recoil from Wasted Opportunities** Worm demons can''t stand the sight of a good meal presented and then swiftly taken away. Whenever a __dying__ creature within sight of the worm demon has its dying condition removed, the worm demon takes 1d6 mental damage.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null description: 'Vermleks, also called worm demons, manifest from the souls of mortals who desecrated the dead, such as grave robbers or necromancers. These fiends take their violations to a new extreme, using their demonic powers to horrifically core their living victims and don the flesh-husk that remains. In its natural form, a vermlek resembles an oversized pinkish worm with four long tails that end in writhing fibrils. Its mouth splits into four segments like a profane tulip lined with rows of dozens of pointed teeth. More often than not, however, these fiends are encountered only after they have crawled into the body of a dead humanoid and made the hollowed-out flesh their temporary host. Vermleks use their powers of deception and disguise to infiltrate mortal settlements and influence unwitting acquaintances of the bodies they wear. Particularly intelligent or conniving vermleks might even reach stations of real power within the ranks of an army or government, at which point exposure of their true form can wreak havoc among the populace they have so thoroughly duped. **__Recall Knowledge - Fiend__ (__Religion__)**: DC 18' hp: 55 hp_misc: null languages: - Abyssal - Celestial - Draconic - telepathy 100 feet level: 3 melee_attacks: - action_cost: One Action damage: formula: 2d8+3 type: piercing name: bite plus_damage: null to_hit: 12 traits: null - action_cost: One Action damage: formula: 2d6+3 type: bludgeoning name: fist plus_damage: null to_hit: 12 traits: - agile - action_cost: One Action damage: formula: 1d8+4 type: slashing name: longsword plus_damage: null to_hit: 12 traits: - versatile P name: Vermlek perception: 8 ranged_attacks: null saves: fort: 11 fort_misc: null misc: null ref: 8 ref_misc: null will: 6 will_misc: null senses: - darkvision size: Medium skills: - bonus: 8 misc: null name: Acrobatics - bonus: 10 misc: null name: Athletics - bonus: 7 misc: +10 to Impersonate while Inhabiting a Body name: Deception - bonus: 8 misc: null name: Stealth sources: - abbr: 'Pathfinder #151: The Show Must Go On' page_start: '82' page_stop: null speed: - amount: 25 misc: null type: Land - amount: 15 misc: null type: burrow spell_lists: - attack_bonus: 11 cantrips: null constants: null dc: 19 focus_points: null misc: null spell_lists: - level: 3 spells: - misc: null name: fear - misc: null name: harm spells_source: Divine Innate Spells traits: - Demon - Fiend weaknesses: - amount: 5 misc: null type: cold iron - amount: 5 misc: null type: good - amount: 5 misc: null type: sonic