ability_mods: cha_mod: -1 con_mod: 4 dex_mod: 2 int_mod: 1 str_mod: 5 wis_mod: 3 ac: 23 ac_special: null active_abilities: - action_cost: One Action critical_failure: null critical_success: null description: Medium human with fist +13 for 1d4+7 bludgeoning, or grizzly bear with Speed 35 feet. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Change Shape range: null raw_description: '**Change Shape** [One Action] (__concentrate__, __polymorph__, __primal__, __transmutation__) Medium human with fist +13 for 1d4+7 bludgeoning, or grizzly bear with Speed 35 feet.' requirements: null saving_throw: null stages: null success: null traits: - concentrate - polymorph - primal - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: This curse affects only humanoids. **Saving Throw** DC 22 Fortitude save. On each full moon, the cursed creature must succeed at another Fortitude save or turn into a werebear until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Curse of the Werebear range: null raw_description: '**Curse of the Werebear** (__curse__, __necromancy__, __primal__) This curse affects only humanoids. **Saving Throw** DC 22 Fortitude save. On each full moon, the cursed creature must succeed at another Fortitude save or turn into a werebear until dawn. The creature is under the GM''s control and goes on a rampage for half the night before falling unconscious until dawn.' requirements: null saving_throw: null stages: null success: null traits: - curse - necromancy - primal trigger: null - action_cost: One Action critical_failure: null critical_success: null description: null effect: The werebear gains a +2 circumstance bonus to Perception checks when it Seeks its prey and a +2 circumstance bonus to Survival checks when it Tracks its prey. The werebear also ignores the penalty for making ranged attacks within its second range increment against the prey it's hunting. The werebear can designate only one creature as its hunted prey at a time. If it uses Hunt Prey against a different creature, the prior creature loses the designation and the new prey gains the designation. In any case, this designation lasts until the werebear's next daily preparation. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Hunt Prey range: null raw_description: '**Hunt Prey** [One Action] (__concentrate__) **Requirements** The werebear can see or hear the target or is Tracking it in exploration mode. **Effect** The werebear gains a +2 circumstance bonus to Perception checks when it Seeks its prey and a +2 circumstance bonus to Survival checks when it Tracks its prey. The werebear also ignores the penalty for making ranged attacks within its second range increment against the prey it''s hunting. The werebear can designate only one creature as its hunted prey at a time. If it uses Hunt Prey against a different creature, the prior creature loses the designation and the new prey gains the designation. In any case, this designation lasts until the werebear''s next daily preparation.' requirements: The werebear can see or hear the target or is Tracking it in exploration mode. saving_throw: null stages: null success: null traits: - concentrate trigger: null - action_cost: None critical_failure: null critical_success: null description: The werebear gains a +2 circumstance bonus to damage rolls against creatures it has grabbed. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Mauler range: null raw_description: '**Mauler** The werebear gains a +2 circumstance bonus to damage rolls against creatures it has grabbed.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: When a full moon appears in the night sky, the werebear must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun rises, the werebear returns to humanoid form and is fatigued for 2d4 hours. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Moon Frenzy range: null raw_description: '**Moon Frenzy** (__polymorph__, __primal__, __transmutation__) When a full moon appears in the night sky, the werebear must enter hybrid form, can''t Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws by 2. When the moon sets or the sun rises, the werebear returns to humanoid form and is fatigued for 2d4 hours.' requirements: null saving_throw: null stages: null success: null traits: - polymorph - primal - transmutation trigger: null - action_cost: None critical_failure: null critical_success: null description: The werebear deals 1d8 additional precision damage on its first successful Strike against its hunted target on each of its turns. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Precision Edge range: null raw_description: '**Precision Edge** The werebear deals 1d8 additional precision damage on its first successful Strike against its hunted target on each of its turns.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null alignment: LG automatic_abilities: null description: 'Unlike many other types of werecreature, a werebear does not become malevolent during its involuntary transformations, but is instead filled with righteous conviction. This indignation can still manifest in violent ways, though, as a transformed werebear becomes temporarily blind to its alliances and has little control over its bestial temper. As a result, werebears are loners, rarely even living together as families longer than necessary. Werebears know that as long as they live solitary lives, they can serve as protectors and guardians in wilderness regions without the overwhelming fear that, when the moon is full and the curse takes hold, they will rage against an innocent bystander or loved one. As long as there is nothing around to threaten it or the natural area it protects (typically a forest), a werebear in its animal form is generally content to forage and sleep away the night. **__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 21 **__Recall Knowledge - Humanoid__ (__Society__)**: DC 21' hp: 75 hp_misc: null items: - chain shirt - greataxe - hatchet (8) languages: - Common - bear empathy level: 4 melee_attacks: - action_cost: One Action damage: formula: 1d10+7 type: slashing name: claw plus_damage: - formula: null type: Grab to_hit: 13 traits: - agile - reach 10 feet - action_cost: One Action damage: formula: 1d12+7 type: slashing name: greataxe plus_damage: null to_hit: 13 traits: - reach 10 feet - sweep - action_cost: One Action damage: formula: 1d6+7 type: slashing name: hatchet plus_damage: null to_hit: 13 traits: - agile - sweep - action_cost: One Action damage: formula: 1d12+7 type: piercing name: jaws plus_damage: - formula: null type: curse of the werebear to_hit: 13 traits: - reach 10 feet name: Werebear perception: 11 ranged_attacks: - action_cost: One Action damage: formula: 1d6+7 type: slashing name: hatchet plus_damage: null to_hit: 10 traits: - agile - sweep - thrown 10 feet rarity: Uncommon saves: fort: 12 fort_misc: null misc: null ref: 10 ref_misc: null will: 10 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The werebear can communicate with ursines. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Bear Empathy range: null raw_description: '**Bear Empathy** (__divination__, __primal__) The werebear can communicate with ursines.' requirements: null saving_throw: null stages: null success: null traits: - divination - primal trigger: null senses: - low-light vision - scent (imprecise) 30 feet size: Large skills: - bonus: 12 misc: null name: Athletics - bonus: 9 misc: null name: Medicine - bonus: 11 misc: null name: Nature - bonus: 11 misc: null name: Stealth - bonus: 11 misc: null name: Survival sources: - abbr: Bestiary page_start: '331' page_stop: null speed: - amount: 25 misc: null type: Land spell_lists: null traits: - Beast - Human - Humanoid - Werecreature weaknesses: - amount: 5 misc: null type: silver