ability_mods: cha_mod: 1 con_mod: 0 dex_mod: 4 int_mod: -1 str_mod: -1 wis_mod: -1 ac: 17 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: The voidworm takes on the appearance of a Tiny animal. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Change Shape range: null raw_description: '**Change Shape** [One Action] (__concentrate__, __divine__, __polymorph__, __transmutation__) The voidworm takes on the appearance of a Tiny animal. This doesn''t change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - divine - polymorph - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: A creature hit by the voidworm's tail Strike is stupefied 1 for 1 round (__stupefied 2__ on a critical hit). A successful DC 16 Will save negates this effect and grants temporary immunity to confounding lash for 1 minute. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Confounding Lash range: null raw_description: '**Confounding Lash** (__divine__, __emotion__, __enchantment__, __mental__) A creature hit by the voidworm''s tail Strike is stupefied 1 for 1 round (__stupefied 2__ on a critical hit). A successful DC 16 Will save negates this effect and grants temporary immunity to confounding lash for 1 minute.' requirements: null saving_throw: null stages: null success: null traits: - divine - emotion - enchantment - mental trigger: null alignment: CN automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: 'A voidworm''s vital organs shift and change shape and position constantly. Immediately after the voidworm takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The voidworm is immune to polymorph effects unless it is a willing target. If blinded or deafened, the voidworm automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.' effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Protean Anatomy range: null raw_description: '**Protean Anatomy** (__divine__, __transmutation__) A voidworm''s vital organs shift and change shape and position constantly. Immediately after the voidworm takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The voidworm is immune to polymorph effects unless it is a willing target. If blinded or deafened, the voidworm automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.' requirements: null saving_throw: null stages: null success: null traits: - divine - transmutation trigger: null description: 'Other proteans don''t consider the flying, iridescent beings known as voidworms to be part of a protean caste at all, but instead merely a shameful side effect of the Maelstrom''s constantly churning energy. To call a voidworm a protean in the presence of a more powerful protean is as sure a way to instigate combat as any. Voidworms themselves have little interest in whether anyone sees them as proteans. They maintain a thriving ecology in the Maelstrom, frolicking in schools of up to 20 and playing in the chaos of constantly shifting realities. Elsewhere (such as on the Material Plane), voidworms are mesmerized by the principle of object permanence; many latch onto specific features of a region (such as a hillside or pond) and flit through the air around it for months or even years as they wait for the object of their curiosity to change. Minor changes— such as a tree''s change of color in the fall, a corpse''s slow decay, or periodic venting of steam from a geyser—all fascinate voidworms. A voidworm is about 2 feet long and weighs 2 pounds. **__Recall Knowledge - Monitor__ (__Religion__)**: DC 15' hp: 16 hp_misc: fast healing 1 languages: - Abyssal - Protean level: 1 melee_attacks: - action_cost: One Action damage: formula: null type: 1d8–1 piercing name: jaws plus_damage: - formula: null type: 1d4 chaotic to_hit: 9 traits: - chaotic - finesse - magical - action_cost: One Action damage: formula: null type: 1d4–1 slashing name: tail plus_damage: - formula: null type: 1d4 chaotic - formula: null type: confounding lash to_hit: 9 traits: - chaotic - finesse - magical name: Voidworm perception: 4 ranged_attacks: null resistances: - amount: 3 misc: null type: precision - amount: 5 misc: null type: protean anatomy saves: fort: 5 fort_misc: null misc: null ref: 9 ref_misc: null will: 6 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: A voidworm can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of __nondetection__ or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Entropy Sense range: null raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__) A voidworm can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants it the ability to sense creatures within the listed range. A creature under the effects of __nondetection__ or that is otherwise shielded from divinations and predictions cannot be noticed via entropy sense.' requirements: null saving_throw: null stages: null success: null traits: - divination - divine - prediction trigger: null senses: - entropy sense (imprecise) 30 feet - darkvision size: Tiny skills: - bonus: 7 misc: null name: Acrobatics - bonus: 6 misc: null name: Deception - bonus: 4 misc: null name: Religion - bonus: 7 misc: null name: Stealth sources: - abbr: Bestiary page_start: '266' page_stop: null speed: - amount: 20 misc: null type: Land - amount: 40 misc: null type: fly - amount: null misc: null type: freedom of movement spell_lists: - attack_bonus: null cantrips: - level: 4 spells: - misc: null name: dancing lights - misc: null name: ghost sound - misc: null name: prestidigitation constants: - level: 4 spells: - misc: null name: freedom of movement dc: 16 focus_points: null misc: null spell_lists: - level: 4 spells: - misc: null name: read omens - level: 2 spells: - misc: self only name: blur - misc: null name: obscuring mist - level: 1 spells: - misc: at will; lawful only name: detect alignment spells_source: Divine Innate Spells traits: - Monitor - Protean