ability_mods: cha_mod: 6 con_mod: 0 dex_mod: 6 int_mod: 3 str_mod: -5 wis_mod: 3 ac: 28 ac_special: null active_abilities: - action_cost: None critical_failure: null critical_success: null description: Any creature that takes negative damage from a witchfire's Strike must attempt a DC 26 Will save. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Witchflame range: null raw_description: '**Witchflame** (__curse__, __fire__, __necromancy__, __occult__) Any creature that takes negative damage from a witchfire''s Strike must attempt a DC 26 Will save.' requirements: null saving_throw: null stages: null success: null traits: - curse - fire - necromancy - occult trigger: null - action_cost: None critical_failure: null critical_success: The creature is unaffected and is temporarily immune to witchflame for 1 hour. description: The creature is unaffected and is temporarily immune to witchflame for 1 hour. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Success range: null raw_description: '**Critical Success** The creature is unaffected and is temporarily immune to witchflame for 1 hour.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: The creature appears to catch fire with sickly green flames. These flames deal no damage on their own, but as long as the flames burn, the creature can't be __concealed__ (__invisible__ creatures are concealed rather than being __undetected__) and gains weakness 5 to fire for 1 round. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Success range: null raw_description: '**Success** The creature appears to catch fire with sickly green flames. These flames deal no damage on their own, but as long as the flames burn, the creature can''t be __concealed__ (__invisible__ creatures are concealed rather than being __undetected__) and gains weakness 5 to fire for 1 round.' requirements: null saving_throw: null stages: null success: The creature appears to catch fire with sickly green flames. These flames deal no damage on their own, but as long as the flames burn, the creature can't be __concealed__ (__invisible__ creatures are concealed rather than being __undetected__) and gains weakness 5 to fire for 1 round. traits: null trigger: null - action_cost: None critical_failure: null critical_success: null description: As success, but the effect is permanent until removed. effect: null failure: As success, but the effect is permanent until removed. frequency: null full_description: null generic_description: null maximum_duration: null name: Failure range: null raw_description: '**Failure** As success, but the effect is permanent until removed.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: None critical_failure: As failure, but the creature gains weakness 10 to fire. critical_success: null description: As failure, but the creature gains weakness 10 to fire. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Critical Failure range: null raw_description: '**Critical Failure** As failure, but the creature gains weakness 10 to fire.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null - action_cost: Two Actions critical_failure: null critical_success: null description: null effect: The witchfire's eyes and mouth glow brightly, and the witchflame on the target creature momentarily burns much hotter, dealing 5d6 fire damage and 5d6 negative damage to that creature (DC 28 basic Fortitude save). The witchfire can't use Witchflame Kindling for 1d4 rounds. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Witchflame Kindling range: null raw_description: '**Witchflame Kindling** [Two Actions] (__fire__, __necromancy__, __occult__) **Requirements** A creature within 30 feet of the witchfire burns with witchflame; **Effect** The witchfire''s eyes and mouth glow brightly, and the witchflame on the target creature momentarily burns much hotter, dealing 5d6 fire damage and 5d6 negative damage to that creature (DC 28 basic Fortitude save). The witchfire can''t use Witchflame Kindling for 1d4 rounds.' requirements: A creature within 30 feet of the witchfire burns with witchflame saving_throw: null stages: null success: null traits: - fire - necromancy - occult trigger: null alignment: CE automatic_abilities: - action_cost: Reaction critical_failure: null critical_success: null description: null effect: The witchfire makes a witchflame caress Strike against the triggering creature. failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Opportune Witchflame range: null raw_description: '**Opportune Witchflame [Reaction]** **Trigger** A creature makes a melee Strike against or touches the witchfire; **Effect** The witchfire makes a witchflame caress Strike against the triggering creature.' requirements: null saving_throw: null stages: null success: null traits: null trigger: A creature makes a melee Strike against or touches the witchfire; description: 'Manifesting as a sinuous form wreathed in sickly green flames, this incorporeal undead forms when a powerful __hag__ or __witch__ dies in agony or rage. The body at the center of the flames usually resembles the witch''s idealized self-image, regardless of their age and appearance at the time of their death. A witchfire often resides in a bog or swamp, which slowly blackens and decays around them. These regions are often plagued by __will-o''-wisps__, which seem to have an uncanny relationship with the resident witchfire. A witchfire might visit villages on the edge of their home terrain to lure away villagers, but always attack victims within earshot to make sure that other villagers hear the screams. A witchfire might also ally with other hags or witches and even join their covens, but a witchfire is incapable of forming covens entirely on their own. **__Recall Knowledge - Spirit__ (__Occultism__)**: DC 28 **__Recall Knowledge - Undead__ (__Religion__)**: DC 28' hp: 125 hp_misc: negative healing immunities: - death effects - disease - fire - paralyzed - poison - precision - unconscious languages: - Aklo - Common - Necril level: 9 melee_attacks: - action_cost: One Action damage: formula: null type: 3d6 fire name: witchflame caress plus_damage: - formula: null type: 3d6 negative - formula: null type: witchflame to_hit: 21 traits: - agile - evil - finesse - magical name: Witchfire perception: 18 ranged_attacks: - action_cost: One Action damage: formula: null type: 2d6 fire name: witchflame bolt plus_damage: - formula: null type: 2d6 negative - formula: null type: witchflame to_hit: 21 traits: - evil - magical - range 100 feet rarity: Uncommon resistances: - amount: 10 misc: null type: all saves: fort: 15 fort_misc: null misc: null ref: 21 ref_misc: null will: 18 will_misc: null sense_abilities: - action_cost: None critical_failure: null critical_success: null description: The witchfire adds __nightmare__, __phantasmal killer__, __phantasmal calamity__, and __summon entity__ to their coven's spells. A coven can contain one or more witchfires, but it must also include at least one living creature capable of forming a coven; three witchfires cannot form a coven. effect: null failure: null frequency: null full_description: null generic_description: null maximum_duration: null name: Coven range: null raw_description: '**__Coven__** The witchfire adds __nightmare__, __phantasmal killer__, __phantasmal calamity__, and __summon entity__ to their coven''s spells. A coven can contain one or more witchfires, but it must also include at least one living creature capable of forming a coven; three witchfires cannot form a coven.' requirements: null saving_throw: null stages: null success: null traits: null trigger: null senses: - darkvision size: Medium skills: - bonus: 17 misc: null name: Acrobatics - bonus: 19 misc: null name: Deception - bonus: 21 misc: null name: Intimidation - bonus: 18 misc: null name: Occultism - bonus: 19 misc: null name: Stealth sources: - abbr: Bestiary 2 page_start: '293' page_stop: null speed: - amount: 40 misc: null type: fly spell_lists: - attack_bonus: null cantrips: - level: 5 spells: - misc: null name: dancing lights - misc: null name: ghost sound constants: null dc: 28 focus_points: null misc: null spell_lists: - level: 6 spells: - misc: will-o'-wisp only name: summon entity - level: 5 spells: - misc: null name: crushing despair - level: 4 spells: - misc: null name: invisibility - misc: null name: phantasmal killer - level: 3 spells: - misc: null name: phantom pain - level: 2 spells: - misc: at will name: illusory disguise spells_source: Occult Innate Spells traits: - Incorporeal - Spirit - Undead