ability_mods: cha_mod: 6 con_mod: 9 dex_mod: 7 int_mod: 6 str_mod: 8 wis_mod: 5 ac: 40 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: A target that fails its save against the wendigo's nightmare is exposed to wendigo torment. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Dream Haunting range: null raw_description: '**Dream Haunting** A target that fails its save against the wendigo''s nightmare is exposed to wendigo torment.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Three Actions critical_failure: null critical_success: null description: null effect: The wendigo unleashes a forlorn howl that can be heard up to 1 mile away. Any creature that hears the howl must succeed at a DC 38 Will save or be frightened 1. Any creature that critically fails and is within 120 feet of the wendigo is instead frightened 3, and is also fleeing for 1d4 rounds (or until it's no longer frightened, whichever comes first). A creature frightened by a wendigo's howl still naturally recovers from its fright but can't reduce it below frightened 1 in this way until 1 hour has passed or magic is used. Whether it succeeds or fails its save, a creature is then temporarily immune to that wendigo's Howl for 24 hours. failure: null frequency: Three times per day full_description: null generic_description: null maximum_duration: null name: Howl range: null raw_description: '**Howl** [Three Actions] (__auditory__, __concentrate__, __enchantment__, __fear__, __incapacitation__, __mental__, __primal__) **Frequency** Three times per day; **Effect** The wendigo unleashes a forlorn howl that can be heard up to 1 mile away. Any creature that hears the howl must succeed at a DC 38 Will save or be frightened 1. Any creature that critically fails and is within 120 feet of the wendigo is instead frightened 3, and is also fleeing for 1d4 rounds (or until it''s no longer frightened, whichever comes first). A creature frightened by a wendigo''s howl still naturally recovers from its fright but can''t reduce it below frightened 1 in this way until 1 hour has passed or magic is used. Whether it succeeds or fails its save, a creature is then temporarily immune to that wendigo''s Howl for 24 hours.' requirements: null saving_throw: null stages: null success: null traits: - auditory - concentrate - enchantment - fear - incapacitation - mental - primal trigger: null - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The wendigo attempts to turn the grabbed creature into wind and carry it along as part of the action. If the target succeeds at a DC 38 Will save, it prevents itself from being transformed; in this case, the wendigo still transforms, automatically releasing the victim. A creature forced to Ride the Wind along with the wendigo is exposed to wendigo torment. The target can attempt a new Will save each round to return to normal, though it immediately becomes corporeal and begins falling if it succeeds. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Ride the Wind range: null raw_description: '**Ride the Wind** [Reaction] (__air__, __concentrate__, __primal__, __transmutation__) **Trigger** The wendigo casts wind walk while it has Grabbed a foe. **Effect** The wendigo attempts to turn the grabbed creature into wind and carry it along as part of the action. If the target succeeds at a DC 38 Will save, it prevents itself from being transformed; in this case, the wendigo still transforms, automatically releasing the victim. A creature forced to Ride the Wind along with the wendigo is exposed to wendigo torment. The target can attempt a new Will save each round to return to normal, though it immediately becomes corporeal and begins falling if it succeeds.' requirements: null saving_throw: null stages: null success: null traits: - air - concentrate - primal - transmutation trigger: The wendigo casts wind walk while it has Grabbed a foe. - action_cost: None critical_failure: null critical_success: null description: A creature affected by wendigo torment can't recover beyond stage 1 until it has been restored to full HP. **Saving Throw** Will DC 38; **Stage 1** Stupefied 4 (1 day); **Stage 2** As stage 1 (1 day); **Stage 3** The creature searches for an individual of its own ancestry to kill and devour. It then becomes affected by wind walk and sprints into the sky so fast that its feet burn away into jagged stumps. As the creature wind walks into the sky, it is replaced by a new wendigo over 2d6 minutes. Wish, similar magic, or a 9th-level resurrect ritual can return the victim to life. The new wendigo remains even if the victim is resurrected. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Wendigo Torment range: null raw_description: '**Wendigo Torment** (__curse__, __enchantment__, __mental__, __primal__) A creature affected by wendigo torment can''t recover beyond stage 1 until it has been restored to full HP. **Saving Throw** Will DC 38; **Stage 1** Stupefied 4 (1 day); **Stage 2** As stage 1 (1 day); **Stage 3** The creature searches for an individual of its own ancestry to kill and devour. It then becomes affected by wind walk and sprints into the sky so fast that its feet burn away into jagged stumps. As the creature wind walks into the sky, it is replaced by a new wendigo over 2d6 minutes. Wish, similar magic, or a 9th-level resurrect ritual can return the victim to life. The new wendigo remains even if the victim is resurrected.' requirements: null saving_throw: null stages: null success: null traits: - curse - enchantment - mental - primal trigger: null alignment: CE automatic_abilities: null description: 'Wendigos are incarnations of the fears of starvation, loneliness, and fatal exposure to cold weather. They haunt the frozen expanses of the world. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 38' hp: 315 hp_misc: regeneration 30 (deactivated by cold iron) immunities: - cold - fear languages: - Aklo - Common - Jotun - telepathy 1 mile level: 17 melee_attacks: - action_cost: One Action damage: formula: 3d10+12 type: piercing name: jaws plus_damage: - formula: null type: 2d6 cold to_hit: 33 traits: - cold - magical - reach 10 feet - action_cost: One Action damage: formula: 3d8+12 type: slashing name: claw plus_damage: - formula: null type: 2d6 cold - formula: null type: Grab to_hit: 33 traits: - cold - magical - agile - reach 10 feet name: Wendigo perception: 32 ranged_attacks: null rarity: Uncommon saves: fort: 32 fort_misc: null misc: +1 status to all saves vs. magic ref: 30 ref_misc: null will: 26 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: ; Heatsight is a precise sense that sees heat signatures. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Heatsight range: null raw_description: '**Heatsight** (__divination__, __primal__); Heatsight is a precise sense that sees heat signatures.' requirements: null saving_throw: null stages: null success: null traits: - divination - primal trigger: null senses: - darkvision - heatsight 60 feet size: Large skills: - bonus: 32 misc: null name: Acrobatics - bonus: 33 misc: null name: Athletics - bonus: 29 misc: null name: Deception - bonus: 33 misc: null name: Intimidation - bonus: 28 misc: null name: Nature - bonus: 29 misc: null name: Occultism - bonus: 28 misc: null name: Religion - bonus: 30 misc: null name: Stealth - bonus: 30 misc: null name: Survival sources: - abbr: Bestiary page_start: '327' page_stop: null speed: - amount: 100 misc: null type: fly spell_lists: - attack_bonus: null cantrips: null constants: null dc: 38 focus_points: null misc: null spell_lists: - level: 8 spells: - misc: at will name: wind walk - level: 4 spells: - misc: see dream haunting name: nightmare spells_source: Primal Innate Spells - attack_bonus: null cantrips: null constants: null dc: 38 focus_points: null misc: null spell_lists: - level: 8 spells: - misc: null name: control weather spells_source: Primal Rituals traits: - Beast - Cold weaknesses: - amount: 10 misc: null type: cold iron - amount: 15 misc: null type: fire