ability_mods: cha_mod: -5 con_mod: 0 dex_mod: 1 int_mod: -5 str_mod: 0 wis_mod: 0 ac: 16 ac_special: - descr: 14 when broken alignment: N automatic_abilities: - action_cost: None critical_failure: null critical_success: null description: Like normal objects, an animated broom has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated broom is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 14. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Construct Armor range: null raw_description: '**Construct Armor** Like normal objects, an animated broom has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an animated broom is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 14.' requirements: null success: null traits: null trigger: null description: 'Animated brooms perform menial tasks of cleaning and upkeep, but they can step in to defend a room from intrusion if needed. These simple animated objects can be found with greater frequency than more complicated and costly objects. **__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 13' hp: 6 hp_misc: null immunities: - bleed - death effects - disease - doomed - drained - fatigued - healing - mental - necromancy - nonlethal attacks - paralyzed - poison - sickened - unconscious items: null knowledge_checks: dc: 13 skills: - Arcana - Crafting languages: null level: -1 melee: - action_cost: One Action damage: formula: 1d4 type: bludgeoning name: bristles plus_damage: - formula: null type: dust to_hit: 6 traits: - agile - magical - finesse name: Animated Broom perception: 3 proactive_abilities: - action_cost: None critical_failure: null critical_success: null description: A creature hit by an animated broom's bristles must succeed at a DC 15 Fortitude save or spend its next action coughing. Even if hit by multiple dust attacks, the creature has to spend only 1 action coughing to clear the dust out. A creature that doesn't breathe is immune to this effect. effect: null effects: null failure: null frequency: null full_description: null generic_description: null name: Dust range: null raw_description: '**Dust** A creature hit by an animated broom''s bristles must succeed at a DC 15 Fortitude save or spend its next action coughing. Even if hit by multiple dust attacks, the creature has to spend only 1 action coughing to clear the dust out. A creature that doesn''t breathe is immune to this effect.' requirements: null success: null traits: null trigger: null ranged: null rarity: Common resistances: null ritual_lists: null saves: fort: 3 fort_misc: null misc: null ref: 6 ref_misc: null will: 3 will_misc: null sense_abilities: null senses: - Perception +3 - darkvision size: Small skills: - bonus: 5 misc: null name: 'Athletics ' source: - abbr: Bestiary page_start: 20 page_stop: null speed: - amount: 15 type: Land spell_lists: null traits: - N - Small - Construct - Mindless type: Creature weaknesses: null